Colour Concentration Mafia (Mini 1174) - Over


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Post Post #500 (ISO) » Wed Jun 15, 2011 7:27 pm

Post by Meransiel »

Scum powers:

4: nothing
3: delayed kill
2: kill (delayed kill lost)
1: kill + ninja godfather

Yeah, strong.
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Post Post #501 (ISO) » Wed Jun 15, 2011 7:29 pm

Post by Seacore »

Okay, that was incredibly disappointing.

Voided and Hiphop did not play strongly and the town was lucky to catch them in their flailing.

But nothing was as bad as Meransiel's gambit. It all but guaranteed a scum loss the moment that he claimed a colour.

To win he needed to not hit yellow. And he needed town to not lynch yellow. Which would obviously become progressively harder each day. I did some rough calculations in the graveyard and the odds were like 10% chance at winning. The ninja upgrade was not worth the gambit in the slightest.

I feel sorry for StrangerCoug, there was very little he could do. Do you know why he 'reacted too strongly'? Because his sole remaining teammate fucked both of them in a single post.

I don't mean to take anything from town, you played a decent game, but this town does not deserve a nomination for "best town" the same way I'm not Napoleon reborn when I chase and kick puppies.

I'm going to rewrite some of the rules and try and run this again.

I'll post a description of the game in a bit.
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Post Post #502 (ISO) » Wed Jun 15, 2011 7:33 pm

Post by Seacore »

3 drops of yellow
3 drops of red
3 drops of blue
4 colourless

When 1 yellow dies, yellow upgrades to macho cop and 1-shot bulletproof, when the 2nd yellow dies, upgrades to cop or full bulletproof
When 1 red dies, red upgrades to voyeur and detoxer, when 2nd red died, upgrades to watcher or doctor
When 1 blue dies, blue upgrades to follower and roleblocker, when 2nd yellow dies, upgrades to tracker or jailbreaker

Scum start with no kill, gain poison, upgrade to normal kill, then upgrade to untrackable kill godfather.

I don't think this game is unwinnable for scum. My reviewer actually had it as scum favoured.
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Post Post #503 (ISO) » Wed Jun 15, 2011 7:37 pm

Post by Voidedmafia »

Well, it was less me flailing and more me getting hammered before A.) we could actually discuss anything I said and B.) RVS-ers could actually get their RVSes off me.

I still stand by that I would still have asked about the towntell no matter my alignment (though I may not have said that in-thread).
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Post Post #504 (ISO) » Wed Jun 15, 2011 7:40 pm

Post by Seacore »

So, lets say mylo is 3v1?

There are 1 red, 1 yellow, 1 blue, and 1 scum pretending to be yellow.
Town realise that one of the yellows is scum.
Town lynch wrong one, scum kills one of the others, scum wins.

@Voided. I'm not saying you played a terrible game, but when I say flailing, look at the your post to other people's post ratio of Day 1. You were far too present. Nobody could look at anything but you. While you were definitely unlucky, you made it easier to be unlucky.
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Post Post #505 (ISO) » Wed Jun 15, 2011 9:24 pm

Post by Leiskyrie »

I thought town did okay, but yeah, definitely not nearly good enough for a nomination for anything.

At the end, I'm surprised it took that long to lynch Merans. I was ranting about it to Kat, but seriously, if there was any more doubt I would've imploded. Did people actually ever believe Merans for a second that I was scum that went LOLWTF and decided to suicide and effectively DOOM THE SCUMTEAM when the lynch was on Jedo, someone I've been calling scummy for a while?

@Merans: Yeah. Well. It was fun. It really did not make a difference to me because I knew I wouldn't be lynched unless town was perfectly incompetent. I apologize if I made it difficult for you but I really wanted to see what you would claim, given the creativity involved with the color concentration cop thing. The SUPER OVERPOWERED COP/DOC was just too obvious though.
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Post Post #506 (ISO) » Wed Jun 15, 2011 9:28 pm

Post by Leiskyrie »

I'm glad that town did manage to catch SC. Honestly, in the beginning, I really did think that he was neutral/maybe town. Merans' claim, on the other hand, I had been more suspicious of since the beginning. Yeah, scum just did poorly and had a stroke of bad luck too for the game to end this early, though I maintain that after the Merans gambit there was no way they could've won. The fact that the gambit was so early in the game too was not very good as it wasn't necessary.
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Post Post #507 (ISO) » Wed Jun 15, 2011 9:30 pm

Post by Katsuki »

Didn't really matter at that point whether Lei voted at the start of the day or not. Once she CC-ed, she was basically conf-town. As she said, what scum suicides at that point. :P
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Post Post #508 (ISO) » Wed Jun 15, 2011 9:32 pm

Post by Seacore »

And even that was moot. The only thing in contention once she cc'd was whether it would be a perfect game or not.
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Post Post #509 (ISO) » Wed Jun 15, 2011 9:35 pm

Post by Leiskyrie »

Oh, thanks to Seacore for running this! I thought the whole setup was very interesting :D
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Post Post #510 (ISO) » Wed Jun 15, 2011 9:37 pm

Post by Seacore »

Feel free to sign up again next time around.
I'm interested in what people think of the set up.

