In post 19, Alisae wrote:you know the more I think on it the more I don't see how that relates to this situation.
I feel like playing scum is miserable in this meta
idk, I feel like this makes scum playing easier if you’re able to hyperpost as scum because you almost don’t have to worry about looking good or having convincing though processes as people will just TR the effort half the time
that is a misconception.
you still have to play well to a degree.
In post 17, Menalque wrote:is there like a better way to do geriatric? like if you hit >X% of the median post count you get a posting timeout or something?
Fgo rules set worked fairly well imo?
5. A game phase is considered "exhausted" if a phase generated more than 60 new pages of posts. At that point, the game will enter "wind down" phase. The page count of the current player phase will be provided in each vote count.
6. During "wind down" each player is allowed a one post, and one additional post per vote on them at the time of the thread lock. (These counts will be mod-provided publicly)
7. Failure to comply with wind down rules will be met with loss of abilities, vote, or both. You REALLY don't want to do this.
In post 17, Menalque wrote:is there like a better way to do geriatric? like if you hit >X% of the median post count you get a posting timeout or something?
Fgo rules set worked fairly well imo?
5. A game phase is considered "exhausted" if a phase generated more than 60 new pages of posts. At that point, the game will enter "wind down" phase. The page count of the current player phase will be provided in each vote count.
6. During "wind down" each player is allowed a one post, and one additional post per vote on them at the time of the thread lock. (These counts will be mod-provided publicly)
7. Failure to comply with wind down rules will be met with loss of abilities, vote, or both. You REALLY don't want to do this.
I’d 100% play a game under those rules
Penguin and I are tweaking it but yeah.
We intend to use it in our games going forward.
what's stopping scum from using up most of the pages?
fwiw i tried using a (relxaed) version of the fgo postcap rules offsite on a place that has a much worse hyperposting problem and a scum player did try to spampost as a tactic for using up the page count. didn't end up coming close to the cap anyway, he did get yelled at a few times although was not caught based on it. but if someone is blatantly spamming a game to eat up posts, i would expect it to become obvious?
In post 29, petapan wrote:fwiw i tried using a (relxaed) version of the fgo postcap rules offsite on a place that has a much worse hyperposting problem and a scum player did try to spampost as a tactic for using up the page count. didn't end up coming close to the cap anyway, he did get yelled at a few times although was not caught based on it. but if someone is blatantly spamming a game to eat up posts, i would expect it to become obvious?
Well, what do you think would happen if someone like me was posting except I was scum and I was just posting the first bit of content that came to my mind. Also I feel like there are some more subtle ways to get some extra posts in. I'd imagine it might take me 1-3 rl days to make 60 pages maybe less.
In post 19, Alisae wrote:you know the more I think on it the more I don't see how that relates to this situation.
I feel like playing scum is miserable in this meta
idk, I feel like this makes scum playing easier if you’re able to hyperpost as scum because you almost don’t have to worry about looking good or having convincing though processes as people will just TR the effort half the time
that is a misconception.
you still have to play well to a degree.
I’m not saying it’s entirely sufficient, just that it makes it easier
In post 29, petapan wrote:fwiw i tried using a (relxaed) version of the fgo postcap rules offsite on a place that has a much worse hyperposting problem and a scum player did try to spampost as a tactic for using up the page count. didn't end up coming close to the cap anyway, he did get yelled at a few times although was not caught based on it. but if someone is blatantly spamming a game to eat up posts, i would expect it to become obvious?
Well, what do you think would happen if someone like me was posting except I was scum and I was just posting the first bit of content that came to my mind. Also I feel like there are some more subtle ways to get some extra posts in. I'd imagine it might take me 1-3 rl days to make 60 pages maybe less.
if people let you willfully eat up pages without telling you to stop and then policying you if you continue, that's on them, imo. it'd be fascinating to see someone try and put it into action as a tactic, though.
I get that posting becomes a stream of consciousness but it shouldn't be at the behest of others
It's not like I'm gonna pop a blood vessel if someone posts like 4..times in a row
But I think what happens is that sometimes we're making posts, and we're not really thinking about them fully. Then the synapses in our brain goes off and we think "Oh shit, I better say something before I lose it!"
Then you do that and weigh the outcome of it with the playing field
That's kinda what happened to me in terms of adjusting in Xenoblade 2, I stopped filtering my posts and some of them were a stopgap between, usually longer in length
In fairness to myself I'm pretty sure it wouldn't have been quite as bad if I hadn't been doing the whole nervous breakdown before surgery and then mood swings on painkillers thing.
I think the filter coming off is bad though. There's a reason that you shouldn't just say whatever comes to mind. ISO'ing players and the like is that much harder because you're just wading through half-baked thoughts and conversations that no longer have a context until you look at them. I don't believe this behavior is pro-town in an efficient sense, but makes it easier to tone read people. That's why I believe reads nowadays are less about picking out someone's argument, deconstructing it, and turning it around on them, and rather trying to determine why they've made the argument in the first place.
If you don't agree with that assessment, then engage in a post-off until someone is determined the winner repeat until there's 60 pages
pedit: Promise that wasn't fully directed at you Cabd
hello i would like to make a post in this thread at this moment
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
In post 39, Menalque wrote:I was actually talking about the gypx game that I technically 'won' because there was a bulletproof vengeful
buuuuut I like my chances in the hypothetical where I don't get guilted
nah I come out of that killing you
you played the bus badly
Ali, we've already had this conversation
you think you would have caught me, I don't agree, neither of us is gonna change the other's mind about it and seeing as my post about mechanical bullshit wasn't even related to this game the argument about who would've won seems out of place and pointless?
i thing the core issue is most people don't enjoy rolling scum so a pretty good way to catch a good % of scum is to cull everyone who isn't efforting
one great way to demonstrate you are efforting is by hyperposting the thread. also not getting miseliminated is a huge boon for town, and more and more people are cognizant of the idea that not getting miseliminated is one of the most important things you can do as town.
i think that until a sizeable majority of players like rolling scum - this meta is going to stay on top and the trend of hyperposters will only increase
so i think the first step is: how do you make rolling scum more enjoyable? or how do you encourage people to effort scum to the point where they are willing to hyper-post and match that intensity? if you aren't willing to put in the effort as scum to win, then you shouldn't win, and that's the phenomena that's really happening - i think.
This is my thread and this topic still ails me, so here come the statistics. Going to use sample size of the large theme games as that seems to have the most posting.
Game
% Town Activity
Outcome
Epilogue!
80%
Town Win
Xenoblade 2
87%
Town Win
Death Curse
75%
Town Win
It actually took me too long to format that nonsense, point is the percentile difference of scum activity out of 100 is absolutely staggering