Mini 589: SSBB Smalltown Mafia (Game Over!)


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Post Post #75 (ISO) » Tue Apr 29, 2008 5:06 pm

Post by Gorrad »

*Sigh* Flameaxe, stop being so typical you for a second and explain your thoughts here. I don't get it either.
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Post Post #76 (ISO) » Tue Apr 29, 2008 5:07 pm

Post by Flameaxe »

YOU don't need to get it. *hint* *hint*
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Post Post #77 (ISO) » Tue Apr 29, 2008 5:14 pm

Post by pickemgenius »

I get it.

Just saying.
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Post Post #78 (ISO) » Tue Apr 29, 2008 5:43 pm

Post by Dean Harper »

I love flameaxe (all buddying-up aside).
"If you say live together, die alone to me Jack, I'm gonna punch you in your face."

-- Rose Nadler, 'Through the Looking Glass' (Lost)
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Post Post #79 (ISO) » Tue Apr 29, 2008 5:44 pm

Post by Flameaxe »

I love you too.
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Post Post #80 (ISO) » Tue Apr 29, 2008 11:05 pm

Post by Lawrencelot »

I'm gonna try to get some content. The random voting stage shouldn't last more than 2-3 pages.

Mario: this role is pretty dangerous in hands of SK or mafia.
Link: this role is useless for an SK. Mafia could make good use of it.
Kirby: pretty good for both Mafia and SK.
Pikachu: very good role for Mafia, as this action would always work, except when they target the SK, but if that happens they found the SK. This role isn't that good for the SK.
Fox: a bit dangerous in the hands of scum.
Samus: not dangerous in the hands of scum.
DK: useless in the hands of scum.
IC: very handy for mafia and SK, and not very handy for town, so we might consider lynching him regardless of alignment (if we have no clue for who the scum is).
Pit: useless for SK, a bit dangerous in the hands of mafia.
Ike: useless but dangerous in hands of SK, pretty dangerous in the hands of mafia.
Snake: pretty dangerous in hands of SK, and Mafia too.
Lucas: pretty dangerous in hands of Mafia, a bit less so in hands of the SK.

Hopes this helps. Correct me if wrong.

I have a feeling that there will be many kills each night btw, seeing all those 1-shot vigs.
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Post Post #81 (ISO) » Wed Apr 30, 2008 12:55 am

Post by Gorrad »

It would be more useful if it didn't only list ONE role that would be bad for mafia, and that role is useless for pretty much everyone.

Unvote, Vote: Lawrencelot


No role-based killing plskthxbai.
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Post Post #82 (ISO) » Wed Apr 30, 2008 3:38 am

Post by Lawrencelot »

Gorrad wrote:It would be more useful if it didn't only list ONE role that would be bad for mafia, and that role is useless for pretty much everyone.

Unvote, Vote: Lawrencelot


No role-based killing plskthxbai.
Sorry but I don't think I understand your first sentence.

Why no role-based killing? If we had no clues who the scum were, we could just lynch Ice Climbers. Point is, we can just play normal mafia to find out who's scum, I only plan to use this if we have nothing better to use. And I posted it to get some discussion going.
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Post Post #83 (ISO) » Wed Apr 30, 2008 3:54 am

Post by Xdaamno »

Votecount


pickemgenius: 3
(goborage, Anatole Kuragin, andersonw)
Dean Harper: 2
(Lawrencelot, JamesThePhox)
Flameaxe: 2
(MafiaSSK, Dean Harper)
MafiaSSK: 2
(dahill1, Flameaxe)
JamesThePhox: 1
(curiouskarmadog)
Anatole Kuragin: 1
(pickemgenius)
Lawrencelot: 1
(Gorrad)
Not Voting: 0
()

Player List: curiouskarmadog, Flameaxe, pickemgenius, MafiaSSK, Lawrencelot, Anatole Kuragin, Dean Harper, dahill1, goborage, andersonw, JamesThePhox, Gorrad.


Seven (7) to lynch.
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Post Post #84 (ISO) » Wed Apr 30, 2008 10:29 am

Post by Gorrad »

Lawrencelot wrote:
Gorrad wrote:It would be more useful if it didn't only list ONE role that would be bad for mafia, and that role is useless for pretty much everyone.

Unvote, Vote: Lawrencelot


No role-based killing plskthxbai.
Sorry but I don't think I understand your first sentence.

Why no role-based killing? If we had no clues who the scum were, we could just lynch Ice Climbers. Point is, we can just play normal mafia to find out who's scum, I only plan to use this if we have nothing better to use. And I posted it to get some discussion going.
My mistake. It listed TWO roles that weren't good for mafia.

And your last paragraph makes me feel significantly better.
Unvote
.

Flameaxe, if we lynch AK and he comes up town, will you explain your reasoning after lynch?
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Post Post #85 (ISO) » Wed Apr 30, 2008 11:38 am

Post by Flameaxe »

No.
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Post Post #86 (ISO) » Wed Apr 30, 2008 11:41 am

Post by dahill1 »

Lawrencelot wrote:I'm gonna try to get some content. The random voting stage shouldn't last more than 2-3 pages.

