NY 118 - BBM's Large Normal Mafia (Game!)


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Post Post #2500 (ISO) » Thu Nov 04, 2010 8:00 am

Post by DemonHybrid »

Yeah, we didn't kill Kise.
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You want this one.
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Post Post #2501 (ISO) » Thu Nov 04, 2010 8:03 am

Post by flinter »

DemonHybrid wrote:Anti, you singlehandedly wiped out 66% of us. What gave us away? lol
is this prove that gut reads without pressure are more accurate then cases?
please, don't kill me.
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Post Post #2502 (ISO) » Thu Nov 04, 2010 8:06 am

Post by evilpacman18 »

DH got pretty mad at me about that hammer too :p
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Post Post #2503 (ISO) » Thu Nov 04, 2010 8:09 am

Post by Flameaxe »

Just gonna make it official.

Antihero - Serial Killer - Lynched Day Eight!


And that is the game folks. Thanks to everyone who stuck with it through the entire game, and a thanks to everyone who replaced in.

I'm going to be posting night actions and QTs in my next post. Until then, if you have any comments on my modding of the game, anything I can improve on, comments on the setup, they are 100% welcome.
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Post Post #2504 (ISO) » Thu Nov 04, 2010 8:16 am

Post by flinter »

I had a lot of fun. I wouldn't have changed anything about the game.
please, don't kill me.
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Post Post #2505 (ISO) » Thu Nov 04, 2010 8:20 am

Post by DemonHybrid »

Game was fair, fun and exciting. Bravo.
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Post Post #2506 (ISO) » Thu Nov 04, 2010 8:23 am

Post by Flameaxe »

Setup: Total players 24

Mafia (5)
-Godfather - Evilpacman/@.@/JDodge (Investigation immune)
-Roleblocker - Benmage
-Goons (3) - Danakillsu, Demonhybrid/Reck, Nhammen

Serial Killer - Antihero/ConfidAnon (Bulletproof and Investigation immune)

Town (18)
-Cop - Kise
-Doctor - Mysterio
-Superbackup - Robnnva/a2rudeboy
-Town Roleblocker - Lowell/Orochi
-Masons (2) - Shanba and Wickestestjr
-Townie (12) - Everyone not listed.


Night Actions:

N1:
Dana Kills DavidParker
Benmage Blocks Mysterio
ConfidAnon Kills nhammen
Mysterio protects danakillsu
Kise investigates Singersigner
Orochi Blocks robb

Results:
DavidParker dies (mafiakill)
nhammen dies (SKkill)
Mysterio Blocked
Robb blocked
Mysterio's protect FAILED
Kise receives innocent result on singersigner.

N2
Dana Kills Wickedestjr
Benmage Blocks Prozac
Antihero Kills Benmage
Robb takes over DOCTOR
Robb protects Dana
Lowell blocks Bunnylover
Kise Investigates Wickedestjr

N2 Results:
Wickedest Dies (mafiakill)
Benmage dies (SKKill)
Bunny blocked.
Prozac blocked.
Kise receives innocent result on Wickedestjr.

N3
Dana Kills UltimaAvalon
Antihero kills Kise
Lowell blocks Prozac
Kise did not submit.

N3 Results:
UltimaAvalon Dies (Mafkill)
Kise Dies (SKKill)
Prozac Blocked

N4
DemonHybrid Kills Baby Spice
Antihero Kills Lowell
Lowell blocks Shanba

N4 Results:
Baby Spice Dies (MafKill)
Lowell Dies (SKKill)
Shanba Blocked

n5/results
Demonhybrid kills Xite
Antihero kills Gorrad

n6/results
Demonhybrid Kills Shanba
Antihero kills Prozac

n7/results
Evilpacman kills Antihero (FAILED)
Antihero Kills Evilpacman


Mafia Quicktopic
Mason Quicktopic

I can post PMs if you want, but they we're pretty generic. "You are role, you do this. You win with them" is the basic idea. I should have another game in the theme queue shortly, you're all welcome to sign up. :D
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Post Post #2507 (ISO) » Thu Nov 04, 2010 8:25 am

Post by Benmage »

Uhm lol, antitown zero reason to claim there... you probably could've won a scummy ....sks never win.

