Mini 954 ~ Mafia at the 11th Hour (Game Over!)


User avatar
Vi
Vi
Professor Paragon
User avatar
User avatar
Vi
Professor Paragon
Professor Paragon
Posts: 11768
Joined: June 29, 2008
Location: GMT-5

Post Post #800 (ISO) » Sun Jun 13, 2010 12:40 pm

Post by Vi »

Herodotus wrote:Vi, I strongly approve of the Tarhalindur ability, although having the 'ghosts' activate during MyLo, when towns usually No Lynch, seems to have cut into its effect on the game.
I'm still trying to figure out why people were so religiously into No Lynch. You usually only do that when you're clueless.
From when I replaced in until the game ended, I felt like the setup looked biased in our favor, and I was waiting for some balancing factor to destroy us.
There were hidden balancing factors, but they were either thrown away or never came into use at all. The only advantage scum really had was VP Baltar's back door escape (that he didn't know about) and simply having three scum in a vanilla-esque game.
Everything you say and do matters. People will respond in ways you may never see. May those responses be what you intend.
User avatar
MeMe
MeMe
Post or Perish
User avatar
User avatar
MeMe
Post or Perish
Post or Perish
Posts: 10710
Joined: October 6, 2002
Location: Missouri

Post Post #801 (ISO) » Sun Sep 12, 2010 6:57 am

Post by MeMe »

last post
Remember...It's not a lie if you believe it. -- G. Costanza

Return to “Completed Mini Theme Games”