Mini 14 ~ Mafia Holographica (Game Over!)


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Post Post #75 (ISO) » Tue Jan 11, 2011 3:07 pm

Post by Vi »

>
The character limit is still too low. Please repeatedly contact the nearest board administrator for more information.
>
Fun fact for today: People who have not changed their avatars since the move have distinct addresses for their avs. Quote this post for to see the difference. Perhaps this board is storing your old avatars?


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Stand by for an administrative note regarding future procedure.
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Post Post #76 (ISO) » Tue Jan 11, 2011 3:19 pm

Post by Vi »

First, that is the LAST time I do that avatar-based damage count - it stretches the page way too much.
I'm going to spring for a BBCode table instead - I'm pretty positive you can put colors in the cells, so that's great.

Second, I've been thinking. The two issues I see right now are
1) unfamiliarity with the controls, and
2) no real direction (beyond random mayhem).

Assuming that doesn't get better with the two remaining DEMO days, a Mafia game would be hurt pretty badly by this. SO, here's an offer.

I have prepared a Mish-Mash version of this game. It's on a 5x5 grid, works in a capture-the-flag style, and would be played 7 vs. 7. With teammates, you would be able to confer with each other and sort out the controls with much more freedom with each other, and capture-the-flag provides a very clear goal for gameplay. Plus I think having teammates would make this more fun in general.

We can jump to it as soon as everyone's basically fine with how the controls work and have offered suggestions based on what they've seen so far. The basic mechanics behind randomly generated roles, action resolution, and map-based movement would be the same.

It's your choice, of course. I have the Mafia game and the Mish-Mash game already generated, so it's no trouble for me either way.

Until a consensus is reached, the DEMO phase is still on...
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Post Post #77 (ISO) » Tue Jan 11, 2011 3:20 pm

Post by curiouskarmadog »

so far this feels more like a Mish Mash game...would love to play it there.
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Post Post #78 (ISO) » Tue Jan 11, 2011 3:47 pm

Post by Gammagooey »

I think the lack of direction is mostly because everyone knows that there aren't any actual mafia yet >.>
I'd rather have the mafia game but I'd certainly keep playing if you moved it to Mish-Mash.
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Post Post #79 (ISO) » Tue Jan 11, 2011 4:56 pm

Post by Fate »

Gamma has 100% health?

TIME TO DIEEEEEEEEEEE
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Post Post #80 (ISO) » Tue Jan 11, 2011 4:58 pm

Post by Fate »

SPARK SAP: GAMMAGPPEY
Fate is absurdly beautiful. 運命に弄ばれる
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Post Post #81 (ISO) » Tue Jan 11, 2011 5:37 pm

Post by VasudeVa »

Seconding that grids be named. (A1, B1 etc.). It's a bit confusing to keep checking the map.

I'd play both anyway. I'm more for the mafia version though. I'd love to see some diplomacy in this game.

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Post Post #82 (ISO) » Tue Jan 11, 2011 5:38 pm

Post by chesskid3 »

Move south
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Post Post #83 (ISO) » Tue Jan 11, 2011 6:09 pm

Post by Gammagooey »

Oh surrrre, shoot at the guy who tested a game mechanic and managed to completely waste his weapon firez.

REVENGE WILL COME.
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Post Post #84 (ISO) » Tue Jan 11, 2011 6:18 pm

Post by Plum »

>StasisRay(chesskid3)
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Post Post #85 (ISO) » Tue Jan 11, 2011 6:19 pm

Post by inHimshallibe »

Eat magnets, vezok.

Magnetic Wipe: vezokpiraka
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Post Post #86 (ISO) » Tue Jan 11, 2011 7:05 pm

Post by Furcolow »

I would play if you moved it to mish mash
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Post Post #87 (ISO) » Wed Jan 12, 2011 1:06 am

Post by VP Baltar »

I agree with gamma about the game state. I think things would be greatly stabilized (I hope) if a mafia game was actually being played. If that was the case, people shouldn't be randomly shooting each other.

