Mini 1036 - DEFCON Mafia - Over


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Post Post #25 (ISO) » Fri Aug 27, 2010 8:35 pm

Post by Enigma »

^Hello fellow Aussie. Nice to see some other's on the site.

Anyways before the end of Defcon 4, do we all think everyone should have some discussion as to how we should all choose our options.

The high value investigative abilities serve town alot better, all the townies should choose Espionage (and maybe Eavesdrop) as a first priority at least. Protective abilities too maybe?
Given it's random it's much more beneficial that if everyone (from town at least if you don't wanna be a selfish rat) picks the above for their first option so it's more likely that these roles end in the hand of a townie. Whatever you choose for your following options can be up to your playstyle.

Thoughts?
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Post Post #26 (ISO) » Fri Aug 27, 2010 8:43 pm

Post by Enigma »

And just to be clear: If you're going to nuke someone, you'd better be sure. Launching isn't evidence that supports you being NATO, it's evidence supporting you wanting everyone to die. 8:3:1 is tough enough without townies nuking each other...
Why would you think this would be a NATO thing at all? Town have no idea who scum are, whereas scum know who isn't sum and know their nukes will always hit the right target. It's far from a town agenda.

BTW: There is a free demo on the net of this game, everyone should at least have a quick look at that sometime if you haven't
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Post Post #27 (ISO) » Fri Aug 27, 2010 8:55 pm

Post by Percy »

@Enigma:
Represent!
It's true that the investigative abilities are important, but I think some uncertainty is a good thing too. If all townies pick Espionage, then scum automatically get their first pick of anything that's not Espionage. Like, say, a nuclear sub. I suggest people pick towards their playstyle and we leave it at that.
Also, as for the nukes, it is superficially a bad idea for scum to nuke town, as they will probably end up dying, and one-for-one trades are bad for scum. I can imagine scum using this WIFOM to try and save themselves...
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Post Post #28 (ISO) » Fri Aug 27, 2010 9:41 pm

Post by Elscouta »

@Mod : Is it normal that battleship is an active ability? Could you clarify how it works? Is it a standard "bulletproof" ability, or a doc ability?


(Battleship is the equivalent of the "Doctor" ability from a normal, flavorless game. The rhetoric "single non-nuclear" merely means that if a player is targeted with multiple nightkills, the player will die. --AGM)
Last edited by AlmasterGM on Sat Aug 28, 2010 2:25 am, edited 2 times in total.
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Post Post #29 (ISO) » Sat Aug 28, 2010 12:51 am

Post by AurorusVox »

Enigma wrote:Thoughts?
I think it makes sense if people make their own judgement calls from the start. Like Percy says, if scum thinks we're all going for protective roles, they'll just go for all the bastard-killing attacks, guaranteed to get their first choice every time. Or, it could introduce far too much WIFOM in case
everyone
were to pick a universally accepted first choice - imagine if scum actually got ahold of the Espionage ability.

On the flip side, if scum try to pick abilities that best suit town, it doens't do them any favours except insofar as "town not having it". It makes them weaker by making town weaker. So really, it's swings and roundabouts - and it boils down to "how far is it a good idea to neutralise the enemy by sacrificing some of your own power," against "trying to make yourself more powerful at the risk of leaving the enemy with more dangerous abilities." I know where on the scale I fall on, but I think different players will answer that question differently :\


Btw, since I missed this earlier, I've played with Hindu (obv) and Elscouta before ^^
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Post Post #30 (ISO) » Sat Aug 28, 2010 3:29 am

Post by Papa Zito »

Ohohohoh I'm gonna blow shit up.
AGM wrote:if you abort, you will not be able to fire again until the following day.
@MOD:
Does this imply that, if you don't abort, you can't shoot anymore?

(No - if you have a silo in nuclear launch mode deployed and the game is in DEFCON 1, you may launch once per day. Whether or not you aborted the previous day is irrelevant. --AGM)
Last edited by AlmasterGM on Sat Aug 28, 2010 6:45 am, edited 1 time in total.
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Post Post #31 (ISO) » Sat Aug 28, 2010 4:04 am

Post by Faraday »

I don't really care for discussion on how to use our options. Scum will pick what they want anyway and town should be allowed the freedom to make a judgement call on what they think suits them best.
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Post Post #32 (ISO) » Sat Aug 28, 2010 4:17 am

Post by Doombunny9 »

I plan to choose based on my playstyle. Y'all can argue about what to do but I've already made up my mind on what I pick when it comes to defcon 4. Also, @PZ- I think "until the following day" means just that.
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Post Post #33 (ISO) » Sat Aug 28, 2010 8:22 pm

Post by SpyreX »

/confirm.

