Note that Secret Societies are almost entirely unnecessary (except for the Communist tie). Here are the role PMs.
Player 1 Role PM – M4yhem
Mod Notes: SK with weak abilities (only one nightkill?), but powerful endgame, needing only to survive until there, where he essentially auto-wins.
Greetings, Troubleshooter! You are M4-U-HEM-1, and your friend The Computer has chosen you for a very important mission! You were carefully selected for this mission based on your record, experience, overall flammability, and the rhyming potential of your name. Internal Security has detected the presence of Traitors who seek the downfall of Alpha Complex and Friend Computer. They are clearly identified by ***CARRIER INTERRUPT PLEASE WAIT** and terminate them upon discovery. Proceed to transtube <insert link to game thread here>, confirm receipt of this message in thread and read the mission briefing. Failure to read the briefing carries a minimum penalty of a single demerit, to a maximum penalty of summary execution.
Please remember that your clearance level is Ultraviolet, which carries all the rights and restrictions appertaining thereunto.
Little does The Computer know that you are actually a mutant! Your mutation is
Machine Empathy
.
Warning! Warning! This mutant power is REALLY treasonous!
There is no chance you'd
ever
be allowed to survive if ever it was known you had this power! That's why...The Computer must die. Unfortunately, all those nitwits are trying to get in good with The Computer will get in your way, so they have to die, too. Once in the game, during a Nightcycle, you may select a player to eliminate. You will attempt to vaporize that player during that Nightcycle.
You can also use your mutant power to manipulate your limitations on votes on any day. You may vote as often as you like. Be careful, though, as The Computer is ever watchful for your power, and it may alert others to its use.
You win if and only if you are the last player alive, or nothing can prevent the same.
Stay alert! Keep your laser handy! Trust no one!
Player 2 Role PM - Coron
Mod Notes: Ability would discover "happy" if used on a living player, and "unhappy" if used on a dead player. I included some useless roles like this to hint at the flavor of townie roles to the scum, and so claiming a worthless role doesn't make them auto-town.
Greetings, Troubleshooter! You are COR-I-N-1, and your friend The Computer has chosen you for a very important mission! You were carefully selected for this mission based on your record, experience, overall flammability, and the rhyming potential of your name. Internal Security has detected the presence of Traitors who seek the downfall of Alpha Complex and Friend Computer. They are clearly identified by ***CARRIER INTERRUPT PLEASE WAIT** and terminate them upon discovery. Proceed to transtube <insert link to game thread here>, confirm receipt of this message in thread and read the mission briefing. Failure to read the briefing carries a minimum penalty of a single demerit, to a maximum penalty of summary execution.
Please remember that your clearance level is
Indigo
, which carries all the rights and restrictions appertaining thereunto.
Little does The Computer know that you are one of the members of the
Communist
sercet society trying to bring down The Computer! You and your fellow members
StevieT92
and
DiamondHawk
seek the downfall of The Computer, and to do so, must eliminate the other namby-pamby suck-up Troubleshooters who would defend The Computer for their own personal gain. Each Nightcycle, you and your fellow Communist members may comunicate with each other via PM, and collectively select one of your members to vaporize another Troubleshooter in the game, eliminating them.
You may also communicate via PM for the entirety of Daycycle 1. No PM comunication is allowed on later Daycycles.
Fortunately for you, you are also a
mutant
, with the power of
Empathy
. Each Nightcycle, you may select another Troubleshooter in the game, living or dead. You will discover if that player is Happy or Unhappy.
You win if and only if there are more Communists in the game than non-Communists, or nothing can prevent the same.
Stay alert! Keep your laser handy! Trust no one!
Player 3 Role PM – StevieT92
Mod Notes: Potentially useful in an endgame situation, and timed well, though it's difficult to predict it.
Greetings, Troubleshooter! You are STEV-O-T9-2, and your friend The Computer has chosen you for a very important mission! You were carefully selected for this mission based on your record, experience, overall flammability, and the rhyming potential of your name. Internal Security has detected the presence of Traitors who seek the downfall of Alpha Complex and Friend Computer. They are clearly identified by ***CARRIER INTERRUPT PLEASE WAIT** and terminate them upon discovery. Proceed to transtube <insert link to game thread here>, confirm receipt of this message in thread and read the mission briefing. Failure to read the briefing carries a minimum penalty of a single demerit, to a maximum penalty of summary execution.
