Roll to Dodge: Zombie Apocalypse!

For completed/abandoned Mish Mash Games.
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Post Post #100 (ISO) » Fri Jan 14, 2011 2:17 pm

Post by theplague42 »

Xalxe wrote:
jmj3000 wrote:Also, may I ask why a liquor store had a bear trap in the first place?
To keep the bears away.
I was going to say traveling salesmen. Alive or undead.
Part of the problem.
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Post Post #101 (ISO) » Fri Jan 14, 2011 8:32 pm

Post by jmj3000 »

Free action: Ask "Why in the world would a liquor store have an armed bear trap behind the counter?"


(God, I feel like I am back to playing D&D, saying free action)

In case people try to steal the liquor. Especially if you roll a one. And you were looking for a weapon. So the owner obliged.
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Post Post #102 (ISO) » Sat Jan 15, 2011 7:22 am

Post by gandalf5166 »

Action: See if I can find a weapon, or some bullets for my current gun(speaking of which, how many bullets DO I have?)


I would assume I have less than a clip.
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Post Post #103 (ISO) » Sat Jan 15, 2011 7:28 am

Post by chesskid3 »

I swear to god if i roll a 1 and lose the other 6 vials
I'm going to be sad
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Post Post #104 (ISO) » Sat Jan 15, 2011 8:10 am

Post by Reecer6 »

Action: I use my brush to grab a vial that's too far back to reach with my bare hands.
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Post Post #105 (ISO) » Sat Jan 15, 2011 8:14 am

Post by drmyshottyizsik »

Action: set the store on fire.
#freeShotty
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Post Post #106 (ISO) » Sat Jan 15, 2011 9:17 am

Post by Packbat »

All orders are in. Dice will be rolled and results deduced and posted.

gandalf5166 wrote:
Action: See if I can find a weapon, or some bullets for my current gun(speaking of which, how many bullets DO I have?)


I would assume I have less than a clip.
We will inform you how many remaining bullets you have in the turn resolution post.
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Post Post #107 (ISO) » Sat Jan 15, 2011 9:33 am

Post by gandalf5166 »

drmyshottyizsik wrote:
Action: set the store on fire.
You're gonna roll a one, catch on fire and die. That or you'll roll a six and explode.

Speaking of which, what are you lighting the fire with?
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Post Post #108 (ISO) » Sat Jan 15, 2011 9:48 am

Post by drmyshottyizsik »

the left ovver vodka and a match
#freeShotty
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Post Post #109 (ISO) » Sat Jan 15, 2011 11:42 am

Post by gandalf5166 »

Yeah, you'll definitely explode.
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Post Post #110 (ISO) » Sat Jan 15, 2011 11:49 am

Post by Xalxe »

I hope so.
"I, too, would prefer to know the Xalxe of my demise." - Felissan, 2022
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Post Post #111 (ISO) » Sun Jan 16, 2011 7:12 am

Post by Packbat »

Turn 3 Resolution


Xalxe: 2


Xalxe goes out the back of the store to locate a prime car for hotwiring, and picks out a nice Mercedes-Benz sitting right next to the store. Unfortunately, while he is struggling with the ignition the car mysteriously catches fire, and he's forced to bail.

gandalf5166: 5


gandalf5166 searches around the liquor store for some new bullets. It turns out that the (presumably former) owner of the liquor store was a model citizen with a membership to the NRA, so gandalf5166 happily loads five magazines with 9mm rounds for his M9. Hopefully zombies are allergic to hollow-points.

gandalf5166 is now carrying
five loaded 15-round magazines
.


chesskid3: 1


chesskid3 gropes around for a few minutes and finally finds all six missing vials. He then proceeds to trip on the case, dropping all six vials he had recovered onto the floor and knocking the remaining six in all directions. Apparently, chesskid3 will never, ever be allowed to carry the football.

Event: Six cure vials are now smashed on the floor.

Event: The medicine case is now empty.

Event: Six more vials are now scattered around the shop.


jmj3000: 1


As jmj3000 resumes his search, he finds yet another bear trap. He barely avoids it, only to fall and smash his head against the counter.

