Mercatores - week 8
Posted: Mon Feb 26, 2007 9:37 am
Mercatores
Week 8 started
People can still join this game, either by replacing someone or starting as a new player. Post in this topic if you want to join, but read the rules first.
Data
Resource values
Costs of offices
Player's resources at the beginning of the week:
-
Logicticus
: 19930 coins, -10 grain
-
Cogito Ergo Sum
: 28040 coins, -2 grain
-
bird1111
: 12191 coins, 4 grain-
Mad Jackal
: 23260 coins-
sprontalic
: 1070 coins, 2 grain, 6 marble, 1 olive oil, 1 slave-
HackerHuck
: 15684 coins, -8 grain
-
Sailor Jerry
: 12749 coins, -1 grain
-
geraintm
: 9960 coins, -2 grain
-
Leptopus
: 9214 coins, 6 grain-
Raffles
: -
Shanba
: 2940 coins, 2 grain, 5 iron,Offices
-Logicticus: Roma lvl1, Gallia lvl1, 20 capacity
-Cogito Ergo Sum: Roma lvl2, Alpes lvl2, 24 capacity
-bird1111: Roma lvl3, Germania lvl3, 28 capacity
-Mad Jackal: Roma lvl2, Hispania lvl3, Asia lvl2, Dalmatia lvl2 50 capacity
-sprontalic: Roma lvl4, Graeca lvl4, 32 capacity
-HackerHuck: Roma lvl1, Africa lvl1, 20 capacity
-Sailor Jerry: Roma lvl1, Britannia lvl2, 22 capacity
-geraintm: Roma lvl1, Arabia lvl1, 20 capacity
-Leptopus: Roma lvl2, Dalmatia lvl2, 24 capacity
-Raffles: Roma lvl3, 14 capacity
-Shanba: Roma lvl1, Aegyptus lvl2, 22 capacity
Myth Power's this week
Myth powers currently in effect: none
-Jupiter --> Might, 1000 coins: other players can only trade with you, not with each other.
-Juno --> Rage, 1000 coins, 10 iron: Every office in Roma will drop one level, except: your office, any office that is level 1, and any office that is higher than level 5.
-Mars --> Riot, 1000 coins, 1 timber, 3 grain, 2 iron: choose one province, all trading offices drop one level unless they are the highest or lowest level.
-Apollo --> Speed, 2 olive oil: After your selling phase you can start at your buying phase once again.
-Minerva --> Summon Sphinx, 100 coins, 10 bricks: All offices in Aegyptus drop one level, unless they are level 1 or higher than level 8. All values in Aegyptus are decreased by 10%.
-Venus --> Luxury, 5000 coins, 1 olive oil: Wine and more expensive goods (table 2) are increased in value by 10% in Roma.
-Neptunus --> Rough Sea, 4 iron: Players can only trade with you, not with each other. (lasts 2 weeks)
-Pluto --> Plague, 10000 coins: Choose one province. This province will not buy or sell. (lasts 2 weeks)
-Ceres --> Famine, 2 slaves: Everybody except you needs three times as much grain for maintenance as normal.
-Dionysus --> Good wine year, 1 spices: All values of wine will be increased by 50%.
-Mercurius --> Blackmail, 20000 coins, 5 slaves: choose one player, you get 1 of his most valuable merchandise.
Rules
In this game you play the role of a Roman mercenary. It is set in the ancient Roman Empire, which stretched from Britain to Persia. Trading is the most important aspect of this game. You start with an office in Rome, and enough materials to build one in any of the Roman provinces. The goal of the game is to become as rich as possible. You do so by trading merchandise to the citizens in the provinces, the citizens in rome, and the other players. In the tables in this post you can see the values of each merchandise in each province. You can perform different actions of trade. You have to bold them, or I won't count them.
-
Buy <number> <name of merchandise> from <province>
: post this to buy from a province in which you have an office. Example: Buy 2 grain from Aegyptus
-
Trade <number> <merchandise> for <number> <merchandise> with <player>
: post this to trade with other players. For example, if you want to give timber to me and recieve money from me: Trade 1 timber for 85 coins with Lawrencelot
-
Accept trade <trade number>
: you have to post this when someone wants to trade with you and you accept the trade. This is to prevent someone from trading with you while you don't want it. The trade number is the post number in which the other player wanted to trade. Each post has a post number.-
Refuse trade <trade number>
: if someone performs the trade action with you while you didn't agree to the trade, you can post this. You don't need to, however, because I only count the trades that are accepted.-
Cancel trade <trade number>
: this is the same as the refuse trade action, but you refuse a trade you suggested yourself. If you change your mind and don't want to trade anymore use this action.-
Sell <number> <name of merchandise> to <province>
: post this to sell to a province in which you have an office. Example: Sell 2 grain to Roma
-
Lend <amount of coins> to <player> for <interest + time period>
: you can lend money to a player if they are low on cash. You can choose the interest yourself for example 10% or 100 coins, but be sure to set the amount of time the player has to return the loan. Example: Lend 10000 coins to Lawrencelot for 5% interest over 4 weeks.
-
Accept loan <loan number>
: if you agree to the loan a player offers you, you accept with this action. During this action the other player transfers his money to you. If you don't return the interest things could go really wrong with your business. The loan number is the post number of the post in which the player offers a loan.-
Build office in <province>
: post this to build an office in a province in which you didn't have an office yet. You can only build an office in a province that doesn't have more offices than an other province. The current cost to build a new office is 15000 coins.-
Upgrade office in <province>
: your offices have a level, you start with lvl1. When you improve your office, they will be better protected and have a higher capacity. You can see the costs and benefits in the tables.-
Offer to <roman god>
: sometimes the roman gods can help you in various ways, also known as myth power. You need to offer goods to their temples, however. Their temples might ask for any kind of merchandise. When you offer to a roman god they will immediately perform a myth power, which will last untill the week has ended (unless stated otherwise), so you can't 'save' myth powers for later. What kind of myth power they will perform you can see above. The myth powers change every week.For the names of provinces you can use the english names too, or you may use abbreviations or whatever, as long as I understand it. But be sure to bold every action.
The game is based on realtime weeks. Every week I will update, so that you know how many resources you have (keep track on them yourself too). The actions you perform each week need to be performed at a certain order. At the beginning of the week you can buy from provinces in which you have an office. After you bought, you can trade with people who are also done with the buying part, but you can talk about trading during the whole week. Remember that the other player has to accept the trade. After trading you can sell to provinces in which you have an office. I will end the week every weekend (between friday and sunday, which may vary).
Building and upgrading offices can be done during the whole week. The offices (actually the employees) need grain every week, so be sure to keep buying grain. When I end the week I will check if you have enough grain, or else your offices will go down levels or can't operate.
The capacity of your offices counts for all your goods, and in every province. If you buy something, it does not matter if you buy it in a province with a low-level trade office, if you have a high-level trade office somewhere else your capacity counts for the other provinces too.
Editing your posts is not allowed.
I hope I made the rules clear. Feel free to ask questions or give suggestions.
I hope you will have fun playing this game. I might change some aspects during the game, but you can just play. I have made some research to see which province traded which goods with the romans, and thinking of the right values was hard without being able to test the game, so I hope they will be fair enough. Suggestions are always welcome, and questions too.