Mafia 29: Mafia - Game over!
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StevieT92 Goon
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Mr. Flay Metatron
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DarkLight140 Goon
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- Location: Lost in my thoughts
Man... the mafia threw that one. I seriously thought that olliep13 was woring alone, although I'd had some suspicions... there's no way I expected that. The worst part was, I had NanookTheWolf marked as a good kill for tomorrow. This game frustrates me. Good job, Authorities, I guess, but... ugh. The game falling apart halfway through didn't help, but... I don't know. This game ends for me with more a sense of frustration and being cheated than respect for your skills.
9/21 people being anti-mafia is a LOT. In fact, they had numerical superiority from Night 2 on, unless I'm reading this wrong. That's... wow. No wonder everyone was so willing to lynch claimed goons.
Also, losing the pro-mafia independent killers Night One, and myself not being able to take my first shot until Day Three to make up for it, hurt us a bit.To be Continued...-
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Save The Dragons He/HimProtection unnecessaryHe/Him
- Protection unnecessary
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- Posts: 21649
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- Location: WA, USA
I'm still confused. The "mafia" won, but the town won. So I guess we all win!
yeah, I'm gloating. GJ everyone, though.
SSF: Way to rock! We got our claiming strategy nailed down last night and didn't even have to use it
Thanks mod. This was great. Confusing, too. The fact I saw the "Mafia 29 needs 1 replacement. PM me" in the replacement thread too many times was sad, but we pulled through.-
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Locus Cosecant Mafia Scum
- Mafia Scum
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I did my best. Sorry guys. I didn't mean to get killed so early.Show[size=75]Stats:
Pro-Town: 14 of 17 games
Doctor: 3 of 17 games
Cop: 2 of 17 games
Wins: 12 of 17 games
Lynched Scum: 16 of 27 lynches
Vig-killed Scum: 1 of 1 vig-kills
Survived/NightKilled/Lynched: 5/11/1 games
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Mastermind of Sin Cassandra Complex
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SSF352 Goon
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Sweet! I agree that the breaking down of the game didn't help matters, but I think the game overall was good. The roles were interesting, and the game overall was very fun.
I think the main thing benefical for us was that there was really no hint of a police group, just that there was one. We got lucky enough that only one of us got revealed, so that we could turn the suspicion towards the Deputy being an SK.
I think that 9/20 is quite a bit for anti-town roles, but one of the killing groups was quite restricted, and the other one was only 3 people. If the police group had been taken down first, the town would have had a very difficult time.
STD: I know, we never even got to suggest a day-SK.-
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Thesp Supersaint
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You did quite fine. Of course, me being a doc wasn't terribly helpful when we lost so many of our group to daykills. Oh well. Good game, other anti-mafia peoples.Locus Cosecant wrote:I did my best. Sorry guys. I didn't mean to get killed so early."When playing a game, the goal is to win, but it is the goal that is important, not the winning." -Reiner Knizia
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DarkLight140 Goon
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Heh. The daykilling was fun. I don't know why Quagmire didn't start partying with it Day One... I was quite proud of my townie-sense, until I realized after the game just how easy it would have been to hit. I would have been happy killing more than half the game since the start of Day 3.
The Authorities being completely invisible, not even hinted at, really hurt. I was trying to find people working together, and the Authorities firstly all lurked the hell out of everything, and after they got replaced I thought I had a pretty good idea of who the townies were already, so I was kind of off guard (though I probably would have shot NanookTheWolf, not Thesp, if not for the investigation claim).To be Continued...-
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Thesp Supersaint
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Nonetheless, you still did a heck of a good job. I'm very impressed.DarkLight140 wrote:Heh. The daykilling was fun. I don't know why Quagmire didn't start partying with it Day One... I was quite proud of my townie-sense, until I realized after the game just how easy it would have been to hit. I would have been happy killing more than half the game since the start of Day 3."When playing a game, the goal is to win, but it is the goal that is important, not the winning." -Reiner Knizia
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Mr. Flay Metatron
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So there was no restrictions on the Assasin? Bah - this role seemed overpowered, because as soon as a Cop came out with an investigation on an anti-mafia role, the Assassin could shoot them, and then the day continues. I thought surely they had to have a half-majority or something...Yggdrasil wrote:You are anAssasin(Pro-Mafia) (Quagmire)
During the day, you may PM me with the name of one player who you would like to kill. That person will be killed during the day (day will still continue after the kill). You win when all anti-mafia groups are dead.
Also, our mafia was really hindered by not being able to converse at night, or be sure we'd get a kill (if our votes led to an actual lynch, I assume our night-choice would be negated). Having to 'hint' out in public would have doomed us anyway....Good Game to the Authorities, however.Retired as of October 2014.-
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Yggdrasil Goon
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Explanation time:
I do realize that 9/21 anti-town roles was a lot of anti-town. I thought that the anti-mafia roles would kill eachother more frequently and balance things out a bit more, but that wasn't the case (melchizedek was killed by Locus, Coron by DarkLight, olliep13 by the Accomplices, Thesp by DarkLight, Mr. Flay by lynch. Only Nanook was killed by an anti-mafia role [Stevie]). So the anti-mafia roles collectively killed 1 anti-mafia role in 10 kills.
In addition, the overpowered assasin role along with the mason group with vig powers were added to help make the town stronger, in order to make up for their smaller numbers.
I made the townspeople's roles as they were because I wanted make a "mafia" group with townlike qualities (no talking at night and killing through voting) and a "town" group with mafia-like qualities. Hence the three-person-mafia vig group and the assasin (normally an anti-town role in my experience) on the pro-mafia side. The townspeople did have some abilities to make them stronger, like their numbers (~1/4 of the starting number of players) and the cop and doc.
Probably, to have improved the game I would have removed the Traitor and made him just a regular Accomplice, and either add another doc or change the naive cop to a sane cop (surprisingly, Uraj investigated scum during two out of the three nights he was alive: Coron on night 1 and Scalebane/Stevie on night 3).[size=75][i]"The owl of Minerva takes flight only when the shades of night are falling."[/i]
[url=http://www.mafiascum.net/cgi-bin/wiki.pl?Yggdrasil]curriculum vitae[/url][/size]-
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Mr. Flay Metatron
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Thanks for the game, Yggdrasil. I know I asked to replace in, partly because I've got a game in the back of my head where mafia is fighting pro-town influences, so I was spying just a bit. There's been a glut of these sorts of games lately, so I'll probably not start it until fall.
That being said, I agree that the Traitor was probably too much. An Accomplice was pretty much a safe role-claim, and with no (?) motive-investigating cop on the Mafia's side, an unstoppable one unless the game numbers got so low that it was clear something was wrong. Traitors won TRATEOTU too, didn't they?
Just didn't want you to think I was being ungrateful, because I liked the setup (and probably would have liked it better if I'd started from the beginning, instead of subbing in for the scummiest person alive ).Retired as of October 2014.-
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Thesp Supersaint
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While our kill mechanic made things more difficult for us, I really did like this flavor.Yggdrasil wrote:I made the townspeople's roles as they were because I wanted make a "mafia" group with townlike qualities (no talking at night and killing through voting) and a "town" group with mafia-like qualities."When playing a game, the goal is to win, but it is the goal that is important, not the winning." -Reiner Knizia
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NanookTheWolf R.I.P. He trusted mathcam.
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Quagmire Mafia Scum
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Cadmium Twentythreeth
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