That being said, I'm good with a mish mash version if thats preferred. It's a bit different tactics of course, but we'll figure it out as we go along I imagine.
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Post Post #88 (ISO) » Wed Jan 12, 2011 1:11 am

Post by curiouskarmadog »

if I had money to lay down, I bet with this cast of characters (no offense to be had), the game will not stabilize. I can hear it now "I played this was when I didnt know my alignment"
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Post Post #89 (ISO) » Wed Jan 12, 2011 1:35 am

Post by VP Baltar »

Sadly, ckd does have somewhat of a point. Perhaps I am giving too much benefit of the doubt here.
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Post Post #90 (ISO) » Wed Jan 12, 2011 2:05 am

Post by Vi »

Well, you still have 37 hours to decide. As long as you don't COMPLETELY run off on me I'm fine.

VasudeVa can only move down to E (or B3, whichever).

As a result of using MagWipe yesterday, inHim's offense is still recharging...

Which naming convention do you prefer for the grid?


Code: Select all

NW N  NE
W  C  E
SW S  SE

A1 A2 A3
B1 B2 B3
C1 C2 C3

C1 C2 C3
B1 B2 B3
A1 A2 A3
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Post Post #91 (ISO) » Wed Jan 12, 2011 2:12 am

Post by VP Baltar »

I prefer 1 or 2.

3 doesn't make much sense to me.
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Post Post #92 (ISO) » Wed Jan 12, 2011 3:53 am

Post by inHimshallibe »

Oof, forgot I'd been wiped.

CURSES, GADGET!

I'm /in for the Mafia version.
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Post Post #93 (ISO) » Wed Jan 12, 2011 5:06 am

Post by Feysal »

The problem with

Code: Select all

NW N  NE
W  C  E
SW S  SE


is that these would be directions in addition to region names. Of course they are not ambiguous. If you are at SE and move north, you arrive at E. However, it could still lead to some confusion, since people could forget where others are and interpret their moves incorrectly.

The programmer in me would like

Code: Select all

A1 A2 A3
B1 B2 B3
C1 C2 C3


but I understand if this would confuse other players, possibly even more than the first option.

Now that I've seen what the rules are, this feels more like a mafia mutation than a regular mafia game. I don't know how well you could scumhunt in this setup, I have some ideas but I think that the mafia would probably overpower the town with their factional kill before the town figured out a good strategy. The mish-mash version might suit this setup better, since with known teams, both sides could really get into the strategy side of the battle. I could still play this as either mafia or mish-mash, the mafia version would be hard but I would probably enjoy the challenge.

Oh, and

>
DataMineT(1)
;
>
ModSpecs(Va)
;
>
Move(A2)
;

Better clear out, you don't want to be there when the mine goes off. I did not have to post that in public you know, but this being the demo phase...
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Post Post #94 (ISO) » Wed Jan 12, 2011 7:05 am

Post by curiouskarmadog »

like number 1.

I wont leave if it remains a mafia game, but would prefer a mish mash.
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Post Post #95 (ISO) » Wed Jan 12, 2011 7:31 am

Post by chesskid3 »

curiouskarmadog wrote:like number 1.

I wont leave if it remains a mafia game, but would prefer a mish mash.
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Post Post #96 (ISO) » Wed Jan 12, 2011 8:12 am

Post by Fate »

I have never stepped foot inside the mismash forum and probably for good reason.

Remain Mafia game
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Post Post #97 (ISO) » Wed Jan 12, 2011 8:26 am

Post by vezokpiraka »

Mafia game. It's better that way.
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Post Post #98 (ISO) » Wed Jan 12, 2011 9:32 am

Post by TheButtonmen »

Fate wrote:I have never stepped foot inside the mismash forum and probably for good reason.

Remain Mafia game
My name is TheButtonmen and I approve this message.

I mean who hasn't wanted to be a part of the next chess mafia. :P
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Post Post #99 (ISO) » Wed Jan 12, 2011 9:40 am

Post by Gammagooey »

TheButtonmen wrote: I mean who hasn't wanted to be a part of the next chess mafia. :P
noooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo

It's kind of the reverse actually though. I'm fully expecting at leeeeast one person to be an idiot and get distracted by minor scummitude from townies and tunnel on them with bullets for a while.
...This actually didn't start out as a subtle reference to you but my subconscious might have gotten in the way.

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