Pre-game.
CoolBot - 3 cards
Object - To occupy every territory on the board.
Initial Territory Assignment and Placement of Armies - The territories will be evenly distributed at random. Each player will have a single army placed in their territories. Following the territory assignment, all players will simultaneously place 13 additional armies in their territories.
Turn order - The turn order is listed above. Each player will be responsible for all actions within their turn. Keep up with the thread regularly so that you know when it will be your turn soon. This game will move as quickly or as slowly as the players act.
On your turn - It is recommended that you get out a Risk board, or print out a copy of the map, to keep track of what you do. For each action, post in this thread, stating your action, and then rolling the dice as needed. Make it clear what dice are intended for what action. If you are going to repeat an attack multiple times (for example, if you wanted to attack a series of several territories, and are not going to stop until you have taken them all or run out of armies), feel free to make multiple rolls in a single post; the first X rolls will be used to complete the actions stated in that post, in the order they are stated, and any leftover rolls may not be used for anything.
New army placement - At the beginning of your turn, you may place armies for the number of territories you control, continents you control, and card sets you turn in. You receive 1 army for each 3 territories you control, rounded down (minimum of 3). If you control all of a continent, you receive the number of armies listed for that continent on the map.
Card sets are: 3 of the same design (horseman, cannon, soldier), One of each, or any 2 plus a wild card. The number of armies received for a set increases as the game goes. When you turn in a set, state which three cards you are turning in (and if you mistakenly claim a card you don't have, I will correct you).
First set - 4
Second set - 6
Third set - 8
Fourth set - 10
Fifth set - 12
Sixth set - 15
Seventh set and higher - 5 more than the previous set
(The count of sets traded in is for every player in the game, not just for the player trading in the set.)
If you control the territory corresponding with one of the cards you turn in, you receive two extra armies that must be placed on that territory. You may only receive these extra armies once per turn (so if you control two or three of the territories on your cards, you pick which one gets the extra armies).
Attacking - You may attack from any territory in which you have at least two armies, to any adjacent territory. Note that some territories are connected by lines on the map; these are adjacent, just like those that share a border.
Number of dice - The attacker may roll one less dice than the number of armies in the attacking territory, up to a maximum of 3. The defender may roll 2 dice if he has at least that many armies, and one otherwise.
Example:
Attacking dice:
Defending dice:
(to roll dice, put Xd6, where X is the number of dice, enclosed in tags)
Attack Result - To determine the result of the attack, the dice are compared in pairs. The highest dice from each player are compared, followed by the second highest from each player, if both roll at least two. For each pair, if the attacking dice is higher than the defending dice, the defending player loses an army. If the attacking dice is the same or lower, the attacking player loses an army.
In the above example, the highest pair is 6-5, and the next pair is 3-1, so the defender loses 2 armies.
Continuing your attack - You may continue an attack between the same two territories for as long as you wish until the defender is defeated, so long as you have at least 2 armies. Remember that if the attacker has less than 4 armies, he will not be able to attack with the maximum number of dice. You are not, however, required to complete an attack. You may stop at any time, or switch to attack from or to a different territory.
Capturing a territory - If the defender loses his last army, you have gained control of the territory. You may move as many of your remaining armies from the attacking territory as you like, with the following restrictions: you must move at least as many armies as dice you rolled in the last battle, and you must leave at least one army behind. No territory may ever be unoccupied.
Eliminating your opponent - If you defeat an opponent's last army on the board, you win any Risk cards they have. If this gives you six or more cards, you must immediately trade in sets until you have four or fewer. You may immediately place any armies received in this way, and continue attacking if you wish.
Ending your attack - You may stop attacking at any time. If you have captured at least one territory, you receive one Risk card (which I will PM to you).
Fortifying your position - At the end of your turn, you may move as many of your armies as you like from one (and only one) of your territories into one (and only one) of your adjacent territories. You must leave at least one army in both territories. You may fortify even if you have not attacked.