For completed/abandoned Mish Mash Games.
xofelf
xofelf they/them(also ze/zem or xe/xem)
Miss Mash
xofelf they/them(also ze/zem or xe/xem)
Miss Mash Miss Mash
Posts: 1766 Joined: May 6, 2008
Pronoun: they/them(also ze/zem or xe/xem)
Location: Herkimer, New York
Post
Post #75 (ISO ) » Sat Nov 12, 2022 7:29 am
Post
by xofelf » Sat Nov 12, 2022 7:29 am
Lol. Let's be a little less Sane.
Xalxe: this is xofelf sometimes we call each other names and other times we share emotions
MattyP: Ur an enigma tho when it comes to circadian rhythm and the traditions we hold dear when it comes to the sun and the moon
Get to reknow a xofelf here
Discord is faster than PMs or sitechat: xofelf#1697
Farren
Farren He/Him
Best Overall Mish Mash Player
Farren He/Him
Best Overall Mish Mash Player Best Overall Mish Mash Player
Posts: 1434 Joined: September 24, 2018
Pronoun: He/Him
Location: Washington State, USA.
Post
Post #76 (ISO ) » Sat Nov 12, 2022 7:44 am
Post
by Farren » Sat Nov 12, 2022 7:44 am
I'll use
underlines
to indicate what the base level of a stat is supposed to be, if a stat changes.
Spoiler: Game Board - Upper Floor (text)
^
||
V
Charred Room
<=> Observatory
^
||
V ^
||
V
<=> Upper Landing
Down
: to Ground Floor Staircase
<=>
^
||
V
Spoiler: Game board - Ground floor (text)
^
||
V
<=> Dining Hall
<=>
^
||
V
^
||
V Ground Floor Staircase
Up:
to Upper Landing
<=> Hallway
<=> Entrance Hall
Sammy
Anita
Dan
^
||
V
^
||
V
Will update the two changed areas (Upper / Ground) with pictures once Charles is available.
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Farren
Farren He/Him
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Pronoun: He/Him
Location: Washington State, USA.
Post
Post #77 (ISO ) » Sat Nov 12, 2022 7:51 am
Post
by Farren » Sat Nov 12, 2022 7:51 am
It is now
Throne
's turn, playing as
.
Sammy is currently at the
Entrance Hall
, on the Ground floor.
Exits to the North (Dining Hall), West (Hallway), South (?).
Speed as of start of turn: 5
Move left: 5
Omens in play (everyone): 2
See previous post for a mostly-up-to-date map.
Will hold on the timer until the maps are properly updated (i.e. with pictures).
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Charles510
Charles510 he
Goon
Charles510 he
Goon Goon
Posts: 274 Joined: March 11, 2017
Pronoun: he
Location: San Francisco Bay Area
Post
Post #78 (ISO ) » Sat Nov 12, 2022 8:14 am
Post
by Charles510 » Sat Nov 12, 2022 8:14 am
Might be a day or so
Throne
Throne
Ninja
Throne
Ninja Ninja
Posts: 1 Joined: November 7, 2022
Post
Post #79 (ISO ) » Sun Nov 13, 2022 3:51 pm
Post
by Throne » Sun Nov 13, 2022 3:51 pm
alright i'll move south of the hallway
Farren
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Post
Post #80 (ISO ) » Sun Nov 13, 2022 4:03 pm
Post
by Farren » Sun Nov 13, 2022 4:03 pm
moves to the
Hallway
, then heads south. You discover the
Primary Bedroom
, with exits north, west, and east. Draw an
Omen
.
Omen - Armor Whenever you take any Physical damage, reduce that damage by 1. This does not prevent General damage or direct loss of Might / Speed.
When this card is drawn, make a haunt roll.
Rusty, but sturdy.
This is the third Omen in play, which means we will be rolling 3d3-3. If this roll comes up with a 5 or higher,
this will trigger the Haunt.
