d_rouge:
d_rouge [89] wrote:I agree with Puzzle here that number 1 is probably the best option, since there's not much scum can do about that without casting suspicion upon themselves.
The only problem might be if two scum wind up in a row, so that one is supposed to check the other, but I guess that changing the order everyday is a good way to solve that. It may waste us a few investigations, however, because if A succed in investigating B and finds him innocent, of course tells nothing about that the day after, and whoever checks B the night after is wasting his investigation.
I don't see a solution to this...
Has any analysis been done about whether there’s any advantage to announcing innocent results? I’ve been assuming there isn’t based on conventional strategy, but with this setup that doesn't necessarily mean anything. I suppose it depends on what protective roles we might be having.
I’m not even sure about guilty results. They should definitely be announced immediately, not only to prevent accidental reinvestigation, but more importantly, it prevents valuable results being lost to a future nightkill. But I’m not certain what the optimal is for the town to do after a single guilty result, say, A announcing B is guilty. I’m not sure whether it is best to lynch or no-lynch; [at least] 1 of {A, B} is guilty, but I don’t see any advantage in guessing. If a third party has an innocent results on either A or B (or a corroborating guilty result) then a mislynch would trade 1 innocent for 2 guilty, so it might be worth it then. Alternatively, having B claim their civilization to see if there’s a counterclaim from a third party might achieve the scenario (and if not, perhaps having A likewise claim). On the other hand, no-lynching with the results announced guarantees that the townsperson gets another nightaction, maintaining our numerical advantage while leaving all options for a future day.
armlx:
armlx [92] wrote:The only problem I see is after a few nights the scum get a bunch of RB's and block our units. Still, they will randomly miss with the RB and we will hit them.
This isn’t a problem, because the town outnumbers the antitown. So even if scum get a bunch of troops at night, the town will get more. This is another reason why it is better to no-lynch to ensure that our numerical advantage is preserved.
I’m still not completely convinced about option 1, but it seems that its potential for antitown interference is more than outweighed by its advantages.