Thanks for the nomination Akira! Flavor is quite difficult to write and everyone telling me you enjoyed it was enough motivation
I looked at some of the other flavor nominations, god some mods write ridiculous amounts. I should have the last 2 flavor bits in, (as I finally handed up the 4 assignments which were due between friday last week, and monday this week). I'll post here to let you know when it's done.
When I created this setup I had a few things in mind, keep in mind that this made when minis were 12p, we just decided to add another VT.
Mafia have a ridiculous win rate in mini normals, I wanted a challenging game for mafia.
I didn't want the boring roleblocker on the mafia team. It's a joke when townies claim PR, it's just lolprblock haha, I wanted them to work around it.
I didn't want games where all the mafia lurk and avoid getting attention to themselves, hence the role of the traitor.
I wanted mafia to think about their night actions with great consequences for failing (derp), being able to kill the traitor adds a degree of complexity to how they should play.
There were three watchers in the game.
I made the traitor a watcher too, to give the town watcher some protection in the game. As the scum know the traitor is a watcher, they should be hesitant to kill it right away. Instead this adds another layer of complexity into night actions with multiple people possibly targetting the watcher for various reasons.
Two watchers is very strong, but we had to take into account the possibility of multiple counter claims. Not only could this expose most of the town PR's, town could mislynch several times if they didn't believe the claim, while also making the task of the scum's play much more difficult.
Finally, I despise having such a boring setup like cop, doc, roleblocker, godfather or some close variant of that. I wanted something different, something exciting for players to play.
I hope you guys understand a bit of what I wanted with this setup. I think it was balanced in a sense, but still had quite a swingy component to it, but players had much more control as to how swingy it was.
I'm surprised scum won after how the game played out earlier. I actually sent a sad PM to Hoopla all sad after N1, when I realized bub had been caught by the watcher since the traitor can't NK unless recruited, as I didn't really expect scum to be down D1 and D2, with her responding games need to be designed for extremes, taking into account multiple bad coincidences.
@Bub, I think your night play could have been much more thoughtful.
I mean you like killed your traitor, tried to recruit a claimed VT (when I specifically said traitor is a watcher comeon....), nor was I a fan of the kill on winger, pretty obvious and thoughtless night thinking there and easy to outguess. But then you won out at LYLO, so not a bad job overall.
FYI, you received one guilty from Mae, and nearly another one from Sundy with your kill on twistedspoon.... why didn't you kill the claimed watcher???
Finally, the dead QT is a very good read, I strongly suggest anyone who doesn't have access to it and wishes to enlighten themselves a bit PM me asking for the link.
Maybe more to come later. Ciao.