Please remember that your clearance level is
Orange
, which carries all the rights and restrictions appertaining thereunto.
Little does The Computer know that you are one of the members of the
Communist
sercet society trying to bring down The Computer! You and your fellow members
Coron
and
DiamondHawk
seek the downfall of The Computer, and to do so, must eliminate the other namby-pamby suck-up Troubleshooters who would defend The Computer for their own personal gain. Each Nightcycle, you and your fellow Communist members may comunicate with each other via PM, and collectively select one of your members to vaporize another Troubleshooter in the game, eliminating them.
You may also communicate via PM for the entirety of Daycycle 1. No PM comunication is allowed on later Daycycles.
Fortunately for you, you are also a
mutant
, with the power of
Death Simulation
. At night, you may elect to simulate death for a finite length of time. Select the day on which you would like to revive. You will appear as dead until that time. If you are killed on the same night you elect to use this ability, you will feign death instead.
You win if and only if there are more Communists in the game than non-Communists, or nothing can prevent the same.
Stay alert! Keep your laser handy! Trust no one!
Player 4 Role PM - DiamondHawk
Mod Notes: Ability does nothing functionally.
Greetings, Troubleshooter! You are DIAMOND-R-AWK-1, and your friend The Computer has chosen you for a very important mission! You were carefully selected for this mission based on your record, experience, overall flammability, and the rhyming potential of your name. Internal Security has detected the presence of Traitors who seek the downfall of Alpha Complex and Friend Computer. They are clearly identified by ***CARRIER INTERRUPT PLEASE WAIT** and terminate them upon discovery. Proceed to transtube <insert link to game thread here>, confirm receipt of this message in thread and read the mission briefing. Failure to read the briefing carries a minimum penalty of a single demerit, to a maximum penalty of summary execution.
Please remember that your clearance level is
Red
, which carries all the rights and restrictions appertaining thereunto.
Little does The Computer know that you are one of the members of the
Communist
sercet society trying to bring down The Computer! You and your fellow members
Coron
and
StevieT92
seek the downfall of The Computer, and to do so, must eliminate the other namby-pamby suck-up Troubleshooters who would defend The Computer for their own personal gain. Each Nightcycle, you and your fellow Communist members may comunicate with each other via PM, and collectively select one of your members to vaporize another Troubleshooter in the game, eliminating them.
You may also communicate via PM for the entirety of Daycycle 1. No PM comunication is allowed on later Daycycles.
Fortunately for you, you are also a
mutant
, with the power of
Polymorphism
. Each night, you will polymorph into a bunny.
You win if and only if there are more Communists in the game than non-Communists, or nothing can prevent the same.
Stay alert! Keep your laser handy! Trust no one!
Player 5 Role PM - Sarcastro
Mod Notes: Ignores first kill (lynch or nightkill).
Greetings, Troubleshooter! You are SA-R-CASTRO-1, and your friend The Computer has chosen you for a very important mission! You were carefully selected for this mission based on your record, experience, overall flammability, and the rhyming potential of your name. Internal Security has detected the presence of Traitors who seek the downfall of Alpha Complex and Friend Computer. They are clearly identified by ***CARRIER INTERRUPT PLEASE WAIT** and terminate them upon discovery. Proceed to transtube <insert link to game thread here>, confirm receipt of this message in thread and read the mission briefing. Failure to read the briefing carries a minimum penalty of a single demerit, to a maximum penalty of summary execution.
Please remember that your clearance level is
Red
, which carries all the rights and restrictions appertaining thereunto.
Little does The Computer know that you are one of the members of the
Illuminati
secret society, with a
mutant
power of
Absorption
. You will ignore the first kill attempt against you.
You win if and only if all immediate threats to the Computer have been eliminated.
Stay alert! Keep your laser handy! Trust no one!