Original Roll String: 3d3-3
3 3-Sided Dice: (2, 1, 1)-3 = 1
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Farren
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Post
Post #81 (ISO ) » Sun Nov 13, 2022 4:12 pm
Post
by Farren » Sun Nov 13, 2022 4:12 pm
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Farren
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Post
Post #82 (ISO ) » Sun Nov 13, 2022 4:26 pm
Post
by Farren » Sun Nov 13, 2022 4:26 pm
It is now
Cat Scratch Fever
's turn, playing as
Anita
.
Anita is currently at the
Entrance Hall
, on the Ground floor.
Exits to the North (Dining Hall), West (Hallway), South (?).
Speed as of start of turn: 4
Move left: 4
Omens in play (everyone): 3
See previous post for a now fully-up-to-date map.
(expired on 2022-11-15 19:30:00)
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Cat Scratch Fever
Cat Scratch Fever she/her
Jack of All Trades
Cat Scratch Fever she/her
Jack of All Trades Jack of All Trades
Posts: 6149 Joined: January 30, 2020
Pronoun: she/her
Post
Post #83 (ISO ) » Sun Nov 13, 2022 4:52 pm
Post
by Cat Scratch Fever » Sun Nov 13, 2022 4:52 pm
Go to the upper landing and head south
Farren
Farren He/Him
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Post
Post #84 (ISO ) » Sun Nov 13, 2022 6:58 pm
Post
by Farren » Sun Nov 13, 2022 6:58 pm
Anita
moves to the
Upper Landing
, then heads south. You discover the
Bloody Landing
, with exits north and west. Draw an
Item
.
Item - Rabbit's Foot SPECIAL ACTION: Once during your turn, you may use the Rabbit's Foot to reroll one die that you just rolled.
Lucky for some, but not for others. It certainly wasn't lucky for the rabbit.
Note - with this item, you'll have to do most of your own rolls going forward, since we'd have to wait for you to say if you're using the Foot or not either way.
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Cat Scratch Fever
Cat Scratch Fever she/her
Jack of All Trades
Cat Scratch Fever she/her
Jack of All Trades Jack of All Trades
Posts: 6149 Joined: January 30, 2020
Pronoun: she/her
Post
Post #85 (ISO ) » Sun Nov 13, 2022 6:59 pm
Post
by Cat Scratch Fever » Sun Nov 13, 2022 6:59 pm
Whew not an omen
and noted!
Farren
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Post
Post #86 (ISO ) » Sun Nov 13, 2022 7:11 pm
Post
by Farren » Sun Nov 13, 2022 7:11 pm
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Farren
Farren He/Him
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Location: Washington State, USA.
Post
Post #87 (ISO ) » Sun Nov 13, 2022 7:15 pm
Post
by Farren » Sun Nov 13, 2022 7:15 pm
It is now
Silverclaw
's turn, playing as
Dan
(WHITE).
Dan is currently at the
Entrance Hall
, on the Ground floor.
Exits to the North (Dining Hall), West (Hallway), South (?).
Speed as of start of turn: 3
Move left: 3
Omens in play (everyone): 3
See previous post for a now fully-up-to-date map.
(expired on 2022-11-15 22:20:00)
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Silverclaw
Silverclaw He/They
Goon
Silverclaw He/They
Goon Goon
Posts: 122 Joined: September 28, 2020
Pronoun: He/They
Post
Post #88 (ISO ) » Mon Nov 14, 2022 6:29 am
Post
by Silverclaw » Mon Nov 14, 2022 6:29 am
South of the Entrance Hall please
Formerly animorpherv1.
rgqxi is your answer
Farren
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Post
Post #89 (ISO ) » Mon Nov 14, 2022 7:40 am
Post
by Farren » Mon Nov 14, 2022 7:40 am
Dan (WHITE) heads south. You discover the
Ballroom
, with exits in all four directions. Draw an
Omen
.
Omen - Dagger This is a Weapon.
When you use the Dagger to attack, lose 1 Speed. Roll two extra dice on the attack.
