Cthulhu Speed Mafia (Finished)


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Post Post #350 (ISO) » Mon May 02, 2011 8:23 am

Post by Amrun »

How the hell is this game over?
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Post Post #351 (ISO) » Mon May 02, 2011 8:25 am

Post by Ant_to_the_max »

But really though...
What is the policy on how to deal with them?
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Post Post #352 (ISO) » Mon May 02, 2011 8:25 am

Post by quadz08 »

..... *facepalm*

Hooooo boy. This game was... odd.
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Post Post #353 (ISO) » Mon May 02, 2011 8:27 am

Post by Amrun »

To deal with who, supersaints?

idk, but if TS ever claims one again, he gets lynched immediately.
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Post Post #354 (ISO) » Mon May 02, 2011 8:30 am

Post by Ant_to_the_max »

If TS ever claims anything, he gets lynched immediately >_>

And yes, Supersaints.
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Post Post #355 (ISO) » Mon May 02, 2011 8:33 am

Post by Cobblerfone »

Congrats to TwoHeadedBoy for finding me on page 1. That was fun.
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Post Post #356 (ISO) » Mon May 02, 2011 8:37 am

Post by Cobblerfone »

Also, sorry for hogging all the day kills, guys. The first kill was situational. I didn't want to go a day without a kill. And I thought he hadn't really posted; I didn't want to give myself away.

I wasn't lying about the "Stels looks more like he's acting in his scum way" by the way. If I were town and shown those ISOs I'd still probably vote Stels.
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Post Post #357 (ISO) » Mon May 02, 2011 8:40 am

Post by Twistedspoon »

Cobblerfone wrote:Also, sorry for hogging all the day kills, guys. The first kill was situational. I didn't want to go a day without a kill. And I thought he hadn't really posted; I didn't want to give myself away.

I actually forgot we had them, tbh

@ant: indeed, even I do not know the supersaint protocol
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Post Post #358 (ISO) » Mon May 02, 2011 8:54 am

Post by quadz08 »

I believe the accepted protocol is to force someone you find scummy to hammer. If he doesn't, then you lynch him instead.
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Post Post #359 (ISO) » Mon May 02, 2011 10:20 am

Post by tarsonisocelot »

Cobblerfone wrote:Also, sorry for hogging all the day kills, guys. The first kill was situational. I didn't want to go a day without a kill. And I thought he hadn't really posted; I didn't want to give myself away.

I wasn't lying about the "Stels looks more like he's acting in his scum way" by the way. If I were town and shown those ISOs I'd still probably vote Stels.

Not a problem.

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Post Post #360 (ISO) » Mon May 02, 2011 12:07 pm

Post by Stels »

Well, I hit Cobbler right on the head, suspicioned TS with reference to "somewhere else" although I didn't mean to, and tars right at the beginning... Although, I just want to say that those on my wagon, specifically vezok/C-Worl were stupid. Just saying.
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Post Post #361 (ISO) » Mon May 02, 2011 12:35 pm

Post by Cobblerfone »

You know, had we had to have gone one more day, I'd probably would've tried to get TwoHeadedBoy lynched. I'll let Vezokpiraka be the judge of whether that would've worked.

And what the heck, Nacho? I was worried after everyone said you were a great scumhunter. But had you not been a Mason, I'd probably make you the third lynch. I guess everyone has an off game every now and then.
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Post Post #362 (ISO) » Tue May 03, 2011 8:52 am

Post by Meransiel »

Verity.

I think this setup was terrible.
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Post Post #363 (ISO) » Tue May 03, 2011 8:55 am

Post by Twistedspoon »

Meransiel wrote:Verity.

I think this setup was terrible.

you're just saying that cause you died pre-game :/
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Post Post #364 (ISO) » Tue May 03, 2011 8:56 am

Post by Twistedspoon »

I liked the setup, but I think death is a bit of a harsh consqeuence for using an ability. Maybe just weaken, randomise or reverse the ability effect instead. Death was too nasty :/
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Post Post #365 (ISO) » Tue May 03, 2011 8:59 am

Post by Cobblerfone »

Or the Deputies could have been given some hint that investigating would be a bad idea. And if both Deputies had figured it out, we would've had to have gone on for two more days at least.
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Post Post #366 (ISO) » Tue May 03, 2011 8:59 am

Post by Meransiel »

Exactly. It's almost like lying. At least warn us something, a riddle, some breadcrumbs, anything. Plus, there were TOO MANY PRs for that to take effect.
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Post Post #367 (ISO) » Tue May 03, 2011 9:16 am

Post by Cobblerfone »

Oh, and it might've been more interesting if no one could select any actions on night zero. Then the widdling down of the power roles would've probably been more eery. Plus everyone would've been able to play. AND there would've been the even more interesting problem for the Cthulhu to try to avoid lynching AND Daykilling power roles.
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Post Post #368 (ISO) » Tue May 03, 2011 9:56 am

Post by Meransiel »

Or you could've just killed only the FIRST person to send an action every night and call it a day (lol).
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Post Post #369 (ISO) » Tue May 03, 2011 10:09 am

Post by Twistedspoon »

Meransiel wrote:Or you could've just killed only the FIRST person to send an action every night and call it a day (lol).

yeah
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Post Post #370 (ISO) » Tue May 03, 2011 2:25 pm

Post by bobsnox »

Cobblerfone wrote:Or the Deputies could have been given some hint that investigating would be a bad idea. And if both Deputies had figured it out, we would've had to have gone on for two more days at least.

this
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Post Post #371 (ISO) » Tue May 03, 2011 2:44 pm

Post by Nachomamma8 »

Well, the game was fast :P
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Post Post #372 (ISO) » Tue May 03, 2011 10:29 pm

Post by Meransiel »

I'll give him that, yes.
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Post Post #373 (ISO) » Thu May 05, 2011 2:27 pm

Post by Energetic Penguin »

So setup boils down to being: 3 scum w/daykill V. 3 masons + 6 townies + small chance deputy shares old cop's result before dying.

That's a bastard setup given that people were expecting a large theme game and ended up getting a mini sized game. Plus that people with PRs died randomly, was probably unfun for them.
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Post Post #374 (ISO) » Thu May 05, 2011 2:33 pm

Post by Ant_to_the_max »

We didn't get his results because he was never given any results. What this game boiled down to was
Kill scum on D1 and you have 2 deputies and 3 masons
Or
Don't kill scum on D1 and you have 3 masons with 2* more misslynches
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