Player 6 Role PM – Cogito Ergo Sum
Mod Notes: Always gets "not a mutant" for result. (naive)
Greetings, Troubleshooter! You are COGITO-V-SUM-1, and your friend The Computer has chosen you for a very important mission! You were carefully selected for this mission based on your record, experience, overall flammability, and the rhyming potential of your name. Internal Security has detected the presence of Traitors who seek the downfall of Alpha Complex and Friend Computer. They are clearly identified by ***CARRIER INTERRUPT PLEASE WAIT** and terminate them upon discovery. Proceed to transtube <insert link to game thread here>, confirm receipt of this message in thread and read the mission briefing. Failure to read the briefing carries a minimum penalty of a single demerit, to a maximum penalty of summary execution.
Please remember that your clearance level is
Violet
, which carries all the rights and restrictions appertaining thereunto.
Little does The Computer know that you are one of the members of the
Anti-Mutants
secret society, with a
mutant
power of
Detect Mutant Power
. Each Nightcycle, you may select another Troubleshooter, and I will tell you if that Troubleshooter has a mutant power.
You win if and only if all immediate threats to the Computer have been eliminated.
Stay alert! Keep your laser handy! Trust no one!
Player 7 Role PM - Mojo
Mod Notes: Must get targetter and targettee right to redirect - unlikely to affect outcome, but potentially very useful.
Greetings, Troubleshooter! You are MO-B-O-1, and your friend The Computer has chosen you for a very important mission! You were carefully selected for this mission based on your record, experience, overall flammability, and the rhyming potential of your name. Internal Security has detected the presence of Traitors who seek the downfall of Alpha Complex and Friend Computer. They are clearly identified by ***CARRIER INTERRUPT PLEASE WAIT** and terminate them upon discovery. Proceed to transtube <insert link to game thread here>, confirm receipt of this message in thread and read the mission briefing. Failure to read the briefing carries a minimum penalty of a single demerit, to a maximum penalty of summary execution.
Please remember that your clearance level is
Blue
, which carries all the rights and restrictions appertaining thereunto.
Little does The Computer know that you are one of the members of the
Illuminati
secret society, with a
mutant
power of
Puppeteer
. Each Nightcycle, you may select another Troubleshooter. If you can predict whom that Troubleshooter targets, you may change that Troubleshooter's target. Please submit nightcyclechoices with the following format:
<Troubleshooter A> - <Troubleshooter B (Whom you think Troubleshooter A will target)> - <Troubleshooter C (Whom Troubleshooter A will actually target instead of Troubleshooter B, if indeed Troubleshooter A is targetting Troubleshooter B)>
You win if and only if all immediate threats to the Computer have been eliminated.
Stay alert! Keep your laser handy! Trust no one!
Player 8 Role PM - dahen
Mod Notes: I personally enjoyed this role tremendously, as I think it really captured the feel of Paranoia
more than any other role.
Greetings, Troubleshooter! You are DA-G-EN-1, and your friend The Computer has chosen you for a very important mission! You were carefully selected for this mission based on your record, experience, overall flammability, and the rhyming potential of your name. Internal Security has detected the presence of Traitors who seek the downfall of Alpha Complex and Friend Computer. They are clearly identified by ***CARRIER INTERRUPT PLEASE WAIT** and terminate them upon discovery. Proceed to transtube <insert link to game thread here>, confirm receipt of this message in thread and read the mission briefing. Failure to read the briefing carries a minimum penalty of a single demerit, to a maximum penalty of summary execution.
Please remember that your clearance level is
Green
, which carries all the rights and restrictions appertaining thereunto.
Little does The Computer know that you are one of the members of the
Sierra Club
secret society, with a
mutant
power of
Regeneration
. If you are lynched and nightkilled, you will return to life.
You win if and only if all immediate threats to the Computer have been eliminated.
Stay alert! Keep your laser handy! Trust no one!
Player 9 Role PM - stark
Mod Notes: I didn't expect this to end up being useful - he'd discover everything on N5 (not N4 as he claimed!). It ended up being nearly useful.
Greetings, Troubleshooter! You are STA-G-K-1, and your friend The Computer has chosen you for a very important mission! You were carefully selected for this mission based on your record, experience, overall flammability, and the rhyming potential of your name. Internal Security has detected the presence of Traitors who seek the downfall of Alpha Complex and Friend Computer. They are clearly identified by ***CARRIER INTERRUPT PLEASE WAIT** and terminate them upon discovery. Proceed to transtube <insert link to game thread here>, confirm receipt of this message in thread and read the mission briefing. Failure to read the briefing carries a minimum penalty of a single demerit, to a maximum penalty of summary execution.
