Mini 697: Prisoner's Dilemma Mafia {Game Over!}


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Post Post #100 (ISO) » Wed Oct 29, 2008 7:30 pm

Post by Albert B. Rampage »

RedCoyote wrote:Unless the investigations take place during the day, they wouldn't be able to investigate each other because they are both jailed (refer to Rule 5).
They do take place during the day.
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Post Post #101 (ISO) » Thu Oct 30, 2008 1:31 am

Post by Machiavellian-Mafia »

Prison Count #3


6 - TonyMontana (orangepenguin, RedCoyote, TonyMontana, Crazy, CarnCarn, springlullaby)
5 - Crazy (RedCoyote, DragonsofSummer, icemanE, Crazy, Seraphim)
4 - orangepenguin (DragonsofSummer, icemanE, Seraphim, orangepenguin)

2 - springlullaby (humscunter, SlySly)
2 - Albert B. Rampage (TonyMontana, CarnCarn)
1 - humscunter (springlullaby)

Not Yet Voted:

Albert B. Rampage (2)
humscunter (1)
SlySly (1)

Remember the majority is 7 and the deadline is 6:30PM Eastern November 18th!
The end justifies the means.
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Post Post #102 (ISO) » Thu Oct 30, 2008 8:03 am

Post by CarnCarn »

I'm just going to throw this out there:

The original Prisoner's Dilemma was created by law enforcement to get criminals to confess (giving them a dominant strategy to choose Yes over No). Do you think that there might be some hidden penalty if we throw 2 scum into prison?
It would make sense in real life, since the method tries to get scum to confess. I'm thinking there is something the scum know about the setup of the interrogation that we don't, and that they really don't want to end up in prison together.

Your thoughts?
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Post Post #103 (ISO) » Thu Oct 30, 2008 10:09 am

Post by icemanE »

unsend: OP - send: Tony


Let's get this show on the road.
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Post Post #104 (ISO) » Thu Oct 30, 2008 4:46 pm

Post by springlullaby »

CarnCarn wrote:I'm just going to throw this out there:

The original Prisoner's Dilemma was created by law enforcement to get criminals to confess (giving them a dominant strategy to choose Yes over No). Do you think that there might be some hidden penalty if we throw 2 scum into prison?
It would make sense in real life, since the method tries to get scum to confess. I'm thinking there is something the scum know about the setup of the interrogation that we don't, and that they really don't want to end up in prison together.

Your thoughts?
I'm not sure why the mod would hid a mechanism like that, because sending in two scums at the same time is pretty difficult a goal to achieve.
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Post Post #105 (ISO) » Thu Oct 30, 2008 4:48 pm

Post by springlullaby »

unsend:humscunter

send: RedCoyote
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Post Post #106 (ISO) » Thu Oct 30, 2008 5:00 pm

Post by orangepenguin »

unsend Tony
,
send crazy
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Post Post #107 (ISO) » Thu Oct 30, 2008 5:16 pm

Post by springlullaby »

OP, why did you unsend Tony Montana?
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Post Post #108 (ISO) » Thu Oct 30, 2008 5:47 pm

Post by icemanE »

springlullaby wrote:OP, why did you unsend Tony Montana?
This is a good question.
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Post Post #109 (ISO) » Thu Oct 30, 2008 9:32 pm

Post by RedCoyote »

ABR wrote:They do take place during the day.
Hmmm, okay, in that case that would work.
CarnCarn wrote:I'm just going to throw this out there:

The original Prisoner's Dilemma was created by law enforcement to get criminals to confess (giving them a dominant strategy to choose Yes over No). Do you think that there might be some hidden penalty if we throw 2 scum into prison?
It would make sense in real life, since the method tries to get scum to confess. I'm thinking there is something the scum know about the setup of the interrogation that we don't, and that they really don't want to end up in prison together.

Your thoughts?
I don't understand. This would clearly help the scum because they know who it's their partner that's going in with them. If anything this is the worst scenario, because then both of the scum will get the benefits of a double "no" vote and completely throw this town into disarray.
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Post Post #110 (ISO) » Thu Oct 30, 2008 11:36 pm

Post by springlullaby »

RedCoyote, are you faking it?