Here's the best plan (we wont do it because too awesome):

1.) Accept I am awesome and town.
2.) I get the anti-nuke device.
3.) Everyone else launches down the line.
4.) Profit.

That wont happen so what I am planning is SECRETS.
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Post Post #34 (ISO) » Sun Aug 29, 2010 4:08 pm

Post by Doombunny9 »

Popping in to say I'm back from being V/LA. Don't have much to say though seeing as how the only person that posted since I did last was spyre :P
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Post Post #35 (ISO) » Mon Aug 30, 2010 6:15 am

Post by SocioPath »

LESS SILENCE
MORE VIOLENCE
Aut Tace Aut Meliora Loquere Silentio.
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Post Post #36 (ISO) » Mon Aug 30, 2010 6:17 am

Post by AlmasterGM »

[DEFCON Mafia - Day 0, DEFCON 4]


Image

[NORAD SYSTEM] ALERT. ALERT.
[WASHINGTON] Cheyenne, this is Washington.
[NORAD COMMAND] Go ahead, Washington.
[WASHINGTON] The political situation in Eastern Europe is escalating. We have received intelligence that hostile forces may soon be deploying in multiple threatening sectors. Please prepare to respond.
[NORAD COMMAND] Copy that, Washington.
[WASHINGTON] Keep it quiet, though, Cheyenne. We don't want things getting out of control too quickly.
[NORAD COMMAND] You got it. Over and out.

...

[NORAD SYSTEM] ALERT. ALRET.
[NORAD SYSTEM] Attention all units, this is command. We are at DEFCON 4. Repeat, we are DEFCON 4. Enemy movement and reconnaissance is suspected in multiple sectors. Be on cold standby for future orders. Do not fire unless fired upon. Over.

It is now Day 0, DEFCON 4. You have 72 hours from this post to PM me your choice for unit deployments. Please remember that while you only get ONE option (a silo, active troops, or defensive troop), it is highly recommended to submit multiple choices in order of preference. Good luck to all players!
Last edited by AlmasterGM on Mon Aug 30, 2010 7:58 am, edited 1 time in total.
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Post Post #37 (ISO) » Mon Aug 30, 2010 7:19 am

Post by Enigma »

The scum have a luxury in this instance because they can spread out their first preferences so they don't clash on ideal abilities for their team. And any good second preferences are going to be picked already as someone else's first preference so it is very likely that several people are going to result in being defaulted to a silo which is a double edged sword for townies.

Scum know that they have the luxury in the gamble for getting better abilities and will want to protect it.

So just keep that in mind when making your choices. Any useful second/third preferences have most likely already been taken. It's going to be a gamble to get all the most beneficial abilities.

On the side, I hate RVS but now I can see why it is so necessary.
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Post Post #38 (ISO) » Mon Aug 30, 2010 8:24 am

Post by Andrius »

Ok, I'm back from V/LA.

As for the powers type dealio, I'm just going to pick a role that I like, and one that I'm relatively good at. (Aka, not Cop. :P)
I just want to make sure of something first:
THE RULES wrote: Only one instance of each activated and passive abilities exists. If multiple players desire the same ability, a randomization system will be used to distribute it. It is highly recommended that you send a list of multiple choices ranked by preference in case you do not receive your first choice. If you do not send me a preference by the time DEFCON 3 begins (either because you sent me nothing OR you sent only a single activated ability choice and you did not win it), a missile silo will in nuclear launch mode will automatically be deployed for you.
This means there will only be one of that power yes? Can the power be used more than once though? (The first time I read this I thought it was a one-shot ability; just clarifying things.)

(Any number of players may deploy a missile silo. Only ONE player can possess each particular activated or passive ability. The abilities themselves have unlimited shots, unless explicitly stated otherwise. --AGM)
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Post Post #39 (ISO) » Mon Aug 30, 2010 9:03 am

Post by Enigma »

Can you clarify on how the random process will work, in particular for choices that aren't the first option.