I think I'll make colours unknown to the players next time. So you'll know you're a drop of colour, just not which one. Death will reveal the colour though.
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Post Post #511 (ISO) » Wed Jun 15, 2011 9:48 pm

Post by Leiskyrie »

I think knowing color is fine, but maybe an uneven spread that is not mentioned in the PM. That way, it would be impossible to narrow down scum based on color, though it also makes it harder to distribute powers I suppose.

To scum: it wasn't that townsided. The game began as 9 vs. 4, which is quite rarely seen based on what I know. You guys might not have had a kill, but you had enough people to really influence the lynch or create chaos amongst town. Yes, D1 was unfortunate for scum (Voided was enough to raise suspicion but probably not enough to cause his lynch just yet) and hiphop's exchange with me sealed his fate. Even then, it wouldn't have been impossible for the remaining scum to get further, seeing as town didn't have many strong PRs either.

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Post Post #512 (ISO) » Wed Jun 15, 2011 9:53 pm

Post by Leiskyrie »

QTs please?
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Post Post #513 (ISO) » Wed Jun 15, 2011 10:59 pm

Post by Meransiel »

@Seacore's example:

If town lynches wrong they can just jail the (now conf) scum and win next day.

Also, if you make another game, DON'T inform people in advance that they're poisoned.
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Post Post #514 (ISO) » Thu Jun 16, 2011 12:45 am

Post by Seacore »

That's if the Jailkeeper is left alive, but I see your point. Maybe the scum needs to become unblockable instead of untrackable.
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Post Post #515 (ISO) » Thu Jun 16, 2011 1:48 am

Post by Jedo the Jedi »

Who were the blue? I am impressed and disappointed none of us were killed.

And I told you I wasn't scum.
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Post Post #516 (ISO) » Thu Jun 16, 2011 2:07 am

Post by Rhinox »

seacore wrote:I don't mean to take anything from town,
but I'm going to go ahead and totally take everything away from the town

be a little more fair than this, this was a 4 scum team in a MINI, and town lynched all 4 of them in 4 days. That's pretty amazing no matter how poorly scum played.

Meransiel wrote:@mod: I know that in this game town was mediocre and scum HORRIBLE

See, I just don't see how you can argue the town was mediocre. What did the town do wrong, collectively?
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Post Post #517 (ISO) » Thu Jun 16, 2011 2:19 am

Post by Meransiel »

Mediocre=/=bad

Basically, you won without working for it. Voided was an accident, hiphop burried himself, the rest you know. Did we as scum deserve to lose (maybe except SC)? Yes.

The fact that us losing=you winning is mere coincidence. Again, you DIDN'T play badly, that's not what I was saying.

Seacore, call me horrible at balance, but if this had a slightly better town and LARGELY better mafia, it would've warranted the same result.
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Post Post #518 (ISO) » Thu Jun 16, 2011 2:43 am

Post by Packbat »

Meransiel wrote:Scum powers:

4: nothing
3: delayed kill
2: kill (delayed kill lost)
1: kill + ninja godfather

Yeah, strong.

This actually makes no sense to me. As I said in-thread, delayed kill is
better
than immediate-kill in this setting until, basically, MyLo or LyLo. The only advantage of immediate-kill is that the detoxer has no time to work - delay means that town doesn't get the powers right away.
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Post Post #519 (ISO) » Thu Jun 16, 2011 2:46 am

Post by Rhinox »

And I never said mediocre meant bad.
but mediocre < good < great < etc.

being mediocre implies the town could have been better. What could the town have done better?

well, just to put a metaphor to this, what I'm hearing is as if the yankees beat [insert bad team here] by a score of 38-0, and didn't get the recognition for most runs scored by a team in a game because the [bad team] committed 17 errors or something rediculous.
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Post Post #520 (ISO) » Thu Jun 16, 2011 2:55 am

Post by Glass »

I was surprised that me/xvart were not killed night 2
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Post Post #521 (ISO) » Thu Jun 16, 2011 3:00 am

Post by Packbat »

Rhinox wrote:well, just to put a metaphor to this, what I'm hearing is as if the yankees beat [insert bad team here] by a score of 38-0, and didn't get the recognition for most runs scored by a team in a game because the [bad team] committed 17 errors or something rediculous.

If the Yankees beat [insert bad team here] by 38-0 ... well, you don't actually
know
if the Yankees are any good or not. You know they
aren't as terrible
, but it's impossible to tell if they were (a) mediocre, (b) good, (c) excellent, or (d) spectacular.

Even so, I'd say that the town would have to be fairly decent to nail scum D2 and D3, even if you gave them no credit whatsoever for D1.

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Post Post #522 (ISO) » Thu Jun 16, 2011 3:02 am

Post by Glass »

EBWOP
Night 3
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Post Post #523 (ISO) » Thu Jun 16, 2011 3:05 am

Post by Glass »

@pack delayed kill is not better if it confirms that person town for the next day and they can be saved the following night.
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Post Post #524 (ISO) » Thu Jun 16, 2011 3:07 am

Post by Packbat »

...true.
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