Mario: this role is pretty dangerous in hands of SK or mafia.
Link: this role is useless for an SK. Mafia could make good use of it.
Kirby: pretty good for both Mafia and SK.
Pikachu: very good role for Mafia, as this action would always work, except when they target the SK, but if that happens they found the SK. This role isn't that good for the SK.
Fox: a bit dangerous in the hands of scum.
Samus: not dangerous in the hands of scum.
DK: useless in the hands of scum.
IC: very handy for mafia and SK, and not very handy for town, so we might consider lynching him regardless of alignment (if we have no clue for who the scum is).
Pit: useless for SK, a bit dangerous in the hands of mafia.
Ike: useless but dangerous in hands of SK, pretty dangerous in the hands of mafia.
Snake: pretty dangerous in hands of SK, and Mafia too.
Lucas: pretty dangerous in hands of Mafia, a bit less so in hands of the SK.

Hopes this helps. Correct me if wrong.

I have a feeling that there will be many kills each night btw, seeing all those 1-shot vigs.
all that may be true of the roles, but remember, whoever is mafia/SK/town is chosen randomly, so we should play by scumhunting like normal
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Post Post #87 (ISO) » Wed Apr 30, 2008 1:19 pm

Post by goborage »

I don't know if this is the case - I couldn't see anything regarding random selection on the rule page. For balance purposes the mod may have preselected who'd be what. But I agree that lynching just because of a role is not a good idea.
Well if you're so sure what it ain't, how about tellin' us what it am!
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Post Post #88 (ISO) » Wed Apr 30, 2008 1:34 pm

Post by pickemgenius »

fwiw my role sucks balls, that is all.
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Post Post #89 (ISO) » Wed Apr 30, 2008 1:45 pm

Post by Dean Harper »

Actually, Ike is pretty nice because it can help protect you from a hammer... thats y i picked him.
"If you say live together, die alone to me Jack, I'm gonna punch you in your face."

-- Rose Nadler, 'Through the Looking Glass' (Lost)
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Post Post #90 (ISO) » Wed Apr 30, 2008 1:51 pm

Post by Gorrad »

Xdaamno wrote:
SmalltownSmalltown is a mafia variation in which all roles are usually unique, and all roles, and which players have each role is public; but alignments and randomized, and are not public. Completed examples of smalltown games include Scrubs and Heroes mafia.
Allignments are RANDOMISED.
I will not assume everyone with blue eyes has Mako poisoning
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Post Post #91 (ISO) » Wed Apr 30, 2008 1:57 pm

Post by pickemgenius »

Gorrad wrote:
Xdaamno wrote:
SmalltownSmalltown is a mafia variation in which all roles are usually unique, and all roles, and which players have each role is public; but alignments and randomized, and are not public. Completed examples of smalltown games include Scrubs and Heroes mafia.
Allignments are RANDOMISED.
OMG FUCKING SHOCKER


*GASP*
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Post Post #92 (ISO) » Wed Apr 30, 2008 2:57 pm

Post by Gorrad »

goborage wrote:I don't know if this is the case - I couldn't see anything regarding random selection on the rule page. For balance purposes the mod may have preselected who'd be what. But I agree that lynching just because of a role is not a good idea.
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Post Post #93 (ISO) » Wed Apr 30, 2008 2:58 pm

Post by pickemgenius »

Gorrad wrote:
goborage wrote:I don't know if this is the case - I couldn't see anything regarding random selection on the rule page. For balance purposes the mod may have preselected who'd be what. But I agree that lynching just because of a role is not a good idea.

i too like upping my post count.
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Post Post #94 (ISO) » Wed Apr 30, 2008 3:04 pm

Post by goborage »

Gorrad wrote:
Xdaamno wrote:
SmalltownSmalltown is a mafia variation in which all roles are usually unique, and all roles, and which players have each role is public; but alignments and randomized, and are not public. Completed examples of smalltown games include Scrubs and Heroes mafia.
Allignments are RANDOMISED.
O I can't read. You win. But my point on non-role lynching is made all the stronger.
Well if you're so sure what it ain't, how about tellin' us what it am!
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Post Post #95 (ISO) » Wed Apr 30, 2008 4:52 pm

Post by Dean Harper »

If we are trying to move out of random voting, ill
unvote
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Post Post #96 (ISO) » Wed Apr 30, 2008 6:46 pm

Post by pickemgenius »

Dean Harper wrote:If we are trying to move out of random voting, ill
unvote
start an awesome random bandwagon
UNVOTE

VOTE: DEAN HHHHHHARPER
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Post Post #97 (ISO) » Wed Apr 30, 2008 10:04 pm

Post by Lawrencelot »

Unvote; Vote: Flameaxe
. Like pickemgenius, he is playing a bit... how do you call it... not very serious. But peg's role sucks so his behaviour is explainable.
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Post Post #98 (ISO) » Thu May 01, 2008 3:57 am

Post by JamesThePhox »

Lawrencelot wrote:IC: very handy for mafia and SK, and not very handy for town, so we might consider lynching him regardless of alignment (if we have no clue for who the scum is).
I agree that the one-shot unkillable is helpful for Mafia and SK. However, assuming the IC are town, Mafia/SK would just leave a vote-less townie alive and in a standard lylo situation, Mafia/SK would win. 5 people, 2 mafia vs. 3 innocents, one innocent being voteless, mafia would win in that situation.
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Post Post #99 (ISO) » Thu May 01, 2008 3:57 am

Post by Xdaamno »

Gorrad wrote:
Xdaamno wrote:
SmalltownSmalltown is a mafia variation in which all roles are usually unique, and all roles, and which players have each role is public; but alignments and randomized, and are not public. Completed examples of smalltown games include Scrubs and Heroes mafia.
Allignments are RANDOMISED.
Mh-Hm.
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