! Might want to check the Rules post first though...
Those who Live:
semioldguy
-
Survived
,
Cultist
.
Insanity Count:
5
.
Those who have Died:
Nothing but
Dust
remains
Those who have returned to Dust:
Nicodemus
-
Lynched
on the
First Day
,
Cultist
.
Insanity Count
: 0
.
Sajin
-
Murdered
during the
First Night
,
Investigator
.
Insanity Count
: 0
.
Iecerint
-
Murdered
during the
First Night
,
Investigator
.
Insanity Count
: 0
.
Katy
replacing Seacore
-
Murdered
during the
First Night
,
Investigator
.
Insanity Count
: 0
.
CSL
replacing Col.Cathart
-
Lynched
on the
Second Day
,
Cultist
.
Insanity Count
: 2
Phate
-
Destroyed by an Unspeakable Being
during the
Second Night
,
Investigator
.
Insanity Count
: 1
.
startransmission
-
Murdered
during the
Second Night
,
Investigator
.
Insanity Count
: 3
.
SlySly
-
Lynched
on the
Third Day
,
Cultist
.
Insanity Count
: 2
Wickedestjr
-
Destroyed by an Unspeakable Being
on the
Third Night
,
Investigator
.
Insanity Count
: 0
elvis_knits
-
Murdered
on the
Third Night
,
Investigator
.
Insanity Count
: 1
vikingfan
-
Lynched
on the
Fourth Day
,
Murderer
.
Insanity Count
: 4
.
evilsnail
-
Destroyed by an Unspeakable Being
on the
Fourth Night
,
Investigator
.
Insanity Count
: 1
Plum
replacing Sarag
-
Lynched
on the
Fifth Day
,
Cultist
.
Insanity Count
: 2
dramonic
-
Lynched
on the
Sixth Day
,
Murderer
.
Insanity Count:
8
.
Ellibereth
-
Lynched
on the
Seventh Day
,
Investigator
.
Insanity Count:
6
.
DrippingGoofball
-
Murdered
during the
Seventh Night
,
Investigator
.
Insanity Count:
3
.
iLord
-
Destroyed by an Unspeakable Being
during the
Seventh Night
,
Investigator
.
Insanity Count:
4
.
farside22
replacing Chaco
,
Modkilled
during the
Eighth Day
,
Investigator
.
Insanity Count:
5
.
VP Baltar
-
Destroyed by an Unspeakable Being
during the
Eighth Night
,
Investigator
.
Insanity Count:
4
.
Magua
replacing Amished
-
Lynched
on the
Ninth Day
,
Cultist
.
Insanity Count:
7
.
rewq455
replacing Faraday
-
Destroyed by an Unspeakable Being
during the
Ninth Night
,
Investigator
.
Insanity Count:
2
.
Furcolow
replacing Hayker replacing Adel
-
Lynched
on the
Tenth Day
,
Investigator
.
Insanity Count:
6
.
animorpherv1
-
Destroyed during the Ascension
,
Investigator
.
Insanity Count:
4
.
kunkstar7
replacing Drench
-
Destroyed during the Ascension
,
Investigator
.
Insanity Count:
8
.
Posted: Mon Feb 15, 2010 8:34 pm
by Percy
Roles
There are three Roles in this game -
Investigators
, who number approximately three quarters of the starting players;
Cultists
, who number approximately one quarter; and
Murderers
, who appear later in the game.
Global Mechanics
States
Various things can happen to you during the course of the game - you may become
Bloody
, hear
Noise
, go
Insane
, become
Dead
and eventually turn to
Dust
. You must also be wary of a descent into
Chaos
.
Night Actions
The following are the available Night Actions. They take place in the listed order, and each action resolves simultaneously amongst those who have chosen it (most relevant for
Murder
,
Ward
and
Commune
). If your action fails for any reason, you will be informed via PM (with
Ward
and some instances of
Resuscitate
being the only exceptions). A failed action will not produce the
Effect
, but all
Side Effects
still apply. Some actions allow you to take another action, but you may never perform more than two actions in a single Night.
Other Game Rules
Questions and Answers
Questions asked publicly of the Moderator will be appended to this post.
“Fools!” said West, his clenched fist striking the lectern before him. “We must prepare today’s youth for a world whose terrors are etched upon ancient clay tablets recounting the fever-dreams of the other gods... who lie beneath the earth, waiting until the stars align so they can return to their rightful place as our masters...”
