Hey all.
orangepenguin wrote:unvote, vote: Plum
-- OMGUS retaliation post!
That wasn't a very substantial response to my proddy vote, I must say. I wasn't just looking for you to show your face, I was looking for you to show your face and, you know, contribute. Comment on what had been going on. Instead your response was along the lines of an RVS vote, and, if I may say so, there were more compelling cases to be made for votes or at least real contribution besides a post consisting entirely of a jokingly-OMGUS vote on me. I'm keeping an eye on you here.
ZazieR wrote:I disagree. Scum loses when one scum gets lynched. When a random lynch is started on scum, the other will disagree and try to get somebody else lynched. So a random lynch gives information as we can disclose some pairings. Use Plum's plan day 2, and we'll have lots of possible pairings eliminated.
My point is that without solid discussion today a random lynch is nowhere near optimal play. The more productive our discussions Day 1 are, the more we make people take stances and defend those stances and argue suspicions and vote their suspects today, the better a time we'll have pinpointing the scum Day 2, assuming we need a Day 2 (I might be wrong, but I seem to recall no Lovers setup got scum lynched Day 1. I game for trying it, though
). I want to use the plan I suggested Day 1.
By the way, there are two sorts of random you may speak of in this game:
1) Everyone agrees that a dice roll will be made and everyone else will vote that player to be lynched.
or
2) Someone is content to push any bandwagon that gets a few votes to L-1 or to a lynch.
The dice roll is not optimal. 'Random' 2 is less problematic, but I believe that demanding more concrete reasons for suspicions and votes is the way to go.
ZazieR wrote:Plum (post 61)
At this point, hammering isn't a good idea, and if people are scared of hammering at this stage, well, good. As Crazy said, a hammer vote is scummy at this point in the game - at later stages, once we've had substantial discussion of suspicion, a well-reasoned hammer vote is not scummy.
In my game, the discussion of day 1, lead to the loss of the town. The rest of why I disagree with this, can be found in my post aimed at Crazy.
I'd again like to disagree with your belief that Day 1 discussion is not optimal. When
any
lynch is started on scum, the other will disagree - not just a random lynch; and continued scumhunting is the best way to sniff around for scum, increasing the chances that bandwagons will form on scum. Furthermore, a given random bandwagon-to-lynch Day 1 has a 2/6 chance of finding scum; it does not, however, do much to eliminate possible pairings if we get to Day 2, because all we would know, assuming minimal discussion, is that there were four players willing to lynch a Townie, and that does not eliminate any pairings.