Goats Mafia - Game Over!


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Goats Mafia - Game Over!

Post Post #0 (ISO) » Wed May 17, 2006 10:49 am

Post by Cogito Ergo Sum »

Town wins Day 5!


Goats is one of the oldest webcomics, at over 9 years old. Goats started out as a pseudo-autobiographical strip and mutated into a sci-fi monstrosity. There's no good way to summarize it but basically it centers around the adventures of two bar patrons, their pets and the increasingly strange people that they meet.

Knowledge of the theme is not required. I will answer any theme-related questions you may have and the website has many helpful features, such as a short summary of the story so far, short bios of the important characters and a fully integrated search function. Basically, your enjoyment of this game does not in any way rely on you knowing anything about the theme.

Alive(6):

8. Ibaesha
(replacing milkshake)

9. Coron
(replacing Zindaras)

10. The Goat
15. Sarcastro
(replacing Lostprophet)

19. twito
22. mikeburnfire

Dead(16):
5. BrianMcQueso, Space Hitler, Delayed SK, beaten up Night 1.
18. Yosarian2, Tommy, townie, strangled Night 1.
20. BabyJesus, Mutant Pea Plant, Scientist Henchman, head blown off Night 1.
14. three word name, Over-clocked Lemon, Decultifier, head blown off Night 2.
16. Glork, Carl, Biker Goon, strangled Night 2.
17. bluesoul, Steve, Role Name Investigator, beaten up Night 2.
3. Nemesis, Toothgnip, Role Gender Investigator, lynched day 2.
11. the silent speaker, Fish/Fineas, Townie/Overeager Vigilante, strangled Night 3.
12. Rosso Carne, Lori, Townie, burned to a crisp Night 3.
21. chamber, Mutant Pea Plant, Scientist Henchman, shot Night 3.
13. PookyTheMagicalBear, Roger, Biker Goon, KOed Night 4.
6. Mariyta
(replacing armlx)
, Neil or Bob, Mason, burned to a crisp Night 4.
1. Romanus
(replacing Aelyn)
, Oliver, Unnightkillable Biker, lynched day 4.
2. Fritzler, Gus, Role Name Investigator, head blown off Night 5.
7. Machiavellian-Mafia, Diablo, Unshazammable Townie, KOed Night 5.
4. Mastermind of Sin, Gregor Mendel, Mad Scientist, lynched Day 5.
Last edited by Cogito Ergo Sum on Tue Sep 26, 2006 9:58 am, edited 26 times in total.
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Post Post #1 (ISO) » Wed May 17, 2006 10:52 am

Post by Cogito Ergo Sum »

Rules:
[1]Votes must be in bold.
[2]A lynch requires a simple majority of votes.
[3]No quoting mod PMs, no invisitext, no color=black, no editing or deleting posts.
[4]Nights will last 72 hours. If you haven't sent in a choice by then, I will make one for you.
[5]No communication outside the thread, unless your role specifically allows it.
[6]It is a lynch only when I say so. Feel free to continue discussion during "twilight".
[7]If you're dead, you may post a single "bah" post in thread. Nothing more.
[8]If I feel the day is stalling, I may choose to put up a deadline. At the deadline it takes majority of placed votes to lynch. (if 12 players are alive and 5 people have voted, 3 is enough for a lynch).
[9]If you expect to be absent for a longer period of time, please post this in the thread.
[10]I am the Mod. If you think I've made a mistake, pm me, so I won't have to humiliate you in public.
[11]Dark red text belongs to me. Players are not allowed to post in dark red.

Note: Safe claims have been provided for. Mass claims are bad for town, okay?

Note: If I feel like it, I will edit your posts. To fix mistakes, make crappy puns, whatever.

Note: I will put a vote count on top of every page, even edit them in if necessary.

Note: If you have any questions about the theme, feel free to ask them either in the thread or in a pm. I will respond in kind.

Note: Role PMs reflect solely the reality as the character sees it. I reserve the right to lie or mislead you in any way I want in the role PM.
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Post Post #2 (ISO) » Thu May 18, 2006 9:35 am

Post by Cogito Ergo Sum »

Roles out! Get your choices in before 1900 GMT Monday.
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Post Post #3 (ISO) » Tue May 23, 2006 6:03 am

Post by Cogito Ergo Sum »

I'll add some flavour later.

BrianMcQueso, Space Hitler, Delayed SK, has been beaten to death.
Yosarian2, Tommy, townie, has been strangled.
BabyJesus, Mutant Pea Plant, Scientist Henchman, has had his head blown off.

It's now Day 1. 19 alive, 10 to lynch.
Last edited by Cogito Ergo Sum on Tue May 23, 2006 6:03 am, edited 1 time in total.
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Post Post #4 (ISO) » Tue May 23, 2006 6:03 am

Post by The Goat »

Hi.
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Post Post #5 (ISO) » Tue May 23, 2006 6:26 am

Post by Twito »

... your dice are
Roll 1: 1.
Random
Vote: Aelyn
Show
[color=blue]We are all innocent townies and the mod is an evil bastard laughing at us lynching eachother![/color]
I'm at M├â┬®xico as an exhange student and abit inactive.