When this card is drawn, make a haunt roll
.
It smells sharply of blood. Your blood.
This is the fourth Omen in play, which means a Haunt roll with 4d3-4. If this roll comes up 5+,
it will trigger the Haunt.
Original Roll String: 4d3-4
4 3-Sided Dice: (1, 3, 2, 2)-4 = 4
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Farren
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Post
Post #90 (ISO ) » Mon Nov 14, 2022 7:43 am
Post
by Farren » Mon Nov 14, 2022 7:43 am
As you pick up the Dagger, you feel a sudden chill in the air. The lights flicker. You hear someone scream ... was it you? Or one of the other guests? You're not sure ...
Haunt Revealer
: Dan
Spoiler: The traitor is ...
a mystery!
Hidden Traitor.
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Farren
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Post
Post #91 (ISO ) » Mon Nov 14, 2022 2:11 pm
Post
by Farren » Mon Nov 14, 2022 2:11 pm
As this is a Hidden Traitor haunt, there will be no entry from the Traitor's Tome and no sequestering of the Heroes to plan strategy. I'll be posting all relevant information publicly; private info handed to individual players will be sent out via PM. Please stand by.
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Farren
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Pronoun: He/Him
Location: Washington State, USA.
Post
Post #92 (ISO ) » Mon Nov 14, 2022 2:13 pm
Post
by Farren » Mon Nov 14, 2022 2:13 pm
Scenario:
A Mysterious Invitation
Haunt trigger:
Dagger
Traitor:
Hidden
As you open the gilded box, you see a dagger within. The following note is attached:
"To my surviving relatives: I am your great-uncle, and you have been invited here because I have died. The estate this house sits upon was part of my inheritance, which I now leave to you on one condition: you must find my murderer and enact my revenge. I have invited the killer here as well, and I have instructed the doors to be locked until morning. Good luck."
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Farren
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Post
Post #93 (ISO ) » Mon Nov 14, 2022 2:25 pm
Post
by Farren » Mon Nov 14, 2022 2:25 pm
Objective
The heroes win when the traitor is dead.
The traitor wins when all the heroes are dead.
Tokens needed
Number Tokens
8 Trait Tokens - Evidence (2 Might, 2 Speed, 2 Knowledge, 2 Sanity).
Setup
The haunt revealer (Silverclaw) places each Trait token face-up on a different tile, in a different region from its matching Trait token. (Example: If the Might token is on the Upper Floor, the other Might token must be placed on the Ground Floor or Basement.) These tokens represent Evidence.
The moderators will send each player a Number token via PM. Each player will receive a different token with a number between 1 and 6. These will be distributed randomly.
The player who receives the "1" token is the traitor.
The player to the left of the haunt revealer (Xalxe) will take the first turn after setup.
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Farren
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Post
Post #94 (ISO ) » Mon Nov 14, 2022 2:38 pm
Post
by Farren » Mon Nov 14, 2022 2:38 pm
Special Rules for this haunt
You may not reveal your number token to other players. (Do not quote your mod PM.)
You may claim to hold any number(s).
All explorers may attack other explorers.
It costs two move to leave a tile occupied by another explorer. After the traitor is revealed, heroes no longer act as obstacles to each other. (They will still act as obstacles to the traitor.)
Each of the Trait tokens is a piece of Evidence that must be paired with its matching token.
An Evidence token may be picked up if it is on your tile. Moderators will note it on your stats sheet.
Evidence tokens may be traded from one explorer to another (with permission).
All explorers may use this ability:
SPECIAL ACTION
: Uncover the Truth
While holding an Evidence token, if your explorer is on a tile with the matching Evidence token or another explorer holding that token, roll the trait named on those tokens.
5+: The moderators will reveal the number token of the player with the highest-numbered, unrevealed token.
0-4: Nothing happens.
If you die
The moderators will reveal your number token.
If you had any Evidence tokens, you will drop them on the tile you died on.
