Mini 14 ~ Mafia Holographica (Game Over!)
Posted: Sun Jan 09, 2011 4:05 pm
Twelve people enter what looks like a fairly ordinary room, bare except for the setup in the center. Each sits down at one of the twelve fairly ordinary desks placed in a circular formation in the middle of the room. Each desk has a fairly ordinary computer with fairly ordinary keyboards and mice, fairly ordinary fabric-covered walls on either side separating the desks, and fairly
The people - or should I say
---
This is the VR Arena. The players have become radiant holograms in this translucent cyan world. The floor and ceiling could be mistaken for glass, the walls were definitely solid but seemed to slightly glow their bright blue, and very slow ripples of same-colored light seemed to periodically pulse in and out of the center of the chamber.
This is still experimental, of course. The computers were something of a backup plan in case the VR aspect failed. But they don't seem to be necessary... The players came to find they were able to run, jump, and brandish their weaponry simply with their minds. A colored meter aggregating their physical stamina is where it feels like the edge of their vision should be, but isn't; as is a labeled pictoral representation of each of the items they could freely switch back and forth from. They would later find that the reality of the experience extended to making them pass out if they actually fell in the arena, but that wouldn't have deterred them even if they knew.
So, twelve people in a holographic room with weapons of mass mental destruction. Of COURSE they knew what was going to happen. But this game wasn't going to turn into a free-for-all. Some of them were acting as rogue agents. They had to be taken out via any means necessary.
A low whirring noise is heard, and the pulsing light seems to quicken as the life meters begin to animate. It's time to begin...
Cue mood music.
extra
ordinary virtual reality helmets.The people - or should I say
players
- shake their mice a little and find that they are already at the login screen for a particular program. With a few rallying cries - "Let's do this!" - each person puts on their helm, adjusts the microphone to taste, and departs from this plane of reality.---
This is the VR Arena. The players have become radiant holograms in this translucent cyan world. The floor and ceiling could be mistaken for glass, the walls were definitely solid but seemed to slightly glow their bright blue, and very slow ripples of same-colored light seemed to periodically pulse in and out of the center of the chamber.
This is still experimental, of course. The computers were something of a backup plan in case the VR aspect failed. But they don't seem to be necessary... The players came to find they were able to run, jump, and brandish their weaponry simply with their minds. A colored meter aggregating their physical stamina is where it feels like the edge of their vision should be, but isn't; as is a labeled pictoral representation of each of the items they could freely switch back and forth from. They would later find that the reality of the experience extended to making them pass out if they actually fell in the arena, but that wouldn't have deterred them even if they knew.
So, twelve people in a holographic room with weapons of mass mental destruction. Of COURSE they knew what was going to happen. But this game wasn't going to turn into a free-for-all. Some of them were acting as rogue agents. They had to be taken out via any means necessary.
A low whirring noise is heard, and the pulsing light seems to quicken as the life meters begin to animate. It's time to begin...
Cue mood music.
Important Links:
Beginning of DEMO PHASE
NEW beginning of DEMO PHASE
DEMO Day 1 result
DEMO Day 2 result
DEMO Day 3 result
Beginning of GAME PHASE
GAME Day 1 result
GAME Day 2 result
GAME Day 3 result
GAME Day 4 result
GAME Day 5 result
GAME Day 6 result; Plum -FADING-
GAME Day 7 result
GAME Day 8 result; ckd and inHim -FADING-
GAME Day 9 result; VP Baltar -FADING-
GAME Day 10 result; chesskid3 and TheButtonmen -FADING-
GAME Day 11 result
GAME Day 12 result
GAME Day 13 result
GAME Day 14 result
GAME Day 15 result; Fate, Gammagooey, VasudeVa, and vezokpiraka -FADING-
Endgame
NEW beginning of DEMO PHASE
DEMO Day 1 result
DEMO Day 2 result
DEMO Day 3 result
Beginning of GAME PHASE
GAME Day 1 result
GAME Day 2 result
GAME Day 3 result
GAME Day 4 result
GAME Day 5 result
GAME Day 6 result; Plum -FADING-
GAME Day 7 result
GAME Day 8 result; ckd and inHim -FADING-
GAME Day 9 result; VP Baltar -FADING-
GAME Day 10 result; chesskid3 and TheButtonmen -FADING-
GAME Day 11 result
GAME Day 12 result
GAME Day 13 result
GAME Day 14 result
GAME Day 15 result; Fate, Gammagooey, VasudeVa, and vezokpiraka -FADING-
Endgame
--------------------~spoiler protection space~--------------------------
Still on the Server:
(bolded means REconfirmed!)4) Feysal - Town - Endgamed
5) Furcolow - Mafia - Survived
Unconscious from Sensory Overload:
8) Plum -
Tarhalindur, Wrexsoul over Mafia
- Independent - Faded Day 7
2) curiouskarmadog - Town - Faded Day 9
7) inHimshallibe - Town - Faded Day 9
12) VP Baltar - Town - Faded Day 10
1) chesskid3 - Town - Faded Day 11
9) TheButtonmen - Town - Faded Day 11
6) Gammagooey - Town - Faded Day 16
3) Fate - Town - Faded Day 16
7) inHimshallibe - Town - Faded Day 9
12) VP Baltar - Town - Faded Day 10
1) chesskid3 - Town - Faded Day 11
9) TheButtonmen - Town - Faded Day 11
6) Gammagooey - Town - Faded Day 16
3) Fate - Town - Faded Day 16
10) VasudeVa - Mafia - Faded Day 16
11) vezokpiraka - Town - Faded Day 16