(The choices are resolved simultaneously be choice tier with a focus on first choice maximization. I will begin by attempting to award each player their first choice. Once all possible first choices have been awarded, I will move on to the second choice echelon and attempt to award a second choice to each player who did not receive a first choice. This will continue, so on and so forth, until each player has received an ability. --AGM)
Last edited by AlmasterGM on Mon Aug 30, 2010 5:02 pm, edited 1 time in total.
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Post Post #40 (ISO) » Mon Aug 30, 2010 9:07 am

Post by Andrius »

Ok, thanks AGM.
But we can't have a missle silo AND another ability, yes?

(Correct. --AGM)
Last edited by AlmasterGM on Mon Aug 30, 2010 4:48 pm, edited 1 time in total.
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Post Post #41 (ISO) » Mon Aug 30, 2010 9:44 am

Post by Hinduragi »

Only submarine(And maybe fail safe? Idk) can have a missile silo as well as the ability. Then there'd be no reason for him to default us to the missile silo after we picked an ability and didn't get it.

Also, yeah, I'm picking based on my playstyle.
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Post Post #42 (ISO) » Mon Aug 30, 2010 11:38 am

Post by AurorusVox »

Hinduragi wrote:Only submarine(And maybe fail safe? Idk) can have a missile silo as well as the ability.
From what I can tell, the sub lets you have a silo ONLY in launch mode with the upside being that you can deploy it "unnamed" during D1 of DEFCON 1. The FailSafe doesn't let you deploy a missile at will, but automatically deploys it at anyone who fires a nuke at you. So the missile silo is a part of the ability, not additional to it.
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Post Post #43 (ISO) » Mon Aug 30, 2010 12:00 pm

Post by Faraday »

Auros appears to have it right. I know what I want anyway so etc.
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Post Post #44 (ISO) » Mon Aug 30, 2010 1:25 pm

Post by Doombunny9 »

For clarification this is what happens:

Lets say for example everyone sends in this (order listed means the order asked for):

Andrius: Nuclear Launch Mode Missile
Arous: Nuclear Launch Mode Missile
Me: Anti Ballistic Missile
Elscouta: Anti ballistic missile
Enigma: Fighter
Faraday: Submarine
Hinduragi: Espionage, Special Ops Strike
Papa: Espionage, Aircraft Carrier
Percy: Eavesdrop, Air Base
Socio: Fail Safe, Air Base
Spyre: Eavesdrop, Fail safe, Battleship
Zhero: Eavesdrop

-Andrius, arous, me, and Elscouta would get what we asked for since there are an unlimited amount of those avalible.
-Enigma and faraday would get what they asked for because they were the only ones that got what they asked for
-One of Papa and Hinduragi (randomly) would get Espionage. The other one would get their second choice
One of Percy, Spyre, and Zhero would get Eavesdrop randomly. Let's say for this example that Percy won. Socio would get the Fail safe because he asked for it as his #1 choice so Spyre would get the Battleship. Zhero would then get the Nuclear Launch Mode Missile because he did not have a second choice.

This should have covered every possible thing that could happen while choosing.
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Post Post #45 (ISO) » Mon Aug 30, 2010 2:04 pm

Post by Papa Zito »

SpyreX wrote:Here's the best plan (we wont do it because too awesome)
ITT: SpyreX is a smelly terrorist.
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Post Post #46 (ISO) » Mon Aug 30, 2010 2:05 pm

Post by SpyreX »

ITT: SpyreX is a smelly terrorist.
ITT: Hater's gotta hate.

YOU KNOW I AM RIGHT AND THAT WOULD HAVE WON

However, we all know its not gonna happen so I already sent in my choices :P
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Post Post #47 (ISO) » Mon Aug 30, 2010 2:07 pm

Post by Papa Zito »

Other thank that one nitpicky detail, sure. :D
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Post Post #48 (ISO) » Mon Aug 30, 2010 2:08 pm

Post by Papa Zito »

*Other than
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Post Post #49 (ISO) » Mon Aug 30, 2010 2:12 pm

Post by SpyreX »

The one nitpicky detail of haters gotta hate and not TRUST IN MY POWER?

Yea. The submarine -could- have screwed with it some too on retrospect.
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