Stars Aligned II - Game Over!
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evilsnail Goon
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Col.Cathart Mafia Scum
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Nicodemus Goon
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Amished Mafia Scum
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elvis_knits Queen of Rock'n'Purl
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Okay so there's no way to circle protect because warding somebody prevents them from warding somebody else.dramonic wrote:Ward
Side Effects: Your target hears Noise. You hear Noise. Your action will fail if someone targets you with Ward, and you will not be notified of the failure. If you choose this action two nights in a row, you gain an Insanity.
Not a good idea?Talk nerdy to me.
"We must be willing to let go of the life we planned so as to have the life that is waiting for us." -Joseph Campbell-
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elvis_knits Queen of Rock'n'Purl
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VP Baltar he/himSurvivorhe/him
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SlySly Jack of All Trades
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Amished Mafia Scum
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VP Baltar he/himSurvivorhe/him
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Iecerint Survivor
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Faraday ...should I be here?
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Adel Crystalline Logick
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VP Baltar he/himSurvivorhe/him
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Sajin Mafia Scum
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I HEARD NOISE.
I did not ward.
Most of the broken strategies in stars aligned 1 were fixed with the new rules. For instance, creating verifiable noise chains is fixed because cultists can cause TWO people to hear noise thus potentially covering for a buddy's slot in the noise chain while that buddy could do whatever other action (presumably do the ritual).
The one that I think was not fixed is an occult book/research insanity chain. Because of the action order and the fact that insanity is gained during the research step and after, it is possible to prove each other's insanity did or did not go up when it was suppossed to. Is it perfect? No. It will not catch cultists who intentionally keep their insanity low. Which is why its very important for all investigators to keep insanities as low as possible as this requires similar insanity counts to be effective.
The most breaking strategy is still getting a successful resuscitation on someone. This is the only way to become bloody that does not cause insanity to go up at the same time. The change to the need for 2 kits is irksome and lowers the power of kits imo but it is mitigated by way of even only 1 person protecting still causes blood with no insanity gain.
In any case this is still a game of mafia. We need to lynch scum.
Yes investigators can kill 1 time each (and still be an investigator). Its not a good idea to do that right off the bat, it causes high insanity gain which makes it harder to verify you over a murderer later (as was the case with Datadanne in SA 1).
Vote: Dramonic
Meta: Dramonic LOVES being 3rd party. He is either cult or he is an investigator planning on going murderer. Period. Your welcome to read his GTKAS thread where he emphasized it or to read him in Stars Aligned 1 where he choose to become a murderer on night 0. He stalked and killed each night until lynched.
He would have to make a really good case for him not going murderer this game to convince me to want to lynch someone else today.
@Adel- mass noise claiming should be done everyday. Verifiable liars should be lynched with regards to noises."Against logic there is no armor like ignorance."-
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Adel Crystalline Logick
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I disagree.Sajin wrote: @Adel- mass noise claiming should be done everyday.
I think that waiting to claim until a later day will reveal more verifiable liars.-
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Adel Crystalline Logick
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vote:dramonic
~~~
What is the reason for claiming ward or not ward today as well?-
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Sajin Mafia Scum
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While yes that is true on that later day.Adel wrote:
I disagree.Sajin wrote: @Adel- mass noise claiming should be done everyday.
I think that waiting to claim until a later day will reveal more verifiable liars.
But, you will having missing information from dead people who can then not say whether they heard noise or not on certain days or not which can be important.
The reason for claiming that you did not ward is so that you can say whether or not you can explain your noise or not. This allows people with rez kits to find targets that are more likely to be killed."Against logic there is no armor like ignorance."-
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Nicodemus Goon
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I'm not sure I understand this. Does warding someone cause the person who warded to hear noise? Because otherwise it seems like the people with the res kits would need to know the targets of the wards before they could know which noises were worth protecting, regardless if people were warding.Sajin wrote:The reason for claiming that you did not ward is so that you can say whether or not you can explain your noise or not. This allows people with rez kits to find targets that are more likely to be killed.Ythan, on my play: "Scummy and bad are not the same. Some players manage to keep them separate, though I applaud how masterfully you blend them."-
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semioldguy Mafia Scum
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I don't see this. Could you explain how you arrive to this conclusion?Adel wrote:I think that waiting to claim until a later day will reveal more verifiable liars.
For instance, players who were the creators of noise in earlier days may not be around in later days to verify their noise and target.
An example would be warders, they create noise, but their very action makes them vulnerable to both cultists and killers. Meaning they have an increased possibility of dying before their targets. This is also part of the logic we used in the first game of claiming ward actions. If a target is warded, or if someone lies about warding, the warder becomes an easy scum lynch if that target dies later without having claimed other noises. The safety of that player is ensured while they don't hear other noises. If we are waiting until later to reveal things like this it would be much easier for the scum to get around in their own claims.
I didn't hear noise.I'm such a good lover because I practice a lot on my own.-
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Nicodemus Goon
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Nevermind, reread the set-up and warders do in fact hear noise. Please disregard this post.Nicodemus wrote:
I'm not sure I understand this. Does warding someone cause the person who warded to hear noise? Because otherwise it seems like the people with the res kits would need to know the targets of the wards before they could know which noises were worth protecting, regardless if people were warding.Sajin wrote:The reason for claiming that you did not ward is so that you can say whether or not you can explain your noise or not. This allows people with rez kits to find targets that are more likely to be killed.Ythan, on my play: "Scummy and bad are not the same. Some players manage to keep them separate, though I applaud how masterfully you blend them."-
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Amished Mafia Scum
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VP, your logic fails as there's been two games that we've both been town. You know which ones they are.
I never played nor really researched SA I so I'm still slightly lost with the debates over noise/ward claiming.
Vote: Dramonic
Seems like the best reason to vote for somebody so far.I'm going on a crusade to put more thought into my posts.
No, my name is not "Ed."-
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semioldguy Mafia Scum
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semioldguy Mafia Scum
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Faraday ...should I be here?
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Maybe he assumes we'll think he'd not be that foolish and thus do it again!semioldguy wrote:Somehow I don't think dramonic would be foolish enough to try that again considering the previous game and enough returning players. OR are you that foolish dramonic?
Regardless, he should have an eye kept on him no doubt.
Vote DramonicI think claiming each day may be of benefit. I think the part about players not being around if we claim it later is somewhat valid, definitely.are you thinking of me when you're with somebody else?
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