Town had a lot of PRs

Why did you kill me anti?
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Post Post #2508 (ISO) » Thu Nov 04, 2010 8:27 am

Post by evilpacman18 »

Anti if you hadn't claimed I would have killed flinter and you probably would have won.
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Post Post #2509 (ISO) » Thu Nov 04, 2010 8:30 am

Post by Flameaxe »

EtherDent wrote:80%, right? He killed the cop, too, directly leading to Danakillsu's lynch.

-Ether
^this. :D
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Post Post #2510 (ISO) » Thu Nov 04, 2010 8:32 am

Post by danakillsu »

Everyone please read the mafia quicktopic. It is quite instructive. No matter how scummy I played, or how smart people think they are when saying I will be useless to the scumteam, I will ALWAYS come through with whatever I say I will. Though obviously my scumpals played better than me overall, I can take a decent amount of credit for the almost-win because I confused the heck out of the town and survived a long time as caught scum. GG all, especially evilpacman. Also, on a scale from 1 to 10, could everyone tell me how sure they were that I was scum BEFORE I even claimed cop? It seemed I was somehow caught immediately after posting content.
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Post Post #2511 (ISO) » Thu Nov 04, 2010 8:36 am

Post by Furcolow »

i was pretty fucking sure
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Post Post #2512 (ISO) » Thu Nov 04, 2010 8:37 am

Post by evilpacman18 »

Trying to put myself in a town mentality to answer that, I'd put it at about 8, lol. Can't say for sure whether or not I would have caught all the things wrong with your posts if I wasn't part of the informed minority though. That's why I don't blame Xite for defending you and even have him as my Town MVP pick.
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Post Post #2513 (ISO) » Thu Nov 04, 2010 8:48 am

Post by Benmage »

No Dana, you can take full credit for the loss tho.
"ITT Benmage is making Shakespeare look cool. I need to bring you to my high school." -Vi
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Post Post #2514 (ISO) » Thu Nov 04, 2010 8:54 am

Post by danakillsu »

Benmage wrote:No Dana, you can take full credit for the loss tho.
No to what? This post makes no sense.
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Post Post #2515 (ISO) » Thu Nov 04, 2010 9:15 am

Post by Benmage »

danakillsu wrote:
Benmage wrote:No Dana, you can take full credit for the loss tho.
No to what? This post makes no sense.
No that you were not helpful in the slightest to the scum team. Somehow you got yourself under enough scrutiny on D1 to warrant a lynch. You were so bad that even after using my suggested cop claim you were still almost lynched and most did not believe your claim. However your death was eminent.

You were a village idiot for the scum team and you alone can arguably be blamed for the loss. Because your spot was deadweight.

Which brings me to Flameaxe .... this game seemed severely unbalanced for scum. 24 players, 5 scum. Scum should never be less than 1/4 ... 6 scum imo. Would've been fair. And all the power roles. Cop, doc, Masons roleblocker and a super backup!! ...maybe a Mafia doc would've helped or a jk to be offensive or defensive.

Than you have a sk whose bulletproof. So we can't kill and in an endgame scenario require to scum to get a lynch on him. He's basically a BP vig because he's not aligned with us and hunting us to like town.


Essentially I think giving us 5 players instead of 6 massively impacted our chances of winning in a huge negative manner.
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Post Post #2516 (ISO) » Thu Nov 04, 2010 9:44 am

Post by Ether »

To be fair, danakillsu caused me to falsely confirm JDodge/pacman as town. Dunno if it was intentional, but hey, it worked.

That ratio really doesn't apply for larger games at all. (For example, would you seriously say that 4:18 was imbalanced?) And there
were
6 scum--a serial killer is very much scum. I think the town was reasonably strong, but mostly you just got very very unlucky with crosskills. If Antihero had chosen to play differently, he could have fucked the town over just as easily.
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Post Post #2517 (ISO) » Thu Nov 04, 2010 9:49 am

Post by Flameaxe »

I will agree that the town had potentially too much power (obviously, all town power beyond the masons went to waste here), but I don't necessarily feel as if the scum group was too small. I generally run by the rule of thumb as antitown:town=1:3 at least, not necessarily faction:town. If I ran the setup without a SK, I would find it viable to add that sixth mafia member. If I ran a similar setup again, I would remove the super-backup, and I feel as if that would really balance it out.

As for the SK, I feel as if a SK in this size of a game needs to be bulletproof in order to have much of a chance. It's essentially the SK vs. 23 other players, which is a rough path for any player to take to win. If the bulletproof gets to a 1v1 endgame with a mafia member, he would win. I found this, and still find this fair.

