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Mini 164: Rock Paper Scissors Mafia - Game Over

Posted: Tue Mar 01, 2005 5:06 am
by Fuldu
The three biggest mafia families in the world have each sent four highly-trained representatives from their major spheres of influence to sit down and discuss family matters at a major conference in the neutral territory of Australia. But no one really expects them to talk about anything other than killing. They're scum - it's what they do best.


Everyone received a role PM of the form:
Fuldu wrote:You are the {North American, South American, European, Asian} representative of the {Rock, Paper, Scissors} Mafia. Please see the opening post for the other details of your role.
So, here they are:

Every night, you will send me the name of another player to target.

If 50% or more of a team select the same player, they will target that player for a night kill. Dawn scenes will make painfully clear which team(s) performed the kill(s). Note that, in contrast to typical mafiascum usage, this is 50% or more, not more than 50%.

If the above does not apply to your night choice, then if the player you've chosen is targeted for a kill by another team, you will provide them with doctor protection.

If none of the above occurs, you will target your choice for an investigation that will tell you both that player's team and their sphere of influence. Basically you'll get a copy of the first sentence of their role PM with the word "You" changed to their name.

Any players failing to submit a choice will be assigned one randomly, with equal probability of all living players other than themself.

No players are allowed to communicate outside the daytime thread, even if they've determined that they're on the same team.

Daytime will work as normal, and all standard mafia rules apply. Deadlines will be supplied at the discretion of the mod and half-majority will be necessary to lynch at that time.

I think that covers everything. Please confirm in thread, not via PM, and please direct any questions about any of the above to me in thread, not via PM. Night will begin once everyone has confirmed and there are no further questions.

The Living
  1. Narninian, Paper/South American
  2. vikingfan, Paper/North American
The Dead
  • thrawn1020, Paper/Asian - Lynched Day One
  • Dmi, Scissors/North American - Lynched Day Two
  • Mgm, Rock/South American - Stabbed Night Three
  • pwnz, Paper/European - Lynched Day Three
  • Save The Dragons, Scissors/Asian - Lynched Day Four
  • Locus Cosecant, Scissors/South American - Suffocated Night Five
  • Coron, Rock/North American - Stabbed Night Five
  • DarkLight140, Scissors/European - Lynched Day Five
  • StrykkerVerde, Rock/Asian - Suffocated Night Six
  • Mr. Flay, Rock/European - Suffocated Night Six

Posted: Tue Mar 01, 2005 5:59 am
by Dmi
/confirm

Posted: Tue Mar 01, 2005 6:02 am
by Dmi
Oh yeah, question: What if 2 players on a team select person A for a kill and the other two members select person B? Do they both die?

Posted: Tue Mar 01, 2005 6:50 am
by pwnz
/confirm

Posted: Tue Mar 01, 2005 6:50 am
by Mgm
So any choice of a specific team that isn't helping with the kill will either doc or investigate. How do you (as mod) decide who will protect and who will investigate?
Can someone for example protect an opposing team member?

And what happens if all team members choose a different target?

/confirm

Posted: Tue Mar 01, 2005 6:51 am
by DarkLight140
/confirm

Posted: Tue Mar 01, 2005 6:58 am
by thrawn1020
/confirm

Posted: Tue Mar 01, 2005 6:59 am
by Locus Cosecant
/confirm!

Posted: Tue Mar 01, 2005 8:42 am
by vikingfan
/confirm! This game should be a lot of fun!

Posted: Tue Mar 01, 2005 8:43 am
by vikingfan
Oh, and also, what happens if 50% of one mafia choose to kill one of their own? DOes that still happen?

Posted: Tue Mar 01, 2005 8:48 am
by Dmi
Vikingfan, there's the fun of the game.

Posted: Tue Mar 01, 2005 8:50 am
by vikingfan
And I guess I have my answer. Should be one fun game!

(hopes this will go down as a mafia classic!) :) :) :)

Posted: Tue Mar 01, 2005 9:16 am
by Fuldu
Dmi wrote:Oh yeah, question: What if 2 players on a team select person A for a kill and the other two members select person B? Do they both die?
If the team still had all four members alive and they were somehow able to coordinate this action (or get quite lucky), yes, each of those players targeted would die.

Posted: Tue Mar 01, 2005 9:21 am
by Fuldu
Mgm wrote:So any choice of a specific team that isn't helping with the kill will either doc or investigate. How do you (as mod) decide who will protect and who will investigate?
Can someone for example protect an opposing team member?