Posted: Mon Feb 15, 2010 8:46 pm
by Percy
Quick Reference for Night Actions
Below is a greatly simplified list of the Night Actions, presented in the order in which they resolve. Consult the post above for more details; many actions have
Side Effects
.
Participate in the Ritual
-
Cultists only
,
Free Action
. Kills a player.
Launder
- Default action. Removes
Blood
.
Search
- Acquire equipment.
Ward
- Prevents
Stalk
,
Pass Fetish
and
Craft Fetish
.
Pass Fetish
-
Cultists only
. Causes
Insanity
.
Craft Fetish
-
Cultists only
. Required for
Pass Fetish
and
The Ritual
.
Rob Grave
-
Free Action
. Reveals alignment of
Dead
players, can acquire equipment.
Resuscitate
- Requires
Resuscitation Kit
. Prevents kills.
Investigate
- Requires
Forensic Tools
. Determines the presence of
Blood
.
Stalk
-
Investigators
and
Murderers
only. Prepares for
Murder
.
Murder
- Requires
Stalk
from the
Night
before. Kills the target.
Commune
- Requires
Occult Books
. Determines whether your target's
Insanity
is higher than your own.
Ritual Resolves
- Target of the Ritual is killed.
Posted: Mon Feb 15, 2010 9:30 pm
by Percy
"What you are seeking lies to the North. Go North. North."
Every night, my dreams were invaded by the monotonous, maddening voice. The newspaper clippings strewn around the room, covered in insane scratchings I barely recognised as my own, pointed to something, but clarity eluded me. I hadn't left the house in weeks. My wife had left me months ago. Or perhaps years. Did I ever have a wife?
"North. Go North."
It was a dim winter's evening when I set out to find the object of my hunt - foretold in the stars, prophesied upon ancient clay tablets. It... called to me. What "It" was I could not say.
"North."
I rented a car and drove for days. When the car broke down, I walked. The snow was perpetual during the day, though the stars were clear at night. I spelt out words with them and formed my own constellations, making my own prophesy.
"North."
I was joined by another man, then a woman. We said not a word. We pushed on. Days passed. Weeks.
"North."
My body had withered, but still I walked. It was night again, and staring up at the stars, they seemed to blur, or shift. Far off in the distance, I saw a searchlight beaming its feeble light into the cosmos. I ran. I had made it.
The structure was immense, larger than any work of man; a mansion of some sorts, or perhaps a temple. Carved directly into the face of the mountain, it jutted out at strange angles, twisting the eye and turning the mind. We bounded up the great stone steps to the warm, inviting glow from inside.
Looking around, there were twenty-five of us, cold and miserable, eyes searching for some clue as to why we were called here. The entrance hall was well-lit, and passing through we found dinner laid out for us. Still not a word was spoken as we gorged ourselves on the strange food and drink; meat from no animal I had ever seen, fruits of all hues that burst with the slightest pressure, and a strange green liquid that burned inside.
Before long, I regained my senses. Looking at the others, these strange creatures, I knew I was in danger. I ran.
It is now Night 0. Role PMs are going out now.
Posted: Tue Feb 16, 2010 12:09 pm
by Percy
All players confirmed.
Please send in your Night Action choice by the deadline. You may change your choice up until deadline by sending me another PM.
Posted: Wed Feb 17, 2010 11:38 am
by Percy
The vast majority of players have sent me their Night Action choice. If I receive
all
Night Action choices by 8:00am site time on Thursday the 19th of January (exactly one day before the posted deadline), I'll start the First Day.
Posted: Thu Feb 18, 2010 2:26 am
by Percy
"I managed to find a small alcove where I thought I could get some sleep, and though my body yearned for sleep, the noises of the others kept me awake.
The rooms in this place were immense. The high ceilings, supported by twisting pillars, hung menacingly over me, as though they had watched thousands of fools like me dare to learn the secrets of this place.
I returned to my hiding place and pulled my ragged coat over my head. I escaped into the land of dreams...
Far below this place, I choked for air, thrashing and churning the water around me. I was drowning, and there was nothing but darkness around me. As the blood ran from my head, I felt it move - the thing that had called me here, slowly rising below me. The size of it was... incomprehensible. I saw an enormous, pale tentacle reach out towards me, and I screamed.
I woke up screaming, covered in sweat. I held onto the floor, digging my fingers into the solidity of reality, and slowly caught my breath.
