Post
Post #312 (ISO ) » Fri Jul 06, 2018 5:50 pm
Post
by Oath » Fri Jul 06, 2018 5:50 pm
THESE WERE THE ORIGINAL ROLES
BLACK SHEEP
You are a
You've never really fit in and you don't know why. Everyone sees it except for you, but you have to accept the fact that you're just different- it might just work to your advantage.
DAY ABILITIES:
You may vote and use your voice.
PASSIVE ABILITIES:
BLACK:
You will function/appear as a Wolf to any and all persons and actions. This means you cannot be "hunted" aka night killed by Wolves. Should an attempt be made during the night, it will read as unsuccessful/ no kill.
However, the other sheep won't need much convincing that you're a threat- your lynch will be -1 of whatever the lynch majority is (if it's 5 to lynch, then you'll only need 4 votes; active until lylo) and even upon death they'll still view you as a threat until the actual threats are eliminated of course.
See: Death Miller
ACTIVE ABILITIES:
INNOCENT:
You can choose, before the start of each day, to be confirmed town-aligned by the Moderator. Doing so will make you vulnerable to the hunt and thus able to be night killed.
WIN CONDITION:
You win when all of the Wolves have been eliminated.
ALPHA SHEEP
You are a
You've got to keep the herd safe and get rid of the threats. You're the Alpha- the leader, and as such you should get more say than anyone else!
DAY ABILITIES:
DOUBLE VOTE:
You may vote and use your voice, it counts as double.
WIN CONDITION:
You win when all of the Wolves have been eliminated.
SCREAMING SHEEP
You are a
You're loud, but no one knows what the heck you're screaming about.
DAY ABILITIES:
You may vote and use your voice.
POST RESTRICTION:
INCOHERANT:
You may only post BAAAAAAAAH, or punctuation (Voting excluded) - Quoting is allowed, but you may not alter the quotes
WIN CONDITION:
You win when all of the Wolves have been eliminated.
GUTE
You are a
Gute (Sheep known for its purpose in genetic conservation)
You're here to make sure the right sheep stay alive and pass on their genes, it would kill you if you didn't.
DAY ABILITIES:
You may vote and use your voice.
NIGHT ABILITIES:
PROTECT:
Each night, you may target a player to protect. If this player is a fellow Sheep, you will prevent any harm from befalling them. Should your target be a Wolf, you will die.
See: Weak Doctor
WIN CONDITION:
You win when all of the Wolves have been eliminated.
LEICESTER LONG-WOOL SHEEP
You are a
Leicester Long-Wool Sheep aka Sheepy with the Good Hair
They only want you for your wool, but being gorgeous has its advantages... and disadvantages.
DAY ABILITIES:
PASSIVE ABILITIES:
WIN CONDITION:
You win when all of the Wolves have been eliminated.
LAMB
You are a
They want you for your meat and you're tired of it!
DAY ABILITIES:
You may vote and use your voice
OTHER ABILITIES:
VENGEFUL:
Upon your death, by lynch or night kill, you will be granted the ability to target one player to kill
WIN CONDITION:
You win when all of the Wolves have been eliminated.
Mafia Role PMs:
WHITE WOLF
You are a
with
Wolf [insert Player name]
While out hunting sheep, you lost one of your pack. They've since blended in so well that you can't tell them apart from the others. Now you must blend in too and hopefully find your brethren(- they're looking for you too!), but ultimately taking control of the herd to guarantee survival through the winter is the goal.
DAY ABILITIES:
You may vote and use your voice.
NIGHT ABILITIES:
PT:
During the night, you may talk with other known wolves here:
PASSIVE ABILITIES:
UNTRAINED EYES:
Functioning/Appearing as Innocent/ Sheep to all actions until your death. You're cute, cuddly, and white... I mean what's the difference? Who wouldn't want you around? Maybe other wolves, but that's none of my business.
FACTIONAL ABILITIES:
HUNTING:
Each night, you must unanimously decide on one player to hunt - hunting is always more successful in packs. Success means that player will die, as you and your pack will feast upon them.
WIN CONDITION:
You win when the number of Wolves alive is greater than or equal to the number of Sheep.
WOLF
You are a
with
White Wolf [insert player name]
While out hunting sheep, you lost one of your pack. They've since blended in so well that you can't tell them apart from the others. Now you must blend in too and hopefully find your brethren, but ultimately taking control of the herd to guarantee your survival through the winter is the goal.
DAY ABILITIES:
You may vote and use your voice.
NIGHT ABILITIES:
PT:
During the night you may talk to other known Wolves here:
FACTIONAL ABILITIES:
HUNTING:
Each night, you must unanimously decide on one player to hunt - hunting is always more successful in packs. Success means that player will die, as you and your pack will feast upon them.
WIN CONDITION:
You win when the number of Wolves alive is greater than or equal to the number of Sheep.
LONE -WOLF/ WOLF- TRACKER
You are a
(no relation to standard tracker) with
...you don't know!!!
While out hunting sheep, you were separated from your pack. They've since blended in so well that you can't tell them apart from the others. Now you must blend in too and hopefully find your brethren, but ultimately taking control of the herd to guarantee your survival through the winter is the goal.
DAY ABILITIES:
You may vote and use your voice.
NIGHT ABILITIES:
INVESTIGATE
: Each night, you can investigate a player. You will receive a result of Wolf, Sheep, or Fail (should your action be prevented).
PT:
If you should identify a member of your pack through investigation you will be given the option to add them to your PT here:
They will be notified and can accept or deny the add.
WIN CONDITION:
You win when the number of Wolves alive is greater than or equal to the number of Sheep. [/list]