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Uber Timmy: CAN YOU PLAY ONE HANDED
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Post Post #6 (ISO) » Tue May 23, 2006 6:27 am

Post by Rosso Carne »

obvious
vote:The Goat
here

=P
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Post Post #7 (ISO) » Tue May 23, 2006 6:30 am

Post by bluesoul »

Vote Milkshake
for bringing all the boys to the yard.
Show
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Post Post #8 (ISO) » Tue May 23, 2006 6:50 am

Post by milkshake »

For the record, I was around long, long, and long before that song was!

Major
Vote: Fiasco
for mentioning Chekov on the same night I had to read a Chekov play. >>

Fiasco is not playing in this game...
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Post Post #9 (ISO) » Tue May 23, 2006 8:05 am

Post by Machiavellian-Mafia »

3 experienced players were killed night 1, so the scum are pretty selective and not random in who they kill. Also if a delayed SK is someone who becomes SK after the real SK dies, that means we have one SK in this game in addition to probably 2 scum groups. I'll
random vote: mikeburnfire
for being last person on the player list
The end justifies the means.
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Post Post #10 (ISO) » Tue May 23, 2006 8:11 am

Post by Zindaras »

I'll start off with
Random Vote: Glork
.

It seems we got off extremely well that night: one dead SK, one dead Mafiate, and only one dead Townie.
Show
Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #11 (ISO) » Tue May 23, 2006 8:26 am

Post by Aelyn »

Vote: Nemesis
because you remind me of Alton Towers, and I haven't been in years.
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Post Post #12 (ISO) » Tue May 23, 2006 8:30 am

Post by Mastermind of Sin »

Original Roll String: 1d22
1 22-Sided Dice: (15) = 15
Permanent V/LA.
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Post Post #13 (ISO) » Tue May 23, 2006 8:31 am

Post by Mastermind of Sin »

MBFWAGON!!!!!!!!!!!!

VOTE: MBF
Permanent V/LA.
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Post Post #14 (ISO) » Tue May 23, 2006 9:01 am

Post by Glork »

Vote: MikeBurnFire
.


Any MBF-wagon is a wagon I can agree with. ;)
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Post Post #15 (ISO) » Tue May 23, 2006 9:23 am

Post by BrianMcQueso »

Thanks guys, I see that all the research I did and elaborate claims I had thought up didn't go to waste. :P
"Only a fool quotes himself." -BrianMcQueso
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Post Post #16 (ISO) » Tue May 23, 2006 10:30 am

Post by mikeburnfire »

vote: Mach-Maf
for not knowing what a 'random vote' is.
"It is forbidden to kill; therefore all murderers are punished unless they kill with rope and a slim majority."

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Post Post #17 (ISO) » Tue May 23, 2006 10:32 am

Post by Aelyn »

mikeburnfire wrote:
vote: Mach-Maf
for not knowing what a 'random vote' is.
Unlike normal games, the list in this game is done by signup, not by alphabetical order. Therefore his choice of victim is acceptable, since the person in last is essentially random.

Or perhaps he rolled a 22-sided dice, got you, and then made up the reason.

Meh.
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Post Post #18 (ISO) » Tue May 23, 2006 10:34 am

Post by mikeburnfire »

I think I found his scumbuddy already.

:o
"It is forbidden to kill; therefore all murderers are punished unless they kill with rope and a slim majority."

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Post Post #19 (ISO) » Tue May 23, 2006 10:58 am

Post by Glork »

Machiavellian-Mafia wrote:Also if a delayed SK is someone who becomes SK after the real SK dies, that means we have one SK in this game in addition to probably 2 scum groups.
In my experience, a delayed SK is one who submits a kill one night, and has the kill go through the next night.
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Post Post #20 (ISO) » Tue May 23, 2006 11:53 am

Post by bluesoul »

Glork wrote:
Machiavellian-Mafia wrote:Also if a delayed SK is someone who becomes SK after the real SK dies, that means we have one SK in this game in addition to probably 2 scum groups.
In my experience, a delayed SK is one who submits a kill one night, and has the kill go through the next night.
Indeed. I always knew them as poisoners but it's all the same. I don't know whether or not that lowers the chances of having a regular SK too, though.
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Post Post #21 (ISO) » Tue May 23, 2006 12:17 pm

Post by chamber »

bluesoul wrote:
Glork wrote:
Machiavellian-Mafia wrote:Also if a delayed SK is someone who becomes SK after the real SK dies, that means we have one SK in this game in addition to probably 2 scum groups.
In my experience, a delayed SK is one who submits a kill one night, and has the kill go through the next night.
Indeed. I always knew them as poisoners but it's all the same. I don't know whether or not that lowers the chances of having a regular SK too, though.
With 3 kills Id say the chance of there still being a regular sk is fairly high.
Taking a break from the site.
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Post Post #22 (ISO) » Tue May 23, 2006 12:21 pm

Post by The Goat »

Rosso Carne wrote:obvious
vote:The Goat
here

=P
What the heck did *I* do?
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Post Post #23 (ISO) » Tue May 23, 2006 12:23 pm

Post by bluesoul »

chamber wrote:With 3 kills Id say the chance of there still being a regular sk is fairly high.
Well, yeah. There might be an extra kill tomorrow from the delayed SK, would you think?
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Post Post #24 (ISO) » Tue May 23, 2006 2:00 pm

Post by The Goat »

vote Fritzler


heya!
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