Event: jmj3000 is now disoriented. He will suffer a blanket -1 on his roll for next round, cumulative with his manual dexterity penalty.


drmyshottyizsik: 3


drmyshottyizsik, still out behind the store, makes a Molotov Cocktail, lights it, and throws it against the store. Part of the signage on the outside wall of the store ignites, but the damage is superficial. However, some of the splash from the bottle ignites a nearby Mercedes-Benz.

Reecer6: 3


Reecer carefully tries to brush a vial towards him. Unfortunately, he gets the angle wrong, and ends up pushing it out into the aisle on the other side. At least it will be easy to retrieve.




As the survivors busy themselves, the sounds of crackling leaves and branches grows in the woods, and suddenly the zombified corpse of a middle-aged black man staggers out onto the grass. He soon gracelessly falls on top of the mostly-buried body of the doctor and begins chewing on his exposed arm. The sounds of breaking branches continues to grow louder.

Spoiler: Turn 4 Actions
1. Xalxe: Activate my Trenchcoat of Invisibility.

2. gandalf5166: Pick up the remaining vials, to keep that dumbass chesskid from breaking the rest.

3. chesskid3: Grab a vial, put it in my pocket.

4. jmj3000: Look for something to defend myself with.

5. drmyshottyizsik: Find some zombies and kill them.

6. Reecer6: Grab that vial!
Last edited by theplague42 on Sun Jan 16, 2011 3:11 pm, edited 2 times in total.
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Post Post #112 (ISO) » Sun Jan 16, 2011 7:37 am

Post by drmyshottyizsik »

Action: Find some zombies and kill them
#freeShotty
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Post Post #113 (ISO) » Sun Jan 16, 2011 7:44 am

Post by gandalf5166 »

drmyshottyizsik wrote:
Action: Find some zombies and kill them
lolustupid

I have to ask again: With what? Cause you really don't have anything now. Zombies>Bare hands.
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Post Post #114 (ISO) » Sun Jan 16, 2011 7:47 am

Post by drmyshottyizsik »

Zombies<My Bare hands
#freeShotty
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Post Post #115 (ISO) » Sun Jan 16, 2011 7:48 am

Post by jmj3000 »

For the love of-
action: look for something to defend myself with


Freaking ones
Looking for experienced designers to help me design
SONY MAFIA
, a sequel to my Nintendo Mafia game!

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Post Post #116 (ISO) » Sun Jan 16, 2011 7:50 am

Post by gandalf5166 »

I can't decide what to do, so I'm going to watch everyone else's actions and see if I can get an idea.
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Post Post #117 (ISO) » Sun Jan 16, 2011 7:51 am

Post by drmyshottyizsik »

Gandalf work out!
#freeShotty
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Post Post #118 (ISO) » Sun Jan 16, 2011 9:40 am

Post by chesskid3 »

GODDAMN I HAVEN'T HAD A ROLL HIGHER THAN A TWO.
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Post Post #119 (ISO) » Sun Jan 16, 2011 9:42 am

Post by chesskid3 »

Action: Grab a vial, put it in my pocket.

Free Action: Suggest everyone else grab their own vial, since I obviously suck at carrying all of them
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Post Post #120 (ISO) » Sun Jan 16, 2011 10:29 am

Post by gandalf5166 »

Action: Pick up the remaining vials, to keep that dumbass chesskid from breaking the rest.
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Post Post #121 (ISO) » Sun Jan 16, 2011 11:25 am

Post by Xalxe »

FFFFFFFFFF--

Action: Activate my Trenchcoat of Invisibility.
"I, too, would prefer to know the Xalxe of my demise." - Felissan, 2022
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Post Post #122 (ISO) » Sun Jan 16, 2011 12:55 pm

Post by Reecer6 »

Action: Grab that vial!

I am grateful for always getting 3s and not 1s or 2s.
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Post Post #123 (ISO) » Sun Jan 16, 2011 1:36 pm

Post by brianj »

Wait,
five loaded 15-round magazines
doesn't offer epic +1 bonus? :eek:

Edit: Also /in

/in'd. And I think hollow points count
:D
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Post Post #124 (ISO) » Sun Jan 16, 2011 3:12 pm

Post by theplague42 »

Turn resolution coming in this post.
Part of the problem.

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