And what happens if all team members choose a different target?

/confirm
Any non-killing night choices that target a player being killed by another team will function as a doc choice. All others will function as a cop choice. Basically, it's a doc if/only if being a doc would be useful.

Doc protection, when activated, will protect whoever, regardless of their team affiliation.

If the team is unable to achieve even a single 50% margin, then all living members of the team will take doc or cop actions.

Also, I've edited into the first post one rule that I forgot, but that is critically important, regarding unsubmitted choices.

Posted: Tue Mar 01, 2005 9:24 am
by Fuldu
vikingfan wrote:Oh, and also, what happens if 50% of one mafia choose to kill one of their own? DOes that still happen?
Yes, provided that player is not accorded doctor protection from some other source.

Posted: Tue Mar 01, 2005 9:39 am
by Narninian
/confirm

Posted: Tue Mar 01, 2005 10:13 am
by Save The Dragons
/confirm

Wait, is there lynching?

Posted: Tue Mar 01, 2005 10:17 am
by vikingfan
Daytime will work as normal, and all standard mafia rules apply. Deadlines will be supplied at the discretion of the mod and half-majority will be necessary to lynch at that time.
So yes, there is lynching.

Posted: Tue Mar 01, 2005 10:18 am
by StrykkerVerde
/confirm, this is one of the most confusing games i've ever heard of...so it should be interesting.

Posted: Tue Mar 01, 2005 11:05 am
by Coron
/confirm

Posted: Tue Mar 01, 2005 12:40 pm
by Save The Dragons
Ah, I see. My question goes more in depth, but I think it's more of an in-game discussion and not something the mod can answer.

Posted: Tue Mar 01, 2005 1:29 pm
by Mr. Flay
/confirm

So once a team is down to two players, they can no longer investigate, only kill or protect?
A1 and A2 target X. X dies.
A1 targets B1 and A2 targets B2. B1 and B2 die, right (assuming no protection)?
A1 targets Y and A2 targets Z, who is targeted for death by B1 & B2. Y is killed and Z is... double-killed, or protected?

Posted: Tue Mar 01, 2005 2:07 pm
by vikingfan
Not bad-all 12 players confirmed within 12 hours after the OP- a good sign for the health of the game. It's always cool when you have everybody active and participating in a game of this nature.

In your scenarios, I would assume it goes something like this:

In the first scenario, that is correct, I believe.

In the second, I would assume Z is protected. Now, if 2 different teams gang up on Z who is only single-protected, then I would assume Z dies, but I'll defer to Fuldu on that one.

I don't see where you're getting the assumption that once a team is only down to 2 players, it's investigating. Once you're down to 2, that means you're 50% of the team and as such, both you and your partner can make different selections because BOTH victims will die(pending doc protection of course). And as I read it, once you're the one and only member left of your mafia group, you HAVE to kill-cop or doc is not an option because you compose 100% of your team.

Posted: Tue Mar 01, 2005 2:07 pm
by Fuldu
Mr. Flay wrote:/confirm

So once a team is down to two players, they can no longer investigate, only kill or protect?
A1 and A2 target X. X dies.
A1 targets B1 and A2 targets B2. B1 and B2 die, right (assuming no protection)?
A1 targets Y and A2 targets Z, who is targeted for death by B1 & B2. Y is killed and Z is... double-killed, or protected?
Killing always takes precedence over protection, these are mafia members, after all. So, once a team is down to two players, killing is all they can do. I expect later nights to be, urm, busy. On which, I honestly don't know whether this format is going to work. I've been through a lot of scenarios and I think it will be okay, but if it turns out not to be any fun, I apologize in advance.

And, yes, players can potentially be killed by more than one team, even possibly all three teams.

Everyone has confirmed, so I'll give it a day to allow you to ask any additional questions you have and then we'll go to Night One.

Posted: Tue Mar 01, 2005 2:10 pm
by Fuldu
Save The Dragons wrote:Ah, I see. My question goes more in depth, but I think it's more of an in-game discussion and not something the mod can answer.
Yes, days will work, mechanically, exactly as in any other standard mafia game. As for questions of how you want to approach making lynch decisions, that is indeed an in-game discussion and should wait until Day One. I probably can answer it, I've given this a good amount of thought, but I won't.