Stars Aligned II - Game Over!


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Post Post #25 (ISO) » Thu Feb 18, 2010 3:35 am

Post by evilsnail »

No noise, no ward.
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Post Post #26 (ISO) » Thu Feb 18, 2010 3:55 am

Post by Col.Cathart »

No ward from me. I heard a noise though...
[b]Mini 934[/b] is [b]over![/b] Thanks to everyone participating.

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Post Post #27 (ISO) » Thu Feb 18, 2010 4:04 am

Post by Nicodemus »

I heard no noise, and cast no ward.
I sat in my cave and stayed quite bored.

(I'm posting this from my creative writing lecture and the muse gripped me :D )
Ythan, on my play: "Scummy and bad are not the same. Some players manage to keep them separate, though I applaud how masterfully you blend them."
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Post Post #28 (ISO) » Thu Feb 18, 2010 4:08 am

Post by Amished »

Noise, no ward.

VP, you haven't been scum a lot lately, so I don't have my normal reason to vote you :(
I'm going on a crusade to put more thought into my posts.

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Post Post #29 (ISO) » Thu Feb 18, 2010 4:14 am

Post by elvis_knits »

dramonic wrote:Ward
Side Effects: Your target hears Noise. You hear Noise. Your action will fail if someone targets you with Ward, and you will not be notified of the failure. If you choose this action two nights in a row, you gain an Insanity.

Not a good idea?
Okay so there's no way to circle protect because warding somebody prevents them from warding somebody else.
Talk nerdy to me.

"We must be willing to let go of the life we planned so as to have the life that is waiting for us." -Joseph Campbell
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Post Post #30 (ISO) » Thu Feb 18, 2010 4:15 am

Post by elvis_knits »

ANyway,

I heard noise. I warded.
Talk nerdy to me.

"We must be willing to let go of the life we planned so as to have the life that is waiting for us." -Joseph Campbell
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Post Post #31 (ISO) » Thu Feb 18, 2010 4:15 am

Post by VP Baltar »

Noise, but I warded someone. Kinda surprised that more people didn't actually.

And Amished, I've turned over a new leaf. I'm trying to take Vi's title of
Never
Scum
so she's forced to accept
Unlimited Day VIg
.
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Post Post #32 (ISO) » Thu Feb 18, 2010 5:20 am

Post by SlySly »

Why did I join this game? It took forever for me to figure it out in the first game and now the rules are different enough to have me confused again. Anyway, no noise, no ward.
"SlySly is the scummiest player on the site." ~DrippingGoofball
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Post Post #33 (ISO) » Thu Feb 18, 2010 5:21 am

Post by Amished »

You know, I think Vi talks to the moderators before the game to make sure that she gets a town role... The only reason she's backup for here is cause Percy wouldn't let her manipulate him.
I'm going on a crusade to put more thought into my posts.

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Post Post #34 (ISO) » Thu Feb 18, 2010 5:30 am

Post by VP Baltar »

It should be noted that if Amished and I are in game together we're either both town or he's scum. We should lynch him and find out.

Vote: Amished
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Post Post #35 (ISO) » Thu Feb 18, 2010 5:41 am

Post by Iecerint »

I'm not sure whether it was a good idea to claim who warded, but since so few players apparently warded, I suppose it doesn't matter anymore.

I *did* hear Noise last night. I did not ward.
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Post Post #36 (ISO) » Thu Feb 18, 2010 6:44 am

Post by Faraday »

No noise, no ward here either.
are you thinking of me when you're with somebody else?
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Post Post #37 (ISO) » Thu Feb 18, 2010 7:10 am

Post by Adel »

why is everyone claiming noises?
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Post Post #38 (ISO) » Thu Feb 18, 2010 7:15 am

Post by VP Baltar »

Adel wrote:why is everyone claiming noises?
So we at least have some sense of who was targeted.
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Post Post #39 (ISO) » Thu Feb 18, 2010 7:30 am

Post by Sajin »

I HEARD NOISE.

I did not ward.

Most of the broken strategies in stars aligned 1 were fixed with the new rules. For instance, creating verifiable noise chains is fixed because cultists can cause TWO people to hear noise thus potentially covering for a buddy's slot in the noise chain while that buddy could do whatever other action (presumably do the ritual).

The one that I think was not fixed is an occult book/research insanity chain. Because of the action order and the fact that insanity is gained during the research step and after, it is possible to prove each other's insanity did or did not go up when it was suppossed to. Is it perfect? No. It will not catch cultists who intentionally keep their insanity low. Which is why its very important for all investigators to keep insanities as low as possible as this requires similar insanity counts to be effective.

The most breaking strategy is still getting a successful resuscitation on someone. This is the only way to become bloody that does not cause insanity to go up at the same time. The change to the need for 2 kits is irksome and lowers the power of kits imo but it is mitigated by way of even only 1 person protecting still causes blood with no insanity gain.

In any case this is still a game of mafia. We need to lynch scum.

Yes investigators can kill 1 time each (and still be an investigator). Its not a good idea to do that right off the bat, it causes high insanity gain which makes it harder to verify you over a murderer later (as was the case with Datadanne in SA 1).