My scalp hurt, but I couldn't recall injuring myself. Puzzled and scared, I made my way back to the dining hall where the others had been last night.
I found them gathered there, frightened and haggard. The sunlight, filtered through the clouds and slicing up from the snow outside, was warming and welcome in this dark and terrible place. We began to talk."
It is now
the First Day.
Make sure you read your
Night 0 Result PM
before posting in this thread.
Deadline for today is 8:00am (site time) on Thursday the 11th of March. You can view a countdown to the deadline here.
With 25 alive, 13 votes are required to lynch.
EDIT: Site seems to be having issues. Apologies to anyone who received more than one Result PM; they will be identical if you did.
Posted: Thu Feb 18, 2010 2:41 am
by dramonic
good morning, strangers.
Posted: Thu Feb 18, 2010 2:41 am
by iLord
First post .
So, can anyone who played in the last one explain the merits and disadvantages of a noise claim for those who haven't read it? It doesn't look like a lot in regards to noise has been changed.
Posted: Thu Feb 18, 2010 2:41 am
by iLord
@dramonic:
Posted: Thu Feb 18, 2010 2:43 am
by Phate
I'm in favor of a noiseclaim. I also think anyone who gained an insanity should explain why.
Posted: Thu Feb 18, 2010 3:02 am
by DrippingGoofball
I love me a sparkling new game. I place my trust on the players that were in the first game for strategy.
Posted: Thu Feb 18, 2010 3:05 am
by DrippingGoofball
I heard noise, how's that, babycakes?
Posted: Thu Feb 18, 2010 3:07 am
by dramonic
advantages: Since craft fetish and stalk produce noise, we know who is at a risk of getting murdered/destroyed by an unspeakable being. Anyone who's picked up a res kit can work their target from there, if we also get a ward claim like last game.
disadvantage: Like Adel(?) said in the sign-up topic, a preemptive noiseclaim makes for easy fakeclaims from the cult, since they have less actions to lie about. Additionally, since this time they can daytalk, contradicting claims cant cause their downfall
Posted: Thu Feb 18, 2010 3:11 am
by Phate
Although, now that I look at it, I don't think you can gain an insanity on N0 except by laundering.
I read the first few pages of the last game (like maybe 4 pages?), and I can think of atleast one way to catch scum while claiming noises. I'm not going to explain at this time
While asking questions of our dear mod, I found out that cultists are notified if their fetish action fails due to a ward. So, they know who was warded (if they tried to craft fetish on a person). But the target will have heard noise either way and doesn't know if it's because there is a fetish of them, or because they were protected.
I also think it's important to find out who heard noise that wasn't warded, so we know they are people that are either 1)targets of the cult from fetish action or stalk action; or 2)cultists faking some shit. Then it is up to the other investigators to look at these people to decide if they are pro-town and worthy of a ward or a resuscitate action tonight.
My idea is that everybody claims 1)Did you hear noise; and 2)Did you ward? (Note: ward targets should not be revealed until later).
OBV, I am open to other strategies since I am not always the best at this kind of thing. But that's my idea. It's sort of like what the last game did, I think.
Also, I was wondering if there was some way to circle protect each other, and then maybe according to who dies we know where there is a link in the chain?
I haven't thought through that idea completely if it will work or not, but I remember one game I played with all doctors we did that, and it helps narrow things down. Somebody with a more mathematical mind may need ot help me here!
Posted: Thu Feb 18, 2010 3:20 am
by iLord
Sounds good.
I heard noise and I did not ward.
Posted: Thu Feb 18, 2010 3:21 am
by dramonic
Ward
Side Effects: Your target hears Noise. You hear Noise. Your action will fail if someone targets you with Ward, and you will not be notified of the failure. If you choose this action two nights in a row, you gain an Insanity.
Not a good idea?
Posted: Thu Feb 18, 2010 3:22 am
by dramonic
post 19 I mean not being a good idea
didnt ward. heard noise. adopted fetal position.
Posted: Thu Feb 18, 2010 3:25 am
by Phate
Didn't ward. Lot of noise being heard.
Posted: Thu Feb 18, 2010 3:34 am
by Percy
Just wanted to make something abundantly clear:
Your PMs have been flavoured. The flavour is for you and you
alone
. Any attempts to even
reference
the content of the flavour for a particular action in public will be dealt with swiftly and mercilessly.