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Post Post #25 (ISO) » Wed Dec 02, 2020 1:11 pm

Post by Alisae »

In post 24, Menalque wrote:
In post 18, Alisae wrote:Well, the Vi battery was a thing
idk what this is
In post 19, Alisae wrote:you know the more I think on it the more I don't see how that relates to this situation.

I feel like playing scum is miserable in this meta
idk, I feel like this makes scum playing easier if you’re able to hyperpost as scum because you almost don’t have to worry about looking good or having convincing though processes as people will just TR the effort half the time
that is a misconception.
you still have to play well to a degree.
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Post Post #26 (ISO) » Wed Dec 02, 2020 1:13 pm

Post by Cabd »

In post 23, Menalque wrote:
In post 20, Cabd wrote:
In post 17, Menalque wrote:is there like a better way to do geriatric? like if you hit >X% of the median post count you get a posting timeout or something?

Fgo rules set worked fairly well imo?
5. A game phase is considered "exhausted" if a phase generated more than 60 new pages of posts. At that point, the game will enter "wind down" phase. The page count of the current player phase will be provided in each vote count.
6. During "wind down" each player is allowed a one post, and one additional post per vote on them at the time of the thread lock. (These counts will be mod-provided publicly)
7. Failure to comply with wind down rules will be met with loss of abilities, vote, or both. You REALLY don't want to do this.
I’d 100% play a game under those rules
Penguin and I are tweaking it but yeah.

We intend to use it in our games going forward.
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Post Post #27 (ISO) » Wed Dec 02, 2020 1:16 pm

Post by Alisae »

In post 26, Cabd wrote:
In post 23, Menalque wrote:
In post 20, Cabd wrote:
In post 17, Menalque wrote:is there like a better way to do geriatric? like if you hit >X% of the median post count you get a posting timeout or something?

Fgo rules set worked fairly well imo?
5. A game phase is considered "exhausted" if a phase generated more than 60 new pages of posts. At that point, the game will enter "wind down" phase. The page count of the current player phase will be provided in each vote count.
6. During "wind down" each player is allowed a one post, and one additional post per vote on them at the time of the thread lock. (These counts will be mod-provided publicly)
7. Failure to comply with wind down rules will be met with loss of abilities, vote, or both. You REALLY don't want to do this.
I’d 100% play a game under those rules
Penguin and I are tweaking it but yeah.

We intend to use it in our games going forward.
what's stopping scum from using up most of the pages?
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Post Post #28 (ISO) » Wed Dec 02, 2020 1:17 pm

Post by Cabd »

Go read FGO and find out.
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Post Post #29 (ISO) » Wed Dec 02, 2020 1:37 pm

Post by petapan »

fwiw i tried using a (relxaed) version of the fgo postcap rules offsite on a place that has a much worse hyperposting problem and a scum player did try to spampost as a tactic for using up the page count. didn't end up coming close to the cap anyway, he did get yelled at a few times although was not caught based on it. but if someone is blatantly spamming a game to eat up posts, i would expect it to become obvious?
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Post Post #30 (ISO) » Wed Dec 02, 2020 1:41 pm

Post by Alisae »

In post 29, petapan wrote:fwiw i tried using a (relxaed) version of the fgo postcap rules offsite on a place that has a much worse hyperposting problem and a scum player did try to spampost as a tactic for using up the page count. didn't end up coming close to the cap anyway, he did get yelled at a few times although was not caught based on it. but if someone is blatantly spamming a game to eat up posts, i would expect it to become obvious?
Well, what do you think would happen if someone like me was posting except I was scum and I was just posting the first bit of content that came to my mind. Also I feel like there are some more subtle ways to get some extra posts in. I'd imagine it might take me 1-3 rl days to make 60 pages maybe less.
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Post Post #31 (ISO) » Wed Dec 02, 2020 1:42 pm

Post by Menalque »

In post 25, Alisae wrote:
In post 24, Menalque wrote:
In post 18, Alisae wrote:Well, the Vi battery was a thing
idk what this is
In post 19, Alisae wrote:you know the more I think on it the more I don't see how that relates to this situation.

I feel like playing scum is miserable in this meta
idk, I feel like this makes scum playing easier if you’re able to hyperpost as scum because you almost don’t have to worry about looking good or having convincing though processes as people will just TR the effort half the time
that is a misconception.
you still have to play well to a degree.
I’m not saying it’s entirely sufficient, just that it makes it easier
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Post Post #32 (ISO) » Wed Dec 02, 2020 2:30 pm

Post by petapan »

In post 30, Alisae wrote:
In post 29, petapan wrote:fwiw i tried using a (relxaed) version of the fgo postcap rules offsite on a place that has a much worse hyperposting problem and a scum player did try to spampost as a tactic for using up the page count. didn't end up coming close to the cap anyway, he did get yelled at a few times although was not caught based on it. but if someone is blatantly spamming a game to eat up posts, i would expect it to become obvious?
Well, what do you think would happen if someone like me was posting except I was scum and I was just posting the first bit of content that came to my mind. Also I feel like there are some more subtle ways to get some extra posts in. I'd imagine it might take me 1-3 rl days to make 60 pages maybe less.
if people let you willfully eat up pages without telling you to stop and then policying you if you continue, that's on them, imo. it'd be fascinating to see someone try and put it into action as a tactic, though.
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Post Post #33 (ISO) » Wed Dec 02, 2020 2:45 pm

Post by unwnd »

I get that posting becomes a stream of consciousness but it shouldn't be at the behest of others

It's not like I'm gonna pop a blood vessel if someone posts like 4..times in a row

But I think what happens is that sometimes we're making posts, and we're not really thinking about them fully. Then the synapses in our brain goes off and we think "Oh shit, I better say something before I lose it!"

