Bastard Mod mafia - GAME OVER!


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Der Hammer
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Post Post #1200 (ISO) » Mon Feb 12, 2007 12:24 am

Post by Der Hammer »

more points because you have Mark Heap in your avatar.

I lost focus in this game but enjoyed my earlier scene writing.
That wacky lying.
You used to be alright
What happened?
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Mr. Flay
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Post Post #1201 (ISO) » Mon Feb 12, 2007 8:30 am

Post by Mr. Flay »

The nightscene writer was definitely one of the cooler roles to come out of this. Some were just sheer bastardy, like the Reverse Hider and the Nightwatchman (although even that was kind of cool), but I think we screwed up the balance overall, especially when it came to the scum. :?

There were five of them, but one was a traitor. This was supposed to provide a "game within a game" where the mafia voted out their own, but the SK took out the Traitor almost immediately. And all of the "bastardy" in the mafia's roles was bastardy against the town, not the mafia themselves; CES's role made him nearly confirmed, the Nightscene writer made for some confusion, and Thok's ability to throw the Scum account in there added more fog to the war. In retrospect, there probably should have been more hindrances to them, especially with two "town" roles that could help them win (Split Personality and Innocent Child). On the other hand, I thought having a Mafioso and a Werewolf be masons together was inspired. ;)

The cops and Commissioner died way too fast, and were useless to boot. You guys went WAY too easy on the grudgeholder who changed his story to get his target lynched (I loved when he said "hell, even I'd vote for me at this point!"). A few more townie roles to help you guys have more time to sort things out wouldn't have been a bad idea either..hope you enjoyed at least some of it! Sorry it took so long to finish....
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Post Post #1202 (ISO) » Mon Feb 12, 2007 11:00 am

Post by Glork »

Five Mafia, and only three of us Werewolves?


That's very, very sad. :(
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Post Post #1203 (ISO) » Mon Feb 12, 2007 11:03 am

Post by Cogito Ergo Sum »

It was 4 vs 3, really. Fritz wasn't on our side.

And it's not sad, it's bastardly.
Scumchat is awesome. Yarr!

~"Multiple exclamation marks are a sure sign of a diseased mind."~
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Post Post #1204 (ISO) » Mon Feb 12, 2007 3:46 pm

Post by al_kohaulec »

Dang, we losted. :(
AIM account: DolusDeceit [s]not al_kohaulec[/s]
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Post Post #1205 (ISO) » Mon Feb 12, 2007 5:56 pm

Post by draygn_mage »

I was just happy to sub in and catch a werewolf on the first try.
Disciple of AniX- Who needs scumdar when you play by smell?

GreenLiquid: I am proud to crown draygn_mage (Tuff/Serial Killer) the sole winner of Kirby Mafia!
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Post Post #1206 (ISO) » Wed Feb 14, 2007 12:13 pm

Post by Mr. Flay »

Oh, I forgot to link to my post count for this game; you all started off strong, but died off with a vengeance in late 2006, which probably led to some of the late-game problems.

See http://pics.livejournal.com/triadruid/pic/00067690/ for more information... I try to expect one post per living player per game day (yellow line) as "normal" activity, which wasn't often met.
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Post Post #1207 (ISO) » Wed Feb 14, 2007 8:17 pm

Post by dahen »

Oh, this means I won! Yay!
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Post Post #1208 (ISO) » Wed Feb 21, 2007 11:34 pm

Post by M4yhem »

Bah.
I'm sorry, other werewolves. I lost intrest in the game after Glork died and posting levels dropped. I should have tried harder really.

Still, the town is dead, so we kind of won a little, right? :(
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Post Post #1209 (ISO) » Mon Feb 26, 2007 11:47 am

Post by VisMaior »

Yeah... this didnt turned out like planned. Shoulda made Fritzler unNKable. Well, maybe in bastard mod 2. I hope at least some of you had fun.
"logic is in the eye of the beholder" -LyingBrian in Eyewitness 1
"correct me if i'm wrong, but isn't the CHANCE of something happening always 50% (either it will or it won't)?" -LyingBrian in BJs Wild West mafia
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Post Post #1210 (ISO) » Sun Mar 04, 2007 1:27 pm

Post by Mastermind of Sin »

I win.
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