Mini #597 - Swift speed: Werewolves (Game over)


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Post Post #425 (ISO) » Mon May 26, 2008 5:35 am

Post by Shy Guy »

Johoohno wrote: 1. Was 72 hours too short time for a day?
2. Any opinions on the night choice mechanic? (that you had to PM it before the deadline)
3. Any opinions on the private communication (secret society and werewolves) could go on at all times?
4. Was the game balanced considering power roles?
5. Would you join another swift game? why/why not?
1. Yes.
2. That's fine, just make sure people understand it.
3. Yeah, that's great and fun, keep it.
4. If the game had 1 week deadlines it would have been heavily favoring the town... I think 3 days is just too short to talk about balance.
5. I would join a 1 week deadline game.



Still cannot believe Panda refused to unvote me and vote Jenter, and tried and succeeded to get Korts to do so as well. I predict a win had we lynched Jenter instead of me, or at the least we lose in 3 man endgame because I trust donkeys :(.

Korts you got all mad at me because I 'acted like I knew better who to vote'... Guess what alignment Jenter was...

I was wrong about donkeys, I didn't take into consideration that the scum didn't read their role PMs correctly, I 100% take blame for that.

Everyone makes mistakes, don't worry about them, just learn from them. I surely made some this game too.

Good game werewolves, well done! Thanks mod, and fellow players.
I won't say much.
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Post Post #426 (ISO) » Mon May 26, 2008 7:22 am

Post by killa seven »

wow i made it to the end and still lost, i woulda came on and tried to save shy guy after he claimed but i got drunk and passed out and missed the deadline and if korts never voted shy guy i wouldnt have voted him today
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Post Post #427 (ISO) » Mon May 26, 2008 8:59 am

Post by Jenter Brolincani »

lol, lost due to alcohol.
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Who dares, dies.

No access on thursdays.

...this would be much simpler for me if one of you could stop making sense and act like scum. - Elmo

...So the only scum is a player with no vote, no NK and doesn't exist? - Rogue Shenanigans
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Post Post #428 (ISO) » Mon May 26, 2008 9:14 am

Post by Korts »

Cool.
scumchat never die
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Post Post #429 (ISO) » Mon May 26, 2008 11:55 am

Post by clammy »

1. Was 72 hours too short time for a day?
Yes, it allowed far too much lurking and panicked the town. The panicky town is not something a mod should try to create, nor something a mod should shy from, but it does leave those uninformed unable to make clear statements.

2. Any opinions on the night choice mechanic? (that you had to PM it before the deadline)
This was fine, make sure everyone knows about it and great. Possibly this game suffered from it being an odd format, rather than a bad format.

3. Any opinions on the private communication (secret society and werewolves) could go on at all times?
With short, nightless days this was fine. If extending the days to a week (which i think is long enough given what you're trying to achieve) then perhaps they can only communicate for the last three days?

4. Was the game balanced considering power roles?
Only skimmed after being lynched D1, not sure.

5. Would you join another swift game? why/why not?
Not if it was only three-day days, if 7 then probably, i like that a game can be over within a span of time that allows me to remember the start of the game.
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Post Post #430 (ISO) » Tue May 27, 2008 3:12 am

Post by Grimmy »

damn
I didnt make it back in time.

I had investigated Korts and found him innocent.

Like i hinted at in my other posts, my other two investigations were wasted.

The guy I replaced didnt put one in for day one.
I put one in for Mr Blonde, but he got killed at night two.
night three was korts, but I didnt get to reveal that in time.

ah well
well played.
I learned alot from this.
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v/la on weekend until further notice.

Rishi wrote:
Of course, Grimmy never seems to leave the random stage - even on like Day 3. And he seems to do okay.

Grimm "Bruce" Lee - I-will-punch-you-in-the-SHIRT!
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Post Post #431 (ISO) » Tue May 27, 2008 3:14 am

Post by Grimmy »

edit
I meant to invesitagte blonde, but put in for phoebus first and didnt get to change it, but it woudl have been wasted either way.
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v/la on weekend until further notice.

Rishi wrote:
Of course, Grimmy never seems to leave the random stage - even on like Day 3. And he seems to do okay.

Grimm "Bruce" Lee - I-will-punch-you-in-the-SHIRT!
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Post Post #432 (ISO) » Tue May 27, 2008 6:09 am

Post by Grimmy »

1. Was 72 hours too short time for a day?

The only problem is when it falls into an extended weekend like this one. Other than that, Im fine with it, but might extend it to 96 hours/4 days.
2. Any opinions on the night choice mechanic? (that you had to PM it before the deadline)
I was fine with it, but my predeccesor didnt utilize it, and hindered my ability to do so. Things may hav ebeen differnet if we had the first night investigation.
3. Any opinions on the private communication (secret society and werewolves) could go on at all times?
it seemed balanced betwen the two, so its ok.
4. Was the game balanced considering power roles?

5. Would you join another swift game? why/why not?
defintely. I love the abruptness of it, and not having to wait days on end for replies.

Grimmy
if you make another swfit game, count me in
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v/la on weekend until further notice.

Rishi wrote:
Of course, Grimmy never seems to leave the random stage - even on like Day 3. And he seems to do okay.

Grimm "Bruce" Lee - I-will-punch-you-in-the-SHIRT!
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Post Post #433 (ISO) » Sun Oct 26, 2008 11:32 am

Post by MeMe »

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