Mafia 1010 - Perpetual MyLo - Game Over


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Post Post #25 (ISO) » Sun Jul 18, 2010 2:03 pm

Post by Shadow Dancer »

Mafia cannot gain majority, stupid, whenever we mislynch they have to NK one of their own. Before you doubt other peoples reasoning you should try to understand it and the the rules of the game your're currently in. It is called "perpetual MyLo" for a reason. So since my logic is flawless so far, your reasoning is just a plain desaster so far.
unvote. vote ex
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Post Post #26 (ISO) » Sun Jul 18, 2010 2:15 pm

Post by xRECKONERx »

Shadow Dancer, now that's just plain awful OMGUSing.

Vote: Shadow Dancer


Exilon is town.
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Post Post #27 (ISO) » Sun Jul 18, 2010 2:17 pm

Post by xRECKONERx »

PS EXI I'M HURT YOU'RE NOT ON MSN/SKYPE
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Post Post #28 (ISO) » Sun Jul 18, 2010 3:01 pm

Post by KnightofZero »

First is the worst, second is the best;

VOTE: ShadowDancer... why'd you have to go first? I also don't like all that OMGUSing, man. No spirit.
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Post Post #29 (ISO) » Sun Jul 18, 2010 6:41 pm

Post by nopointinactingup »

/confirm

blue townie yesh :x
Justice will prevail
\m/
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Post Post #30 (ISO) » Sun Jul 18, 2010 8:15 pm

Post by nopointinactingup »

So far,
Scums are Reckoners and KnightofZero.
Towns are Exilon and SD.

- Exilon sounds genuine in his acusation, though it is wrong.
- SD made a reasonable explanation for why Perpetual Lylo would give us more chance to win than Perpetual Mylo.
- Reckoners and Knight jumped on SD as Exilon suggested bandwagoning, focussing more on SD's supposedly OMGMUS vote instead of his valid reasoning for voting. --> Blatant scum tell.

Vote: KnightofZero
Justice will prevail
\m/
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Post Post #31 (ISO) » Sun Jul 18, 2010 11:29 pm

Post by Shadow Dancer »

xRECKONERx wrote:Exilon is town.
You sound really sure there, one page into the game!
Forget all that LyLo stuff, we've already found our first scum!

UNVOTE: VOTE: xRx
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Post Post #32 (ISO) » Sun Jul 18, 2010 11:30 pm

Post by Shadow Dancer »

KnightofZero wrote:First is the worst, second is the best;

VOTE: ShadowDancer... why'd you have to go first? I also don't like all that OMGUSing, man. No spirit.
Jealous?
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Post Post #33 (ISO) » Sun Jul 18, 2010 11:49 pm

Post by Max »

Once you use your first no lynch the second will result in all players losing.

I selected 12 players as I believe it is advantageous for the town to require two townies to slip up to result in a town mis-lynch. One player messing up isn't fair for the rest of you in a tight game.

For your goodbye post if you go past the ten minutes don't be surprised if I come and replace you in real life (ZOMG!? How could he get away with it? And what does he mean by that anyway?)... Simply it would be against the spirit of the game.

votecount up later I'm on my BB so it's possible but a lot of effort to create them.
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Post Post #34 (ISO) » Mon Jul 19, 2010 12:12 am

Post by Shadow Dancer »

Well... Since we have little margin to lynch town VIs.... I guess this setup is just really swingy, isn't it...
Let's go scum hunting now and decide on tactic once DL is at the door!
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Post Post #35 (ISO) » Mon Jul 19, 2010 1:29 am

Post by Exilon »

Don't ever call me stupid again. That was unnecessary and you read me wrong. It is obviously impossible to gain majority, but with your idea mafia only needs to convince 1 townie to lynch another townie, whereas in the other it's two. they also have to make it look genuine, which is hard to do. That's what I meant.
Feels like I've been here before.
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Post Post #36 (ISO) » Mon Jul 19, 2010 1:57 am

Post by Shadow Dancer »

You're assuming that mafia will just either buddy up on each other or hop with four man on a town waggon... I hope they will do one or both of those things... But I wouldn't bet that we've got a pure VI mafia... Going "no lynch" in a MyLo situation to make it LyLo is standard play, btw. However:

@mod: Is mafia forced to nightkill, or can they answer a "no lynch" with a "no kill"? That seems iportant now. Also: Would you rephrase rule 6 to make clear that it also applies in case of a "no lynch"-vote and explain what exactly you mean by "if deadline is acchieved", please?
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Post Post #37 (ISO) » Mon Jul 19, 2010 2:07 am

Post by MagnaofIllusion »

/confirm

Well lots of things to think about strategy wise ....