Unsend:RedCoyote
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Post Post #111 (ISO) » Fri Oct 31, 2008 1:32 am

Post by TonyMontana »

Maybe we all should just roll dice...
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Post Post #112 (ISO) » Fri Oct 31, 2008 1:49 am

Post by RedCoyote »

springlullaby wrote:RedCoyote, are you faking it?
I'm sorry?

I was a bit confused I guess because in every mafia game I played (remember I'm still rather new here) cop investigations always took place at night. I had just assumed that if a person who was jailed were to receive any sort of power it would just be carried over to the next night
or
the same night but that it couldn't be used on themselves or the other jailed because they are immune from night actions.

Unless you're implying that I'm faking being town. Which I can assure you I am not.
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Post Post #113 (ISO) » Fri Oct 31, 2008 1:49 am

Post by RedCoyote »

Trust me. :D
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Post Post #114 (ISO) » Fri Oct 31, 2008 2:46 am

Post by CarnCarn »

RedCoyote wrote: I don't understand. This would clearly help the scum because they know who it's their partner that's going in with them. If anything this is the worst scenario, because then both of the scum will get the benefits of a double "no" vote and completely throw this town into disarray.
springlullaby wrote: I'm not sure why the mod would hid a mechanism like that, because sending in two scums at the same time is pretty difficult a goal to achieve.
You guys missed the point. What I'm saying is that the flavor would make sense to punish both scum in jail vs. giving them a bonus, so yeah I think there is a hidden penalty that only the scum are probably aware of.
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Post Post #115 (ISO) » Fri Oct 31, 2008 4:48 am

Post by icemanE »

@Red - in this setup it's daycop investigations.

If I knew how to do the dice roll command, I would.
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Post Post #116 (ISO) » Fri Oct 31, 2008 4:54 am

Post by TonyMontana »

There's a dice button in the reply page, with instruction on how to use it.
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Post Post #117 (ISO) » Fri Oct 31, 2008 5:01 am

Post by icemanE »

There's a dice button in the reply page, with instruction on how to use it.
And sadly I'm two stupid to understand it.
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Post Post #118 (ISO) » Fri Oct 31, 2008 5:02 am

Post by icemanE »

Original Roll String: 2d12
2 12-Sided Dice: (2, 2) = 4
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Post Post #119 (ISO) » Fri Oct 31, 2008 5:03 am

Post by icemanE »

YES I OVERCAME MY DISABILITY!

unsend: Tony - send: sly


Dice say crazy and sly.
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Post Post #120 (ISO) » Fri Oct 31, 2008 7:28 am

Post by humscunter »

About the daycop thing - the results are given same day or at night?
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Post Post #121 (ISO) » Fri Oct 31, 2008 8:08 am

Post by CarnCarn »

About the daycop thing - the results are given same day or at night?
Assuming same day, otherwise it wouldn't be any different from a night investigation, really.
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Post Post #122 (ISO) » Fri Oct 31, 2008 1:25 pm

Post by Machiavellian-Mafia »

Activity check - Those that could be prodded soon: DragonsofSummer, SlySly, Seraphim, Crazy
The end justifies the means.
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Post Post #123 (ISO) » Fri Oct 31, 2008 1:32 pm

Post by Seraphim »

Oh, sorry. I just haven't had much to say, really. XD

I think that there really isn't much to say day 1. We kinda skipped over the traditional voting stage; heck, that stage doesn't even really work in this game. There isn't anyone here who is blanantly scum, like most games, where a main suspect appears.

Also, I'll be V/LA for most of the next week until next Monday. Our musical opens soon, and practices are brutal. I'll be here, checking things, but if I don't make a monster post or anything, you know why.
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Post Post #124 (ISO) » Fri Oct 31, 2008 2:15 pm

Post by SlySly »

TonyMontana wrote:Maybe we all should just roll dice...
Finally, a plan I can understand and a plan I can keep up with!!

Original Roll String: 2d6
2 6-Sided Dice: (1, 3) = 4


The dice say:

send: Tony Montana
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