Mini 914 ~ Mafia Reverberation (Game Over!)


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Post Post #25 (ISO) » Sun Jan 24, 2010 9:26 am

Post by Porkens »

Wow, this is a nice roster!

It's been months for me. Don't expect too much majesty!! /newbcard.

Cyan is a good
FF6 character
color


Purge: VP Baltar
for being too town.

Ahh, it's all coming back to me!
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Post Post #26 (ISO) » Sun Jan 24, 2010 9:32 am

Post by VP Baltar »

Porkens wrote:
Purge: VP Baltar
for being too town.

Ahh, it's all coming back to me!
You just made my day. I think this is the first time anyone has ever accused me of being town.
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Post Post #27 (ISO) » Sun Jan 24, 2010 10:55 am

Post by Vi »

In the greenish glow of the malevolent power, one might think that the incanted being was dressed in a rescue jacket...
The people here are just that - people - or they were at one time, anyway. They either live double lives while paying silent service to the cult of Luxomen... or have simply disappeared from the outside.

Several other incantations could be heard, and a criss-crossing array of beams soared through the hall.


Incantation:

:arrow:
VP Baltar (P-10)
~
Jahudo
,
Porkens

SpyreX (P-11)
~
VP Baltar

Juls (P-11)
~
Sotty7

zoraster (P-11)
~
Jazzmyn

Rhinox (P-11)
~
Juls

Sotty7 (P-11)
~
zoraster


-No Decision-
BloodCovenent,
Jazzmyn, Juls,
Mighty Orbots,
Porkens,
Rhinox, SerialClergyman,
Sotty7,
SpyreX,
VP Baltar, zoraster


-I'll treat Porkens 25 as an Incant. :P

--At Intensity μ, it will take 12 Incants to Purge...
--The Intensity will increase on Wednesday, January 27, 2010...
---Cyan was a good FF6 character? That's news to me.
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Post Post #28 (ISO) » Sun Jan 24, 2010 11:33 am

Post by Porkens »

Porkens wrote:Wow, this is a nice roster!

It's been months for me. Don't expect too much majesty!! /newbcard.

Cyan is a good
FF6 character
color


Incant: VP Baltar
for being too town.

Ahh, it's all coming back to me!
Fixed by edit.

Damn it!

(is this a theme game or something?)
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Post Post #29 (ISO) » Sun Jan 24, 2010 11:49 am

Post by Jazzmyn »

Porkens wrote:
Cyan is a good
FF6 character
color
Sure, it's a good colour...if you like being stabbed in the eyes.

Ouch.

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Post Post #30 (ISO) » Sun Jan 24, 2010 11:53 am

Post by SpyreX »

Yea Porkens is WAYYYY offbase in his vote.

From the fires of heaven, I claim with the majesty of a thousand suns:

Incantum Zombie Murderer: VP Baltar


My dark red majesty will not be caught in your web of delicious SK lies this time.


----

That said, I think with a little bit of coordination this voting mechanic definitely can allow for some beautiful shenanigans. Theoretically, with a little bit of effort, we can lynch multiple people each day - AND, if someone screws it up they're dead to rights the next day.

Of course, this can't be used later barring madness. Only early and/or after series of events come that cause a confirmed town block of even a marginal size to win.

However, the more important thing is that we can lynch scummy players all willy nilly. No picking and choosing.

Blood, sweet blood, for the blood god.
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Post Post #31 (ISO) » Sun Jan 24, 2010 12:04 pm

Post by VP Baltar »

Oh come on, baby, don't be like that. All is fair in love and war...and, well, that was both.

In the meantime, I'm not sure if I'm following you on the multi-lynch thing. I need to look back at the rules, but multiple people can die if they pass the threshold simultaneously?
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Post Post #32 (ISO) » Sun Jan 24, 2010 12:20 pm

Post by Jahudo »

If the threshold drops to the number of Incants a player currently has, they are immediately purged. This can be used to Purge multiple people at once.
Dropping the threshold seems to bypass a typical rule involving ties at a deadline (that the first player to X votes is lynched rather than both players). We can put multiple people to L-1 and wait a few days.
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Post Post #33 (ISO) » Sun Jan 24, 2010 12:22 pm

Post by SpyreX »

Jah's got it.

I'm TOTALLY gonna be that guy too: There's no fighting between "ohh snap X is lurking" and "ohh double snap Y is scummy" - they both dangle.
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Post Post #34 (ISO) » Sun Jan 24, 2010 12:23 pm

Post by SpyreX »

Jah's got it.

I'm TOTALLY gonna be that guy too: There's no fighting between "ohh snap X is lurking" and "ohh double snap Y is scummy" - they both dangle.

Although, it doesn't have to be L-1. Theoretically we could lynch 12 people if we wanted day 1.
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Post Post #35 (ISO) » Sun Jan 24, 2010 12:28 pm

Post by SpyreX »

Mmm, doublepost with an extra line. Who loves you mafiascum.
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Post Post #36 (ISO) » Sun Jan 24, 2010 12:57 pm

Post by SerialClergyman »

I played with a similar mechanic and we figured if we could get two confirmed townies, then everyone else could sit there voting each other so everyone bar the confirmeds are at 1 vote. Then wait for the incant countdown to happen. If anyone bucks the trend and saves their buddy then they're auto lynch the next day.

A + B confirmed town.

C votes D, D votes E, E votes F, F votes G, G votes H, H votes C.

Gg'd.

