Bastard Mod mafia - GAME OVER!
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Der Hammer Goon
- Goon
- Goon
- Posts: 558
- Joined: March 3, 2006
- Location: England
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Mr. Flay Metatron
- Metatron
- Metatron
- Posts: 24969
- Joined: March 12, 2004
- Location: Gormenghast
The nightscene writer was definitely one of the cooler roles to come out of this. Some were just sheer bastardy, like the Reverse Hider and the Nightwatchman (although even that was kind of cool), but I think we screwed up the balance overall, especially when it came to the scum.
There were five of them, but one was a traitor. This was supposed to provide a "game within a game" where the mafia voted out their own, but the SK took out the Traitor almost immediately. And all of the "bastardy" in the mafia's roles was bastardy against the town, not the mafia themselves; CES's role made him nearly confirmed, the Nightscene writer made for some confusion, and Thok's ability to throw the Scum account in there added more fog to the war. In retrospect, there probably should have been more hindrances to them, especially with two "town" roles that could help them win (Split Personality and Innocent Child). On the other hand, I thought having a Mafioso and a Werewolf be masons together was inspired.
The cops and Commissioner died way too fast, and were useless to boot. You guys went WAY too easy on the grudgeholder who changed his story to get his target lynched (I loved when he said "hell, even I'd vote for me at this point!"). A few more townie roles to help you guys have more time to sort things out wouldn't have been a bad idea either..hope you enjoyed at least some of it! Sorry it took so long to finish....Retired as of October 2014.-
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Glork Burdened by Proficiency
- Burdened by Proficiency
- Burdened by Proficiency
- Posts: 14106
- Joined: July 13, 2005
- Location: Dance into the fire
Five Mafia, and only three of us Werewolves?
That's very, very sad.-
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Cogito Ergo Sum YARR!
- YARR!
- YARR!
- Posts: 11085
- Joined: October 29, 2005
- Location: Nottingham
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al_kohaulec Tricksy
- Tricksy
- Tricksy
- Posts: 2235
- Joined: July 15, 2005
- Location: Lost
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draygn_mage Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 1120
- Joined: May 3, 2005
- Location: In the dark, hiding from scum.
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Mr. Flay Metatron
- Metatron
- Metatron
- Posts: 24969
- Joined: March 12, 2004
- Location: Gormenghast
Oh, I forgot to link to my post count for this game; you all started off strong, but died off with a vengeance in late 2006, which probably led to some of the late-game problems.
See http://pics.livejournal.com/triadruid/pic/00067690/ for more information... I try to expect one post per living player per game day (yellow line) as "normal" activity, which wasn't often met.Retired as of October 2014.-
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dahen Goon
- Goon
- Goon
- Posts: 646
- Joined: June 13, 2006
- Location: Linkoping, Sweden
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M4yhem Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 1833
- Joined: August 3, 2006
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VisMaior Flip Out!
- Flip Out!
- Flip Out!
- Posts: 3776
- Joined: June 22, 2005
- Location: Budapest
Yeah... this didnt turned out like planned. Shoulda made Fritzler unNKable. Well, maybe in bastard mod 2. I hope at least some of you had fun."logic is in the eye of the beholder" -LyingBrian in Eyewitness 1
"correct me if i'm wrong, but isn't the CHANCE of something happening always 50% (either it will or it won't)?" -LyingBrian in BJs Wild West mafia-
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Mastermind of Sin Cassandra Complex
- Cassandra Complex
- Cassandra Complex
- Posts: 15163
- Joined: October 30, 2004
- Location: Sleeping with the Godfather's Daughter
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