Actually now that I'm thinking of it, the only thing that I don't like in this setup is Jebus being a bomber. It's always unfair for town and competing scumteams to penalize a correct lynch. It was averted this game and the mechanism of Jebus being a potential kamikaze to save EA was interesting, but I think bobby trap type roles that no one can see coming are just not workable.
A link you may find interesting:
http://www.mafiascum.net/forum/viewtopi ... ht=#955510
Mini I cited earlier with 5 scums which resulted on a town win: 1 cult leader, 2 mafia, 1 SK, 1 survivor + 1 vig which turned into a SK upon an incorrect kill.
I think the one thing beside better play on town's part in the Darkstalkers game which made the difference was not rushing into massclaim.
Mini 696 ~ Scum o' the Sea ~ Game Over
- springlullaby
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springlullaby
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Goatrevolt Pond Scum
- Goatrevolt
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Correct play here obviously being forcing EA to lynch Jebus day 1.springlullaby wrote:Actually now that I'm thinking of it, the only thing that I don't like in this setup is Jebus being a bomber. It's always unfair for town and competing scumteams to penalize a correct lynch. It was averted this game and the mechanism of Jebus being a potential kamikaze to save EA was interesting, but I think bobby trap type roles that no one can see coming are just not workable.- Ythill
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Ythill Fabio
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LOL. In the original setup, Jebus' bomb ability would have also exploded if SL had NKed him. When I ran the numbers I realized that the town could wind before D2 if they lynched the boatswain and the ninja poisoned the man-at-arms. Hence SL's kill priority and the alterred wording of Jebus' PM.Record:Town 10W/15LScum 4W/1LOther 2W/2LNewbie 1L
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