At the end of your turn
If you are the Traitor
You may reveal yourself at any time on your turn.
When you reveal yourself (or if you are revealed with Uncover the Truth
), heal all your traits and gain 1 Might.
If you die from taking Mental damage at the end of your turn, you do not die. Instead, reveal yourself as the traitor. Heal all of your traits and gain 1 Might.
Once you are revealed as the traitor, you no longer take Mental damage at the end of your turn.
EDIT> missing parenthesis, now fixed.
Last edited by Farren on Mon Nov 14, 2022 5:29 pm, edited 1 time in total.
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Farren
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Post
Post #95 (ISO ) » Mon Nov 14, 2022 2:43 pm
Post
by Farren » Mon Nov 14, 2022 2:43 pm
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Post
Post #96 (ISO ) » Mon Nov 14, 2022 2:49 pm
Post
by Farren » Mon Nov 14, 2022 2:49 pm
Silverclaw - please PM Charles and I with where you would like to place the eight tokens.
- Two Might tokens
- Two Speed tokens
- Two Knowledge tokens
- Two Sanity tokens
Matching tokens must go on different floors. No tile may have more than one token.
Once that's done, we'll update the map with the tokens and send everyone a number token.
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Farren
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Post
Post #97 (ISO ) » Mon Nov 14, 2022 9:10 pm
Post
by Farren » Mon Nov 14, 2022 9:10 pm
We have received Silverclaw's submission; we'll be sending out the number tokens shortly.
Since there's no hidden information here other than who's getting what, here are the PMs that will be going out.
Spoiler: Role PMs
Number 1 - the Traitor You are the hidden Traitor.
Your number token is 1
.
You may claim any number token(s), including your own. You may
prove your number token by using your Reveal myself
ability on your turn; moderators will then confirm your identity as Traitor.
Special Abilities:
SPECIAL ACTION: Uncover the Truth
(All players)
On your turn, if you have a trait token AND its matching equivalent is in your tile (either on the ground or in another explorer's possession), you may make a roll of the same type as the token.
5+: The moderators will reveal the number of the highest-numbered, unrevealed player.
0-4: Nothing happens.
Attack - you may attack any other player. (All players)
If you end your turn without attacking anyone, take 2 dice of Mental damage. (All players)
If the effect above would kill you, you do not die. Instead, you will automatically trigger Reveal myself
. (Traitor only)
SPECIAL ACTION: Reveal myself
(Traitor only)
On your turn, you may publicly reveal yourself to be the Traitor. Moderators will confirm your reveal.
When you are revealed to be the Traitor, the following happens:
Heal all your stats.
Gain 1 Might.
Going forward, you no longer take Mental damage for failing to attack someone during your turn.
Going forward, Heroes no longer obstruct each other.
Going forward, gain the normal Traitor powers.
You win if you are alive and all the Heroes are dead.
Number 2 - A Hero You are a Hero. You are not
the Traitor. Your number token is 2
.
You may claim any number token(s), including your own. You may not
prove your token. Please do not quote mod PMs, mention mod timestamps, or attempt to use the Traitor's Reveal myself
ability.
Special Abilities:
SPECIAL ACTION: Uncover the Truth
(All players)
On your turn, if you have a trait token AND its matching equivalent is in your tile (either on the ground or in another explorer's possession), you may make a roll of the same type as the token.
5+: The moderators will reveal the number of the highest-numbered, unrevealed player.
0-4: Nothing happens.
Attack - you may attack any other player.
If you end your turn without attacking anyone, take 2 dice of Mental damage.
You win if at least one Hero is still alive and the Traitor is dead.
Number 3 - A Hero You are a Hero. You are not
the Traitor. Your number token is 3
.
You may claim any number token(s), including your own. You may not
prove your token. Please do not quote mod PMs, mention mod timestamps, or attempt to use the Traitor's Reveal myself
ability.