Ether-ninja'd: Yes about unlucky crosskills. My reaction to Antihero's second mafia shot simply cannot be put into words. A serial killer hitting scum on the first two night is impressive, despite his loss.
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Post Post #2518 (ISO) » Thu Nov 04, 2010 10:15 am

Post by Antihero »

Thanks for trying to reassure me, flinter, but I
am
a complete failure.
EtherDent wrote:80%, right? He killed the cop, too, directly leading to Danakillsu's lynch.

-Ether
:lol:
At least I can take comfort in knowing that I screwed over the mafia.
Benmage wrote:No Dana, you can take full credit for the loss tho.
Actually, me killing you didn't have anything to do with dana. Your posts contained nothing but active lurking and self-defense for the first two days; it looked like you were really trying to stay in the background (and you did a good job, too).

As for dana, I was buying the claim up until Kise's flip (I thought he was scum, BTW).

Reck actually gave me the exact same vibe, but my read on DH prevented me from killing him too. :(
EtherDent wrote:To be fair, danakillsu caused me to falsely confirm JDodge/pacman as town. Dunno if it was intentional, but hey, it worked.
JDodge had me
completely
fooled. I hope to actually get to play a game with him sometime.

As for pacman, I
was
aiming for town. I was trying to choose between Wraith and pacman (I had a town read on flinter, but she was going to let me win, why would I kill her?), and naturally my low IQ led me to the wrong decision. So pacman, you/JDodge should have looked scummier, you might have had a chance at winning. :P

Additional thoughts:
  • I think the game was pretty well balanced. However, 1 thing I might suggest: Let the Mafia GF decide if he wants to be investigation immune or NK immune each night.
  • Mafia Docs are broken; I wouldn't use one (I think someone else suggested that).
  • Personally, I don't really like the role of SK. I love the fact that I have a nightkill, but I hate the fact that I'm not protown. When I'm not protown, I tend to really censor myself and it's almost more stressful than fun for me to play a game as non-town.
  • This has to be one of the best modding jobs I've ever seen. BBM was always on time w/ votecounts, prods, acknowledged night actions, and in general kept the game running very smoothly; considering this is a large game, I think BBM deserves kudos for that.
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Post Post #2519 (ISO) » Thu Nov 04, 2010 10:16 am

Post by Antihero »

EBWOP: reck gave me the exact same vibe as benmage, not dana
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Post Post #2520 (ISO) » Thu Nov 04, 2010 10:18 am

Post by Antihero »

Also, CA, if you're reading this:
  • First off, I'm sorry. :(
  • Second off, you're going to have to tell me how you spotted nhammen as scum.
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Post Post #2521 (ISO) » Thu Nov 04, 2010 10:25 am

Post by evilpacman18 »

BBM, your setup was fine. The scumteam had lots of internal problems. CA/Anti ruining us and dana playing a bad game both have nothing to do with the setup.
Antihero wrote:So pacman, you/JDodge should have looked scummier, you might have had a chance at winning.
This is why I'm so mad about losing.
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Post Post #2522 (ISO) » Thu Nov 04, 2010 10:26 am

Post by Benmage »

6 scum + and sk still isn't 1:3 in a 24 large game.

I agree the Sk needed to be inv and BP, I have no qualms with that.

And ether we got unlucky with crosskills sure. But that can't be ignored that possibility will always exist. And we could've gotten just as unlukcy with cop results. Cop is immensely powerful to both clear townies and catch scum.

And dang anti, nice shot than. I was trying to stay a little off radar.
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Post Post #2523 (ISO) » Thu Nov 04, 2010 10:30 am

Post by evilpacman18 »

Btw BBM thanks for letting me join, even with your inital skepticism. I really appreciate it considering this was so fun.
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Post Post #2524 (ISO) » Thu Nov 04, 2010 10:39 am

Post by Ether »

7 scum is in fact more than 1/4 of 24, a ratio which isn't a good rule of thumb in larger games in the first place. You might have gotten screwed over by the serial killer, but adding more scum wouldn't make the game more balanced in the slightest--it just hurts the rest of us even more when the bloody chainsaw swings the other way. (I'm not a fan of serial killers in general for that reason, among many many others.)

You newschool whippersnappers get waaaaay too worked up about cops. Watchers, PGOs and SKs are the cool roles to hate.
As I move my vote
Towards your wagon, town is taking note
It fills my head up and gets louder and
LOUDER

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