Please remember that your clearance level is
Green
, which carries all the rights and restrictions appertaining thereunto.
Little does The Computer know that you are one of the members of the
Psion
secret society, with a
mutant
power of
Uncanny Luck
. Since 5 has always been your lucky number, on Nightcycle 5, you will discover every player's role and alignment.
You win if and only if all immediate threats to the Computer have been eliminated.
Stay alert! Keep your laser handy! Trust no one!
Player 10 Role PM - Barromán
Mod Notes: Likely useless - only could confirm a few roles.
Greetings, Troubleshooter! You are BARR-Y-MANILOW-1, and your friend The Computer has chosen you for a very important mission! You were carefully selected for this mission based on your record, experience, overall flammability, and the rhyming potential of your name. Internal Security has detected the presence of Traitors who seek the downfall of Alpha Complex and Friend Computer. They are clearly identified by ***CARRIER INTERRUPT PLEASE WAIT** and terminate them upon discovery. Proceed to transtube <insert link to game thread here>, confirm receipt of this message in thread and read the mission briefing. Failure to read the briefing carries a minimum penalty of a single demerit, to a maximum penalty of summary execution.
Please remember that your clearance level is
Yellow
, which carries all the rights and restrictions appertaining thereunto.
Little does The Computer know that you are one of the members of the
Computer Phreaks
secret society, with a
mutant
power of
Hypersenses
. You will be able to detect during Nightcycles if another Troubleshooter has succesfully targetted you.
You win if and only if all immediate threats to the Computer have been eliminated.
Stay alert! Keep your laser handy! Trust no one!
Player 11 Role PM - PlaysWithSquirrels
Mod Notes: Most useful role in game - effectively a cop-vig. Note that SK is immune to this.
Greetings, Troubleshooter! You are PLS-WITHSQUIRRELS-1, and your friend The Computer has chosen you for a very important mission! You were carefully selected for this mission based on your record, experience, overall flammability, and the rhyming potential of your name. Internal Security has detected the presence of Traitors who seek the downfall of Alpha Complex and Friend Computer. They are clearly identified by ***CARRIER INTERRUPT PLEASE WAIT** and terminate them upon discovery. Proceed to transtube <insert link to game thread here>, confirm receipt of this message in thread and read the mission briefing. Failure to read the briefing carries a minimum penalty of a single demerit, to a maximum penalty of summary execution.
Please remember that your clearance level is Infrared, which carries all the rights and restrictions appertaining thereunto.
Little does The Computer know that you are one of the members of the
Death Leopard
secret society, with a
mutant
power of
Mental Blast
. Each Nightcycle you may select a Troubleshooter and name a secret society. If that Troubleshooter is a member of the named secret society, that player will be brainscrubbed, then executed by Internal Security.
You win if and only if all immediate threats to the Computer have been eliminated.
Stay alert! Keep your laser handy! Trust no one!
Player 12 Role PM – Maz Medias
Mod Notes: I had forgotten to include the win condition on this PM - hence part of PV's frustration (though I PM'ed it to him when he asked about it). This role was the only one that was a "true townie", without SS or mutant power.
Greetings, Troubleshooter! You are MAZ-MEDS-1, and your friend The Computer has chosen you for a very important mission! You were carefully selected for this mission based on your record, experience, overall flammability, and the rhyming potential of your name. Internal Security has detected the presence of Traitors who seek the downfall of Alpha Complex and Friend Computer. They are clearly identified by ***CARRIER INTERRUPT PLEASE WAIT** and terminate them upon discovery. Proceed to transtube <insert link to game thread here>, confirm receipt of this message in thread and read the mission briefing. Failure to read the briefing carries a minimum penalty of a single demerit, to a maximum penalty of summary execution.
Please remember that your clearance level is Infrared, which carries all the rights and restrictions appertaining thereunto.
Stay alert! Keep your laser handy! Trust no one!