Then you do that and weigh the outcome of it with the playing field

That's kinda what happened to me in terms of adjusting in Xenoblade 2, I stopped filtering my posts and some of them were a stopgap between, usually longer in length
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Post Post #34 (ISO) » Wed Dec 02, 2020 2:51 pm

Post by Cabd »

In fairness to myself I'm pretty sure it wouldn't have been quite as bad if I hadn't been doing the whole nervous breakdown before surgery and then mood swings on painkillers thing.

But I get your general point.
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Post Post #35 (ISO) » Wed Dec 02, 2020 2:54 pm

Post by unwnd »

I think the filter coming off is bad though. There's a reason that you shouldn't just say whatever comes to mind. ISO'ing players and the like is that much harder because you're just wading through half-baked thoughts and conversations that no longer have a context until you look at them. I don't believe this behavior is pro-town in an efficient sense, but makes it easier to tone read people. That's why I believe reads nowadays are less about picking out someone's argument, deconstructing it, and turning it around on them, and rather trying to determine why they've made the argument in the first place.

If you don't agree with that assessment, then engage in a post-off until someone is determined the winner repeat until there's 60 pages

pedit: Promise that wasn't fully directed at you Cabd
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Post Post #36 (ISO) » Thu Dec 03, 2020 7:53 am

Post by Cabd »

Throw dancegame on the pile of "scum rolls over" 2020 meta.
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Post Post #37 (ISO) » Thu Dec 03, 2020 10:45 am

Post by Menalque »

In post 36, Cabd wrote:Throw dancegame on the pile of "scum rolls over" 2020 meta.
hey! if you take away my wins this year from "scum rolled over games" then I'd only have like... half my wins left

and then if you take away the games that scum *should* have won if not for mechanical bullshit then I'd have... let's not talk about it
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Post Post #38 (ISO) » Thu Dec 03, 2020 10:53 am

Post by Alisae »

mena I don't think you win the mini theme in Team mafia 2020 if thats what that is about even w/o mastina guiltying you :P
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Post Post #39 (ISO) » Thu Dec 03, 2020 10:57 am

Post by Menalque »

I was actually talking about the gypx game that I technically 'won' because there was a bulletproof vengeful

buuuuut I like my chances in the hypothetical where I don't get guilted ;)
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Post Post #40 (ISO) » Thu Dec 03, 2020 10:59 am

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hello i would like to make a post in this thread at this moment
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
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Post Post #41 (ISO) » Thu Dec 03, 2020 11:00 am

Post by Alisae »

In post 39, Menalque wrote:I was actually talking about the gypx game that I technically 'won' because there was a bulletproof vengeful

buuuuut I like my chances in the hypothetical where I don't get guilted ;)
nah I come out of that killing you
you played the bus badly
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Post Post #42 (ISO) » Thu Dec 03, 2020 11:03 am

Post by Menalque »

In post 41, Alisae wrote:
In post 39, Menalque wrote:I was actually talking about the gypx game that I technically 'won' because there was a bulletproof vengeful

buuuuut I like my chances in the hypothetical where I don't get guilted ;)
nah I come out of that killing you
you played the bus badly
Ali, we've already had this conversation

you think you would have caught me, I don't agree, neither of us is gonna change the other's mind about it and seeing as my post about mechanical bullshit wasn't even related to this game the argument about who would've won seems out of place and pointless?
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Post Post #43 (ISO) » Thu Dec 03, 2020 11:06 am

Post by Alisae »

i thought u were mybad
it was a really telegraphed bus and it still kind of triggers me to this day tbh
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Post Post #44 (ISO) » Thu Dec 03, 2020 11:07 am

Post by Alisae »

but ya sure i'll stop
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Post Post #45 (ISO) » Thu Dec 03, 2020 11:11 am

Post by Menalque »

ty
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Post Post #46 (ISO) » Thu Dec 03, 2020 11:58 am

Post by OkaPoka »

i thing the core issue is most people don't enjoy rolling scum so a pretty good way to catch a good % of scum is to cull everyone who isn't efforting

one great way to demonstrate you are efforting is by hyperposting the thread. also not getting miseliminated is a huge boon for town, and more and more people are cognizant of the idea that not getting miseliminated is one of the most important things you can do as town.

i think that until a sizeable majority of players like rolling scum - this meta is going to stay on top and the trend of hyperposters will only increase

so i think the first step is: how do you make rolling scum more enjoyable? or how do you encourage people to effort scum to the point where they are willing to hyper-post and match that intensity? if you aren't willing to put in the effort as scum to win, then you shouldn't win, and that's the phenomena that's really happening - i think.

i do apologize as i am a chronic hyper-poster
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Post Post #47 (ISO) » Thu Dec 03, 2020 12:01 pm

Post by Infinity 324 »

Don’t agree, I think a lot of people like rolling scum. I really think hyperposting is about controlling the narrative.
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Post Post #48 (ISO) » Thu Dec 03, 2020 12:28 pm

Post by unwnd »

This is my thread and this topic still ails me, so here come the statistics. Going to use sample size of the large theme games as that seems to have the most posting.

Game% Town ActivityOutcome
Epilogue!80%Town Win
Xenoblade 287%Town Win
Death Curse75%Town Win


It actually took me too long to format that nonsense, point is the percentile difference of scum activity out of 100 is absolutely staggering
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Post Post #49 (ISO) » Thu Dec 03, 2020 12:30 pm

Post by OkaPoka »

is 80% meaning townies made 80% of the post?

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