Vote: Dramonic


Meta: Dramonic LOVES being 3rd party. He is either cult or he is an investigator planning on going murderer. Period. Your welcome to read his GTKAS thread where he emphasized it or to read him in Stars Aligned 1 where he choose to become a murderer on night 0. He stalked and killed each night until lynched.

He would have to make a really good case for him not going murderer this game to convince me to want to lynch someone else today.

@Adel- mass noise claiming should be done everyday. Verifiable liars should be lynched with regards to noises.
"Against logic there is no armor like ignorance."
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Post Post #40 (ISO) » Thu Feb 18, 2010 7:33 am

Post by Adel »

Sajin wrote: @Adel- mass noise claiming should be done everyday.
I disagree.

I think that waiting to claim until a later day will reveal more verifiable liars.
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Post Post #41 (ISO) » Thu Feb 18, 2010 7:35 am

Post by Adel »

vote:dramonic


~~~

What is the reason for claiming ward or not ward today as well?
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Post Post #42 (ISO) » Thu Feb 18, 2010 7:46 am

Post by Sajin »

Adel wrote:
Sajin wrote: @Adel- mass noise claiming should be done everyday.
I disagree.

I think that waiting to claim until a later day will reveal more verifiable liars.
While yes that is true on that later day.

But, you will having missing information from dead people who can then not say whether they heard noise or not on certain days or not which can be important.

The reason for claiming that you did not ward is so that you can say whether or not you can explain your noise or not. This allows people with rez kits to find targets that are more likely to be killed.
"Against logic there is no armor like ignorance."
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Post Post #43 (ISO) » Thu Feb 18, 2010 7:52 am

Post by Nicodemus »

Sajin wrote:The reason for claiming that you did not ward is so that you can say whether or not you can explain your noise or not. This allows people with rez kits to find targets that are more likely to be killed.
I'm not sure I understand this. Does warding someone cause the person who warded to hear noise? Because otherwise it seems like the people with the res kits would need to know the targets of the wards before they could know which noises were worth protecting, regardless if people were warding.
Ythan, on my play: "Scummy and bad are not the same. Some players manage to keep them separate, though I applaud how masterfully you blend them."
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Post Post #44 (ISO) » Thu Feb 18, 2010 7:53 am

Post by semioldguy »

Adel wrote:I think that waiting to claim until a later day will reveal more verifiable liars.
I don't see this. Could you explain how you arrive to this conclusion?

For instance, players who were the creators of noise in earlier days may not be around in later days to verify their noise and target.

An example would be warders, they create noise, but their very action makes them vulnerable to both cultists and killers. Meaning they have an increased possibility of dying before their targets. This is also part of the logic we used in the first game of claiming ward actions. If a target is warded, or if someone lies about warding, the warder becomes an easy scum lynch if that target dies later without having claimed other noises. The safety of that player is ensured while they don't hear other noises. If we are waiting until later to reveal things like this it would be much easier for the scum to get around in their own claims.

I didn't hear noise.
I'm such a good lover because I practice a lot on my own.
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Post Post #45 (ISO) » Thu Feb 18, 2010 7:56 am

Post by Nicodemus »

Nicodemus wrote:
Sajin wrote:The reason for claiming that you did not ward is so that you can say whether or not you can explain your noise or not. This allows people with rez kits to find targets that are more likely to be killed.
I'm not sure I understand this. Does warding someone cause the person who warded to hear noise? Because otherwise it seems like the people with the res kits would need to know the targets of the wards before they could know which noises were worth protecting, regardless if people were warding.
Nevermind, reread the set-up and warders do in fact hear noise. Please disregard this post.
Ythan, on my play: "Scummy and bad are not the same. Some players manage to keep them separate, though I applaud how masterfully you blend them."
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Post Post #46 (ISO) » Thu Feb 18, 2010 7:57 am

Post by Amished »

VP, your logic fails as there's been two games that we've both been town. You know which ones they are.

I never played nor really researched SA I so I'm still slightly lost with the debates over noise/ward claiming.

Vote: Dramonic


Seems like the best reason to vote for somebody so far.
I'm going on a crusade to put more thought into my posts.

No, my name is not "Ed."
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Post Post #47 (ISO) » Thu Feb 18, 2010 8:00 am

Post by semioldguy »

@Nicodermus
Yes. Using the ward action creates noise for yourself.
I'm such a good lover because I practice a lot on my own.
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Post Post #48 (ISO) » Thu Feb 18, 2010 8:03 am

Post by semioldguy »

Somehow I don't think dramonic would be foolish enough to try that again considering the previous game and enough returning players. OR are you that foolish dramonic?

Regardless, he should have an eye kept on him no doubt.
I'm such a good lover because I practice a lot on my own.
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Post Post #49 (ISO) » Thu Feb 18, 2010 8:13 am

Post by Faraday »

semioldguy wrote:Somehow I don't think dramonic would be foolish enough to try that again considering the previous game and enough returning players. OR are you that foolish dramonic?

Regardless, he should have an eye kept on him no doubt.
Maybe he assumes we'll think he'd not be that foolish and thus do it again!

Vote Dramonic
I think claiming each day may be of benefit. I think the part about players not being around if we claim it later is somewhat valid, definitely.
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