Team Mafia Results!
Posted: Wed Jul 20, 2011 8:52 am
It is time to announce the awards for Team Mafia. It was a long, hard-fought battle, but the results are in. The following awards are given for fun (except the overall winner. That’s for serious.), so if you feel someone needs a scummy nomination, please don't hesitate to do so in the correct thread.
They will have an opportunity to defend their title in Team Mafia 2012 and will be the only team pre-inned* so long as at least three of their members stay the same. (Note: if the method of picking teams changes, this will have to be altered).
First, I want to think all of the players who participated. It was a lot of fun to watch you all play the game out.
Second, I want to thank all of the moderators: Fonz, TheButtonmen, and dramonic.
Third, I want to thank all of the people who helped design the concept: Vi, Faraday, and SpyreX particularly, but there are many others who helped by posting comments and suggestions.
Fourth, there are many small things I think need to change before running the next one, but most of the improvements I think should come from two overarching areas:
A.
B.
There are other complaints and comments I think are valid. But I think the above two points address the biggest things I’m likely to look into changing in the future.
Best town performance by an individual
XReckonerX
– an impressive performance, either directly or indirectly leading to the elimination of all scum in the minimum amount of time. Best mafia performance by an individual
mith
– Played several days worth of sudden death mafia and came out on top. Best in-game team performance
(i.e. scum team from WF, town from AMG)
Mafia of Pick Your Power
(Hoopla, Faraday, Papa Zito). – While the town of Psychic mafia was perhaps more dominant, the best that can be said for the team as a whole is that they were smart enough to get out of Reckoner’s way. It was an individual performance. The mafia of PYP displayed a unity of purpose that helped lead to a very convincing scum win.Overall Team Mafia Winner!
Screaming Death Clan (XReckonerX, Sociopath, Fate, SpyreX)
They will have an opportunity to defend their title in Team Mafia 2012 and will be the only team pre-inned* so long as at least three of their members stay the same. (Note: if the method of picking teams changes, this will have to be altered).
The method of doing sign-ups is not determined, but given the interest in the game, pre-ins do not seem necessary. In the interest of fairness, only the defending champs will get pre-inned.
Spoiler: How sausage was made
Moderator Comments
First, I want to think all of the players who participated. It was a lot of fun to watch you all play the game out.
Second, I want to thank all of the moderators: Fonz, TheButtonmen, and dramonic.
Third, I want to thank all of the people who helped design the concept: Vi, Faraday, and SpyreX particularly, but there are many others who helped by posting comments and suggestions.
Fourth, there are many small things I think need to change before running the next one, but most of the improvements I think should come from two overarching areas:
A.
Points and winners.
I tried to have it both ways, and it predictably failed. I wanted to have it so that there wasn’t a bunch of point strategizing by keeping it simple. And I wanted to have points so that there were people who ostensibly “won.” But as it turned out, and this was totally foreseeable, an eight way tie was kind of the worst of both worlds. There are a number of solutions I’m going to probably try next time (some suggested by player comments, some of my own design), but suffice it to say I think the correct way to go about this would be to sacrifice the simplicity of the points, sacrifice the balanced fairness of “you get this many if you win, this many if you lose” points, in order to institute more ways to differentiate players and thus teams.B.
Create a more cohesive team environment
. This really captures many suggestions and complaints. It captures those who wanted to talk more about other games in their game (totally valid, I think it was a mistake to do it the way I did it). It captures the people who wanted teams just to be announced (yeah, should have done it that way). It captures the people who wanted to communicate by IM (I doubt I’ll let this one happen though). But it also captures the need to make the games more intertwined. At the very least, the timing needs to be made more similar so we don’t have one game ending in 1 week and another lasting three months. Beyond that, it may be possible that the correct approach is to make each individual game more part of a whole rather than one-offs. I’m not sold on that yet, but it’s something I’m considering. Still, a radical change is probably not in the works on this, but I will consider them as they are suggested.There are other complaints and comments I think are valid. But I think the above two points address the biggest things I’m likely to look into changing in the future.