For now I'll

VOTE: xRECK because I can.
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Post Post #38 (ISO) » Mon Jul 19, 2010 3:22 am

Post by xRECKONERx »

SD wrote:You sound really sure there, one page into the game!
Forget all that LyLo stuff, we've already found our first scum!
Seriously though, Exilon is town. I have my reasons. Pretty obvtown if you ask me.
Also, this post is pretty terribad, though not necessarily scummy:
whatthefuckkindofusernameisthis wrote:So far,
Scums are Reckoners and KnightofZero.
Towns are Exilon and SD.

- Exilon sounds genuine in his acusation, though it is wrong.
- SD made a reasonable explanation for why Perpetual Lylo would give us more chance to win than Perpetual Mylo.
- Reckoners and Knight jumped on SD as Exilon suggested bandwagoning, focussing more on SD's supposedly OMGMUS vote instead of his valid reasoning for voting. --> Blatant scum tell.
So SD's IIoA and mechanics-theorizing which doesn't count as scumhunting makes him town? Also, bandwagoning is not a scumtell, I don't know how far up your own ass your head is, but I suggest you pull it out as soon as possible.

Magna, stop being stupid and vote Shadow Dancer like a good townie. You're better than that.
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Post Post #39 (ISO) » Mon Jul 19, 2010 3:42 am

Post by destructor »

Hi.

So far as I can make from the rules, the Mafia only get to kill if a lynch occurs, so we'd gain discussion time from no lynch occurring but not much else.

Mod:
What happens if we haven't reached a lynch by deadline?

SD seems to be OMGUSing and I liked something he said, so I'm leaning town. I haven't played in some time and the only player I recognise is Lowell, who I remember lurking like a motherfucker.
Vote: Lowell


Reckoner, can you tell us why Exilon is town?
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Post Post #40 (ISO) » Mon Jul 19, 2010 3:52 am

Post by xRECKONERx »

Sure.

This post comes from a townie's POV. Also, meta.
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Post Post #41 (ISO) » Mon Jul 19, 2010 4:08 am

Post by destructor »

Votes as I counted them:
SD (3) - Ex, Reck, KoZ
KoZ (1) - nop
Reck (2) - SD, Magna
Lowell (1) - des

Um, pretty sure we only need 2 townies to vote town to mislynch, so, maybe we should be careful or something. What I liked about SD I do not like so much in this context.

I need to consider this game's mechanics a bit more. But I'm going to bed now.
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Post Post #42 (ISO) » Mon Jul 19, 2010 4:12 am

Post by brianj »

I'm here.

xRECKONERx
As regarding to the D1 random lynch, although it might sound fine statistically, how the hell are we going to carry it out? This forum no longer has dice option according to my memory, and all we'll have to trust is everyone pointing out specific players who were supposedly determined using RNG generator. As in, we cannot determine the person who really RNG'd his lynch target compared to scum picking out Townie and claim he was picked randomly. The plan just can't be done legitimately. Besides, more interaction and argument between the players the better chance of us actually having materials to scumhunt with.

Shadow Dancer
Asking a question with obvious answer in thread while PM could have sufficied. Could be attempt to look contributive.

Exilon
This is terrible post. Shadow Dancer's statistical analysis of no lynch was in response to Reckoner's post which stated that "We have a statistically higher chance of winning if we random lynch than if we no lynch". He immediately followed up the analysis by saying
That being said: Let's stop this whole discussion now and start some real scumhunting! Yes: With real discussiun and real votes and a real lynch threat. And I mean that. If we don't find a good candidate we can still talk about other strategies when DL is nigh.
so Exilon bit eager to switch votes around for my liking.

