Mini Theme 2312| Blood on the Clocktower: Sects & Violets | Village are Doomed!

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Post Post #50 (ISO) » Fri Sep 15, 2023 7:44 am

Post by Infinity 324 »

the "you win when there are only 2 players alive" in the minion and demon role pms is very confusing to me, isn't the wincon just the demon survives until endgame? and why doesn't the game end when there are 2 town/2 scum? do the minion and demon not know each other?
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Post Post #51 (ISO) » Fri Sep 15, 2023 7:48 am

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oh it says they know each other. but yeah still confused
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Post Post #52 (ISO) » Fri Sep 15, 2023 7:51 am

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In post 50, Infinity 324 wrote: the "you win when there are only 2 players alive" in the minion and demon role pms is very confusing to me, isn't the wincon just the demon survives until endgame? and why doesn't the game end when there are 2 town/2 scum? do the minion and demon not know each other?
If there's 2 town and 2 scum, town can still win if there are dead townies that still can vote.
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Post Post #53 (ISO) » Fri Sep 15, 2023 7:53 am

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sigh ok
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Post Post #54 (ISO) » Fri Sep 15, 2023 8:02 am

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In post 2, Enchant wrote: If Demon created this way, deaths this night are arbitrary.
??
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Post Post #55 (ISO) » Fri Sep 15, 2023 8:03 am

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In post 2, Enchant wrote: Townsfolk abilities yield false info.
i assume this means the investigatives would get random results?
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Post Post #56 (ISO) » Fri Sep 15, 2023 8:06 am

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In post 2, Enchant wrote:If you kill Minion this way, they keep ability and one of closest Townsfolk to them in playerlist will be Poisoned.
this seems like not something scum would want to do yeah?
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Post Post #57 (ISO) » Fri Sep 15, 2023 8:32 am

Post by atsi »

In post 54, Infinity 324 wrote:
In post 2, Enchant wrote: If Demon created this way, deaths this night are arbitrary.
??
Arbitrary meaning the mod just decides who dies that night.
In post 55, Infinity 324 wrote: i assume this means the investigatives would get random results?
Not random, just false. So if you know there's a a Vortox in play you know that your info must not be true.
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Post Post #58 (ISO) » Fri Sep 15, 2023 8:40 am

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the false results makes sense, for the pit-hag...why
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Post Post #59 (ISO) » Fri Sep 15, 2023 8:50 am

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it's probably not something they want to do then i guess, maybe creating a vortox could be useful just...enchant might decide that they lose the game. lol
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Post Post #60 (ISO) » Fri Sep 15, 2023 8:50 am

Post by AniX »

In post 54, Infinity 324 wrote:
In post 2, Enchant wrote: If Demon created this way, deaths this night are arbitrary.
??
Mod would choose in whatever method the mod pleases.
In post 56, Infinity 324 wrote:
In post 2, Enchant wrote:If you kill Minion this way, they keep ability and one of closest Townsfolk to them in playerlist will be Poisoned.
this seems like not something scum would want to do yeah?
You might if they have a lot of heat on them. Remember, dead players can still talk, so it might be worth it to a Demon to sacrifice Minion's ability to 1. get the heat off them (since now they seem good since they were demon killed) and 2. get this consolation prize.
In post 55, Infinity 324 wrote:
In post 2, Enchant wrote: Townsfolk abilities yield false info.
i assume this means the investigatives would get random results?
Random, once you eliminate the truth since it can NEVER be true (which is how you catch a Vortox, everyone goes "There is no way all this info can exist in the same game")
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Post Post #61 (ISO) » Fri Sep 15, 2023 8:51 am

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Random in the sense the mod can choose any particular way.
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Post Post #62 (ISO) » Fri Sep 15, 2023 8:53 am

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In post 58, Infinity 324 wrote: the false results makes sense, for the pit-hag...why
In practice, the "arbitrary kill" is the mod re-balancing the game by killing off one of the Demons.
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Post Post #63 (ISO) » Fri Sep 15, 2023 8:54 am

