In post 1399, Tragedy wrote:Actually, to be honest, based on seeing that if implosion won, then it'd leave the point of Scum having more chances to win than Town would.
In all cases, it's more Scum sided, unless you get rid of implosion first.
Disagree completely.
Scum only started with 2 players and thus only could get the Nightkill N1 (before the Recruit happened) by absolute Townie play.
Scum effectively had one PR and could only acquire one additional Night-ability via recruit.
Scum had no direct way to confound the certified Sane Cop (only a VT would be Investigation Immune when recruited) before the Cop was outed.
If Town had actually stuck together Night 2 there was no way for scum to get the Nightkill without getting the Double-Voter lynched before Night 2 or again fooling Town with incredibly Town perceived play.
9-3-1 is considered a balanced set-up when scum have a reliable Nightkill. In this setup they did not.