Actually never mind. Read Shadow Dancer's response. Is vote switch according to misintepretation kind of new trend around here?

destructor
Your questions are all answered in a thread. Mafia kill Town player if no lynch occurs, and if there is no lynch by deadline read Max. Also kind of strange that you state that you are leaning on town for SD without explanation but asks Reckoner, who also seem to be doing exactly the same thing, to clarify.

Same question to you: what exactly did SD said that made you feel SD is town?
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Post Post #43 (ISO) » Mon Jul 19, 2010 4:24 am

Post by destructor »

I'm still going to bed.
brianj wrote:destructor
Your questions are all answered in a thread. Mafia kill Town player if no lynch occurs, and if there is no lynch by deadline read Max.
I swear rule 6 wasn't there before... >.>
brianj wrote:Same question to you: what exactly did SD said that made you feel SD is town?
I'll say tomorrow, or once a few more players show up.
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Post Post #44 (ISO) » Mon Jul 19, 2010 4:26 am

Post by MagnaofIllusion »

Shadow wrote:We could try to further increase our chances by going no lynch, though, can't we?
While increasing the odds that scum as a whole can achieve an easier mislynch in future days (assuming they still get the kill)? No that seems very counter-productive since the scum’s Wincon is getting three Mis-lynches.
Reck wrote:ITT Shadow Dancer demands real scumhunting before page one is over.
So what? Implicating that calling for scum-hunting is bad?

@ShadowDancer
– 25 his horrible. Your logic, as stated above, is far from flawless.
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Post Post #45 (ISO) » Mon Jul 19, 2010 4:28 am

Post by Lowell »

/confirm,
vote reck


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Post Post #46 (ISO) » Mon Jul 19, 2010 4:38 am

Post by Max »

Shadow Dancer wrote:Well... Since we have little margin to lynch town VIs.... I guess this setup is just really swingy, isn't it...
Let's go scum hunting now and decide on tactic once DL is at the door!
Well it isn't particularly swingy. It's less swingy than games with powers as there are precisely two roles. The game would be swingy if you determined lynch by rolling a die. Swingy is determined by how much a power can break a game. Normally I like to give the town one free mislynch but for this game I feel that it breaks the point.

NOTE:


In the roles PMs for Mafia I made an error
Win Condition: You lose if 3 Town Lynches Occur
Lose Condition: You win if 3 Mafia Lynches Occur
I'm sure those clever enough can see the foolish error from when I copied from the Town role PM. Just to make it clear that *is* wrong. And the win condition should ignore "You Lose if" and "You win if"
@mod: Is mafia forced to nightkill, or can they answer a "no lynch" with a "no kill"? That seems iportant now. Also: Would you rephrase rule 6 to make clear that it also applies in case of a "no lynch"-vote and explain what exactly you mean by "if deadline is acchieved", please?
I have decided that they can respond with a no-kill. It is up to them to determine if it is tactically viable or not. Every other time they must kill.

VOTE COUNT 1


xRECKONERx (Shadow Dancer, MagnaofIllusion, Lowell)
Shadow Dancer (Exilon, xRECKONERx, KnightofZero)
KnightofZero (nopointinactingup)
Lowell (Destructor)

Not Voted (BrianJ, Quoi)
Not Voted, Nor Posted, Nor PMed Me (David Parker, Thief)
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Post Post #47 (ISO) » Mon Jul 19, 2010 5:19 am

Post by xRECKONERx »

brianj wrote:Asking a question with obvious answer in thread while PM could have sufficied. Could be attempt to look contributive.
So much this.
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Post Post #48 (ISO) » Mon Jul 19, 2010 5:20 am

Post by xRECKONERx »

This Shadow Dancer wagon is increasingly more and more attractive, though I definitely dislike Lowell's vote on me as well.

Magna, seriously, WTF.
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Post Post #49 (ISO) » Mon Jul 19, 2010 7:43 am

Post by MagnaofIllusion »

xRECKONERx wrote:This Shadow Dancer wagon is increasingly more and more attractive, though I definitely dislike Lowell's vote on me as well.

Magna, seriously, WTF.
When should players ever like votes on them in a specifically Vanilla game?

It's called a question Reck. You generally answer them if you want to play in a non-random, un-capslocked Pro-Town manner.
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