Mafia 85 - Murder at the Bus Stop (game over)
Posted: Fri Sep 19, 2008 6:49 am
Mafia 85: Murder at the bus stop
A woman screams. Citizens come to her aid, and ask her what happened. “He.. he’s dead! I just wanted to step into the bus, and he went outside for a minute, and now he’s dead! The bus driver is dead!” Several citizens call 911, and soon there are cops and doctors and colleagues of the victim at the place of murder. “It’s probably the mafia” someone said. “They’ve been threatening everyone they don’t like.” “I’m not sure” said someone else. “Maybe it’s the serial killer from the city nearby. Anyway, let’s find out.”
This is a semi-closed set-up. You have an idea of which roles are in the game. Like in any normal game, there is a mafia (minority) and a town (majority). But that is everything you're sure of.
Moderator
: LawrencelotBack-up moderator
: hasdgfasGame status
: Game overDeadline
: -Alive (1)
:-
BlakAdder
Elmo
, Serial Killer, survives to endgame and wins the game!Dead (24)
:-Slicey, Townie, lynched Day 1 (page 26)
-Moratorium, Townie, killed Night 1 (page 26)
-Sir Tornado, Bus Driver, killed Night 1 (page 26)
-killa seven
fouxdufafa
, Doctor, lynched Day 2 (page 44)-Empking, Townie, killed Night 2 (page 44)
-Shanba, Townie, killed Night 2 (page 44)
-Cream147,
Mafia Roleblocker
, lynched Day 3 (page 60)-Muerrto
Demon Pineapple
, Doctor, killed Night 3 (page 60)-Alabaska J, Townie, killed Night 3 (page 60)
-al4xz,
Mafia Goon
, killed Night 3 (page 60)-Wall-E, Doctor, lynched Day 4 (page 70)
-Xtoxm, Bus Driver, killed Night 4 (page 70)
-springlullaby
martin413
, Bus Driver, killed Night 4 (page 70)-farside22,
Serial Killer
, lynched Day 5 (page 76)-kuribo
Megatheory
, Townie, killed Night 5 (page 76)-Jebus, Retired Cop, lynched Day 6 (page 78)
-armlx, Cop, killed Night 6 (page 78)
-Netlava
Slepz
, Mafia Roleblocker
, killed Night 6 (page 78)-Sensfan
Gremwell
Mana_Ku
, Townie, killed Night 6 (page 78)-Surye,
Mafia Godfather
, lynched Day 7 (page 81)-ThAdmiral
Azuma
, Townie, killed Night 7 (page 81)-iamausername
RestFermata
, Townie, killed Night 7 (page 81)-Riceballtail, Serial Killer, lynched Day 8 (page 83)
-tubby216
Zazier
ace1217
DynamoXI
, Townie, endgamed (page 83)Rules
-Not following the rules could get you modkilled or replaced, depending on which rule.
-The game will start in Day 1, after everyone confirmed their role. Roles are assigned randomly.
-During the day the players have to vote in bold like this:
Vote: Lawrencelot
. If you switch votes you have to unvote
first. You can also vote: no lynch
. If you voted incorrectly, your vote will not be counted.-Once there is a majority of the votes on one player (or no lynch), the game will be in twilight until I post the lynch scene. During twilight, players may still talk, but no votes or unvotes will have any effect.
-This game has deadlines of ~14 days, with a possible extension of 72 hours (if there are claims, heavy discussion, or recent replacements for example). At deadline, the person with the most votes will be lynched. In case of a tie, I will “go back in time” until the point before there was a tie, to determine who will be lynched.
-You may not discuss this game outside the topic, unless your role says you can. You may never discuss this game outside the topic during daytime or when you are dead. When you are dead, one “bah” post is allowed, as long as it does not contain any game-relevant information.
-During the night I will be waiting for players to send in their night actions. The standard deadline for each night will be 72 hours. The topic will be closed at night. For resolving the night actions, there is a certain order (see below).
-When inactivity occurs I will prod or look for replacements. If you want someone to be prodded, please post it in bold with the username.
-If you have any questions or comments, PM me.
-Have fun! And let others have fun as well.
Order of Night actions:
The action on top is resolved first. If there are multiple actions of 1 type, the action I receive first will be resolved first, but all actions of that type will be resolved (so a vig and a goon killing each other will both die, for example).
1) passive abilities
2) blocking
3) target-changing
4) protecting
5) killing
6) alignment-changing
7) investigating/tracking/watching etc.
Questions about this can be asked in thread or via pm.