I'm a bit leery of starting quicklynches already. Unless we get a little more to go on than we have now, I think we're as likely to devastate the town to no good purpose as to actually get the cults. Two weeks would still be plenty of time to quicklynch a good half a dozen people if we used normal scumhunting for a week or so first to get a better idea of who to target.
Assuming that all cults were successful is a bad idea, I think. Assuming 4 cops, just from the roles presented there are at least 9/24 targets that will fail for each recruiter. Since BM hints at the possibility of other power roles, I'd guess 12/24 as being perhaps a more likely figure. We should still have ~1/3 anti-town currently, but I'd consider that a high end rather than low end estimate. It should also make our projections for Day 2 a little less dire. There's also no way they could move us directly to night Day 2 - they won't know they have half the town if they even do, and they can't coordinate with each other.
Given the possibility of other power roles, I'm against a massclaim - it won't simplify things nearly as much as if there were only cops, and it will point out the vanillas to any cult recruiters that survive today, making their job easier.
Unvote; Vote: TheSweatPantsNinja
Wishy-washy about quicklynching and massclaiming, and seems way too eager to run up both elvis and taff for rather specious reasons.
"By far the towniest player in the game. Very good scum hunting, doesn't let anyone off the hook. All in all I find Mac's posts insightful and thought-provoking. " - Vel-Rahn Koon