Still - need the confirmed townies. Luckily, Vi has a well-known love of cops so I'm sure there will be one or two around.
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Post Post #37 (ISO) » Sun Jan 24, 2010 1:14 pm

Post by VP Baltar »

In that proposed situation SC, what prevents two or more scum from voting each other and then unvoting at the last second? (that process crossed my mind after Spy brought it up, but I'm trying to figure out the best way to do it and actually have it go through as planned)

Daytalking scum seems particularly annoying in relation to that plan.
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Post Post #38 (ISO) » Sun Jan 24, 2010 1:19 pm

Post by SpyreX »

If its done early enough (and definitely not in that quantity) and people are paying attention near deadline any movement towards a swap can be dealt with.

Even without confirmed town utilizing this for 2-4 lynches instead of one has some advantages (even with, of course, the fact that if we frak up then game-set-match for scum MUCH quicker)
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Post Post #39 (ISO) » Sun Jan 24, 2010 1:21 pm

Post by SerialClergyman »

Now we learn Serial has been very lazily skimming and so didn't know he had to choose a colour.

Colours especially suck for Serial because he's Australian and we spell the word with a 'u' in it, which means my tags fail constantly :D

Cos all my other tags are always perfect :oops:

I'll go with
the lighter form of red


and I'll
incant Spyrex
for fail traps when VP is a zombie murderer. :D

Your ability is special, right? Oh it's not? That's crazy.. what could the explanation be? Oh wait, you changed your mind, it IS special! *phew*, for a second there I thought you might be scum of some kind... /harsh ribbing meant in fun
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Post Post #40 (ISO) » Sun Jan 24, 2010 1:24 pm

Post by SpyreX »

Well maybe if someone hadn't opted to davinci code his results from touching the zombie murderer we wouldn't have BEEN in that situation now would we.

Course a massclaim right now could solve that...right? :P
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Post Post #41 (ISO) » Sun Jan 24, 2010 1:24 pm

Post by SerialClergyman »

Yes, you are correct, at that scale it relies on a sort of 'who gets the last vote in according to the clock' which isn't fun/mafia.

However, as Spyrex says you can do multiple lynches.

Are we sure that scum have a NK? Obviously if they do then multiple lynches is uch better for town because the ratio of townkills to scumkills gets better.
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Post Post #42 (ISO) » Sun Jan 24, 2010 1:27 pm

Post by SpyreX »

Assume the worst, plan for the best.

At minimum the ability to pressure lurkers and/or situations where we would want multiple people lynched and not having to him and haw about order is very nice.
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Post Post #43 (ISO) » Sun Jan 24, 2010 1:29 pm

Post by SerialClergyman »

:D :D :D I did think of you, trawling for a breadcrumb you had zero chance of finding... I actually played a game with VP where there was no kill N1 and my JK breadcrumb was 'I think Ojanen is either REALLY scum or REALLY town but I don't know which.' I patently suck at breadcrumbs.

I think, and correct me if I'm wrong, that after the first day it moved from being a 'mass claim' to an 'AWESOME CLAIM!'

Then I died and the first thing you bastards do as my corpse cools is mass claim. /wrists.
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Post Post #44 (ISO) » Sun Jan 24, 2010 1:32 pm

Post by SerialClergyman »

Oh that's right, we're playing a game and not just chatting.

*focus*

Yes, this is true. In the game with similar mechanics I was killed as scum when the townie who was being lynched deadline switched to me, making us both have 3 votes out of about 10. So apathy can make the game really, really swingy.

It's also not uncommon to see wagons that get huge, which makes wagon analysis harder. The first lynch was on scum and had 10/12 people on it or something similar.

So in a way, information is less available, or at least should be seen in a different light.
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Post Post #45 (ISO) » Sun Jan 24, 2010 1:36 pm

Post by SpyreX »

Yes, this kind of setup really makes wagon analysis...different. It's still there and there are patterns but normal analysis gets chunked a little bit.

Realistically this puts the weight of the win in towns hands.
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Post Post #46 (ISO) » Sun Jan 24, 2010 2:46 pm

Post by Porkens »

Well wait a minute, not to game the setup without cause but...If we have AW confirmed town, don't we just lynch EVERYONE else and those who wont play ball get slung?

I assume that this has been taken into account and there will never be confirmed anythings.

Spy is being scummy.
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Post Post #47 (ISO) » Sun Jan 24, 2010 2:51 pm

Post by SpyreX »

Theoretically, yes. However, with just A confirmed town it gets a little tricky.

Layout the numbers though - that may work.
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Post Post #48 (ISO) » Sun Jan 24, 2010 3:01 pm

Post by Porkens »

I'd hope it wouldn't, actually. You are playing along pretty easily though. MAybe you want to hide your fear at it working or know some reason why it wouldn't.

fess up.

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Post Post #49 (ISO) » Sun Jan 24, 2010 3:05 pm

Post by SpyreX »

Under the assumptions of: only 12 votes in play and the other theoretical alignments not being there (lyncher, etc) if there was someone who was SUPER TOWN (TM) and the votes spread on the other 11 it would require:

1.) someone putting a second vote on lynching someone and sparing everyone else.
2.) two scum voting the super town TM sparing everyone else.

I can't think of a scenario offhand where if it was that spread out where the scum could swap it for a win though.

Of course, that whole idea is boiling down to "pick a dude, hope their town, win" which is kinda scary.

I'm 100% behind multiple lynches though.
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