crypto wrote:What? . . . No, the town gets what the most players want, and the most players want the action that is best supported with a clear logic. Our average scumbag would probably go with the flow for a little while to see how things unfold. Sort of like what you did. Some scum (usually ultra-confident pros) might take a proactive stance, but not most.
What makes you an expert on what scum would do? You said go with the flow. If that was the case, I would of voted no lynch.
crypto wrote:Why didn't you point out pros and cons before? Electing not to do so is anti-information. Plus, these two bits are both cons. Could you give a pro or two, for argument's sake?
Right here:
charter wrote:However, if we just straight no lynch for a few (2-3) days, without discussion, then I don't see how scum can kill the cop other than random, and that's an extremely long shot, whereas the chance of the cop investigating a scum or two is much better.
So basically me giving the cons would destroy the biggest pro, because people would argue, and that would be discussion. So it was best for me not to comment, because I didn't care which way the town went.
crypto wrote:That isn't good enough, unfortunately. At this point in the game, keeping secrets "for the good of the town" is secondary to sharing information (unless of course you're outing role info).
So you would rather I ruin the gambit, than to remain silent.
crypto wrote:Oh, and I've only played on this site. Two newbie games and two mini normals.
On this site it is best to look at my wiki. Links to all completed games.
crypto wrote:How 'bout dem rapid vote switches, Scigatt?
Did you not notice the awesome sig he gave me and you at the top of page 3 and 4 respectively?
EtherealCookie wrote:I agree with this. Why would I want to vote No Lynch in the first place? All it's going to do is prolong the game. Why not place some pressure on people, and see what we can get of them? Voting No Lynch and watching the scum kill one every night would be amazingly boring and slow, and wouldn't give us much to figure out who they are.
I answer this quote with this
one. Contradicting yourself already.
unvote
vote EtherealCookie
Sando wrote:If we no-lynch 3 times, scum have a 1/16 + 1/15 + 1/14 chance if hitting the cop. To me, looks like ~20% chance to hit the cop in one of the 3 nights.
If we lynch all three nights we have a 3/16 +3/14+3/12 of hitting scum. To me it looks like we have over 60% chance of hitting scum.
SerialClergyman wrote:Discussion doesn't come out of a vacuum. If we KNOW we're going to no lynch, talking won't mean much. You need the threat of an imminent lynch to force the hunting. I'm happy with discussion, and I'm happy with lynching people, but discussing amongst ourselves if we all know the result will be a no lynch is just wasting time, imho.
Somebody give this guy some cake.