Mark of Death

This forum is for discussion of individual Open Setups, including theoretical balance.
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PookyTheMagicalBear
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Mark of Death

Post Post #0 (isolation #0) » Mon Sep 05, 2022 6:56 am

Post by PookyTheMagicalBear »

3 Mafia

10 Vanilla Townies




In lieu of a nightkill; the mafia instead choose one vanilla townie to be "marked"

Marked townies are revealed at the beginning of each game day.

When a Mafia is eliminated - all marked townies that are still alive will perish.

The Mafia win at parity or if all townies that are alive are marked.

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"I hope one day I can openly play as wolfy as Pooky and get zero pressure for it grumble grumble."
-MariaR


"I can't even look at the game anymore.
That evil teddy bear has got everyone twirling by his thumb.
It's like witnessing an slow but unavoidable train crash you can't stop."

-Norwee
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PookyTheMagicalBear
PookyTheMagicalBear
Pooky got your back
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PookyTheMagicalBear
Pooky got your back
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Posts: 40796
Joined: August 17, 2003

Post Post #3 (isolation #1) » Fri Sep 16, 2022 9:26 am

Post by PookyTheMagicalBear »

Marking is compulsive and you can't mark yourself - marking only works on vanilla townies.

each night a mafia will have to mark an unmarked vanilla townie

I think changing the win con to when the number of mafia alive - 1 is equal to the number of unmarked townies is good for the mech reasons you pointed out.
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"I hope one day I can openly play as wolfy as Pooky and get zero pressure for it grumble grumble."
-MariaR


"I can't even look at the game anymore.
That evil teddy bear has got everyone twirling by his thumb.
It's like witnessing an slow but unavoidable train crash you can't stop."

-Norwee

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