Post by Infinity 324 »

presumably the minion in this case
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Post Post #64 (ISO) » Fri Sep 15, 2023 8:56 am

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Usually the pre-existing Demon, so effectively the Pit Hag (targeting themselves or another minion) would do a Demon coup. There is no other reason a Pit Hag would want to create a second Demon, since a town-aligned Demon is...not good for scum.
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Post Post #65 (ISO) » Fri Sep 15, 2023 8:57 am

Post by AniX »

All this is speculation based on what I've seen in the past, a mod may choose to do just about anything. It would be very rare a mod would let a Pit hag just summon a second evil demon though without consequence.
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Post Post #66 (ISO) » Fri Sep 15, 2023 9:00 am

Post by Infinity 324 »

In post 60, AniX wrote: You might if they have a lot of heat on them. Remember, dead players can still talk, so it might be worth it to a Demon to sacrifice Minion's ability to 1. get the heat off them (since now they seem good since they were demon killed) and 2. get this consolation prize.
my interpretation of the ability is that is that you basically get a permanent roleblock instead of a nightkill, in which case why not just kill the townie? your scenario makes some sense, but i don't see how they're sacrificing the minion's ability

pedit: ahh
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Post Post #67 (ISO) » Fri Sep 15, 2023 9:06 am

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I forgot they keep ability. Which is even more reason why a demon would want to do it, because all they lose is the Minion can't vote more than once.
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Post Post #68 (ISO) » Fri Sep 15, 2023 9:07 am

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i was thinking they could turn someone into vortox, but giving town a vig seems bad, evil twin could make sense though? idk how that would work

pedit: ? do they normally have multiple votes
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Post Post #69 (ISO) » Fri Sep 15, 2023 9:08 am

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Also keep in mind poisoning is BETTER than a roleblock because the townie will still believe their ability is functioning and will still be getting results. Those results will just now be crafted by the mod to hinder the player (poisoning often leads to wrong results, but it may not. For example, a mod might start giving a player correct results again if they suspect they are poisoning, making them believe the real result is a poisoned wrong result)
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Post Post #70 (ISO) » Fri Sep 15, 2023 9:09 am

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i mean yeah it still generally seems better to kill them though
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Post Post #71 (ISO) » Fri Sep 15, 2023 9:10 am

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if you wanted to no kill anyway it could be nice
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Post Post #72 (ISO) » Fri Sep 15, 2023 9:10 am

Post by AniX »

In post 68, Infinity 324 wrote: i was thinking they could turn someone into vortox, but giving town a vig seems bad, evil twin could make sense though? idk how that would work

pedit: ? do they normally have multiple votes
Turning someone into a Vortox wouldn't help because the town-Vortox would know and would just say "Hey, I was pit hagged into a Vortox, all your results will now be wrong."

Yes, a living player can vote for as many nominated people as they like, every day. A dead player can vote for one player, one time.
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Post Post #73 (ISO) » Fri Sep 15, 2023 9:13 am

Post by AniX »

In post 70, Infinity 324 wrote: i mean yeah it still generally seems better to kill them though
Not always. Because again, a dead player doesn't stop talking. So a dead player now can just share all their secrets and be confirmed likely good and telling the truth. Sometimes, you want to stop an ability you know or suspect a townie has and killing them is worth it. But sometimes, town-jacketing your partner is worth much more. Sometimes, you might even value poisoning a player over killing them since they'll pied piper the town in the wrong way with their opposites results. Like killing an investigative confirms them. Poisoning them right before they target you and get wrong information about you has a tendency to confirm YOU.
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Post Post #74 (ISO) » Fri Sep 15, 2023 9:15 am

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In post 69, AniX wrote: Also keep in mind poisoning is BETTER than a roleblock because the townie will still believe their ability is functioning and will still be getting results. Those results will just now be crafted by the mod to hinder the player (poisoning often leads to wrong results, but it may not. For example, a mod might start giving a player correct results again if they suspect they are poisoning, making them believe the real result is a poisoned wrong result)
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