Special Abilities:
SPECIAL ACTION: Uncover the Truth
(All players)
On your turn, if you have a trait token AND its matching equivalent is in your tile (either on the ground or in another explorer's possession), you may make a roll of the same type as the token.
5+: The moderators will reveal the number of the highest-numbered, unrevealed player.
0-4: Nothing happens.
Attack - you may attack any other player.
If you end your turn without attacking anyone, take 2 dice of Mental damage.
You win if at least one Hero is still alive and the Traitor is dead.
Number 4 - A Hero You are a Hero. You are not
the Traitor. Your number token is 4
.
You may claim any number token(s), including your own. You may not
prove your token. Please do not quote mod PMs, mention mod timestamps, or attempt to use the Traitor's Reveal myself
ability.
Special Abilities:
SPECIAL ACTION: Uncover the Truth
(All players)
On your turn, if you have a trait token AND its matching equivalent is in your tile (either on the ground or in another explorer's possession), you may make a roll of the same type as the token.
5+: The moderators will reveal the number of the highest-numbered, unrevealed player.
0-4: Nothing happens.
Attack - you may attack any other player.
If you end your turn without attacking anyone, take 2 dice of Mental damage.
You win if at least one Hero is still alive and the Traitor is dead.
Number 5 - A Hero You are a Hero. You are not
the Traitor. Your number token is 5
.
You may claim any number token(s), including your own. You may not
prove your token. Please do not quote mod PMs, mention mod timestamps, or attempt to use the Traitor's Reveal myself
ability.
Special Abilities:
SPECIAL ACTION: Uncover the Truth
(All players)
On your turn, if you have a trait token AND its matching equivalent is in your tile (either on the ground or in another explorer's possession), you may make a roll of the same type as the token.
5+: The moderators will reveal the number of the highest-numbered, unrevealed player.
0-4: Nothing happens.
Attack - you may attack any other player.
If you end your turn without attacking anyone, take 2 dice of Mental damage.
You win if at least one Hero is still alive and the Traitor is dead.
Number 6 - A Hero You are a Hero. You are not
the Traitor. Your number token is 6
.
You may claim any number token(s), including your own. You may not
prove your token. Please do not quote mod PMs, mention mod timestamps, or attempt to use the Traitor's Reveal myself
ability.
Special Abilities:
SPECIAL ACTION: Uncover the Truth
(All players)
On your turn, if you have a trait token AND its matching equivalent is in your tile (either on the ground or in another explorer's possession), you may make a roll of the same type as the token.
5+: The moderators will reveal the number of the highest-numbered, unrevealed player.
0-4: Nothing happens.
Attack - you may attack any other player.
If you end your turn without attacking anyone, take 2 dice of Mental damage.
You win if at least one Hero is still alive and the Traitor is dead.
Each one also has this note at the end: "Please reply and confirm that you are (a HERO) / (the TRAITOR). Thanks!"
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Farren
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Location: Washington State, USA.
Post
Post #98 (ISO ) » Mon Nov 14, 2022 9:33 pm
Post
by Farren » Mon Nov 14, 2022 9:33 pm
Silverclaw wrote: Might - Upper Landing, Dining Room
Speed - Observatory, Primary Room
Knowledge - Bloody Room, Ballroom
Sanity - Charred Room, Entrance Hall
These will be the starting locations for the tokens. Once we're able to, we'll post updated maps showing the tokens.
Number tokens have been sent out via PM. Please reply and confirm that you've received them and know what they are. Once everyone's done that - and we've got the new maps posted - we'll unlock the thread and resume play!
6/6 currently confirmed.
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Post
Post #99 (ISO ) » Tue Nov 15, 2022 3:41 pm
Post
by Farren » Tue Nov 15, 2022 3:41 pm
Everyone has confirmed.
There are some technical issues on our end that are going to prevent the pictures of the game board for the time being, so I'm doing up some text maps for the time being.
Mostly, I'm making this post for the upcoming pagetop. Will be opening the thread and starting up play again shortly!
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