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Post #0 (isolation #0) » Tue Jun 30, 2009 4:38 am
Postby Vel-Rahn Koon »
You awaken to the hustle and bustle of your home town’s daily activity. Little did you know that the peaceful quiet of your normal, everyday life would come crashing down today. It seems that one of your fellow citizens has angered the Mob, and has paid for it with his life! What are you going to do? Why, you’re going to get your peaceful, little town back, that’s what…
Your job, fair citizens of the town’s Ruling Council, is to discover who among you belong to the Mafia and summarily lynch them. Two of your fellow Council members are working for the Mafia - find them before they take over the Council and the town!
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Post #1 (isolation #1) » Tue Jun 30, 2009 4:38 am
Postby Vel-Rahn Koon »
Game Rules:
General Gameplay and Etiquette:
You may not quote private Moderator-supplied information (either real or fabricated) of any kind. Paraphrasing (for role claims, etc.) is acceptable.
There is to be NO personal communication outside of the forum postings unless your role PM specifically allows it.
If you have a role with a Night action your choices are due to me by the posted deadline. If I do not receive your choice via PM by the posted deadline you will forfeit your actions.
Roles with Night actions will not be able to submit an action on Night 0 (i.e. during the confirmation stage).
Any player with a Night action may instead submit a “No Action” PM to let the Mod know that you do not want to perform your expected action that Night phase.
In order for all players to play at least one game day this game will start with a Day phase. Communication outside the thread (if your role specifically allows it) is allowed until the game begins.
As a general rule you should aim for one post every 48 hours, minimum, to keep the game moving.
All Newbie games have strict 3-week deadlines.
Extensions are given only in extreme circumstances.
Voting, Deadlines, and Player Death:
A simple majority of all living members must agree on one person for a Lynch to occur (simple majority = ½ # of living players +1, rounded down).
Votes should be bolded or they may not be counted (e.g.
Vote: Player
).
Vote revocations should be bolded or they may not be counted (e.g.
Unvote: Player
or
Unvote
). Unvotes are not necessary before changing votes.
You may
Vote: No Lynch
- a simple majority of these vote types are required to send the game to Night phase without a Lynch.
Votes/Unvotes that are bolded correctly and are unambiguous (with respect to player nicknames/abbreviations) will count.
At deadline, ½ the original number of votes will be required for a lynch. In the case of a tie, the person who first received the required number of votes will be lynched. If this number is not met, a No Lynch will occur.
There will be no reduced number of votes in LyLo.
Once you have reached a simple majority no further unvoting will change someone’s fate.
Once a player is lynched the game enters twilight until I post a death scene; the lynched player may not post during twilight but all other living players may continue to post.
Once you are killed (either via lynch or night kill) you may no longer post except for a brief “Bah!”-type post.
Miscellaneous/Mechanics:
Red
or
Purple
text is reserved for the Mod. No invisible/small text is allowed.
Votecounts will be posted once per page or once per day, whichever is less.
If you have an issue/problem with the game, please PM the Mod privately. Do not post issues/complaints in the game thread.
The Mod may make mistakes - please point out any mistakes gently. Mistakes will be corrected where possible, but sometimes mistakes are made that cannot be reversed. These will stand as final to be commiserated over after the game.
Please bold all requests to the Mod so that they don’t get missed.
Prods of missing players will be issued upon request or on the 4th day of no activity. A player who has been prodded 3 times is subject to possible replacement without further notice.
Rules violations will be dealt with according to their severity, up to and including a Modkill. Modkills may be accompanied by a change to day/night.
Any situation not explicitly covered above is subject to Mod discretion and will be handled as the Mod sees fit on a case-by-case basis.
If you anticipate being unavailable for more than a 48-hour period please post a notice to that effect in the thread.
Treat this game as a commitment. Be considerate – don’t leave us hanging.
The Golden Rule:
Please remember that this is a game and your main objective is to have fun! Be considerate of each other, don’t get personal, and enjoy the game.
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Post #2 (isolation #2) » Tue Jun 30, 2009 4:42 am
Postby Vel-Rahn Koon »
The F11 setup is the current game format used in Newbie games. To prevent the development of game-breaking strategies, these Newbie Games are Semi-Open, wherein the actual game setup is randomly chosen from one of four possible setups as detailed below:
If either of the first two setups are in play, and the situation occurs where the Goon is lynched first, the Roleblocker will still be able to submit both night kills and roleblocks (roleblocking is a function of the Roleblocker; night kills are a function of the scum team as a whole).
These are the Role PMs that have potentially been sent to the players:
You are a member of the Mafia along with your partner,
name
. Since your plot to quietly overtake the town has failed, you will attempt take it by force by eliminating the others until you outnumber the populace.
During the day, try to blend in with the normal Townies, and attempt to get someone lynched.
During the NIGHT cycle ONLY, you may talk with your fellow Mafia (via PM) and choose another player in the town to kill that night.
You may communicate privately with your fellow Mafia up until the game thread is opened. Once the game begins, all outside communication must cease until the night cycle.
You win when the number of Mafia equals or exceeds the number of remaining Town players, whether you survive to the end or not.
You are a member of the Mafia along with your partner,
name
. Since your plot to quietly overtake the town has failed, you will attempt take it by force by eliminating the others until you outnumber the populace.
During the day, try to blend in with the normal Townies, and attempt to get someone lynched.
As a Roleblocker, you have the ability to distract any player throughout the night, effectively negating their night ability, if they have one.
Send the moderator a PM with your choice of player that you want to block. If they have a Night action, it will have no effect. You will not be informed as to whether your roleblock worked or not.
During the NIGHT cycle ONLY, you may talk with your fellow Mafia (via PM) and choose another player in the town to kill that night.
You may communicate privately with your fellow Mafia up until the game thread is opened. Once the game begins, all outside communication must cease until the night cycle.
You win when the number of Mafia equals or exceeds the number of remaining Town players, whether you survive to the end or not.
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Post #493 (isolation #21) » Sun Jul 19, 2009 6:17 am
Postby Vel-Rahn Koon »
After a long and fitful night of restless sleep, you arrive back at the Town Council chambers to find RECKONER missing. A guard patrol sent to his home discovers a scene most gruesome, and you realize that you're quickly running out of time.
xRECKONERx,
Townie
, killed Night 1
Day 2 has begun. With 7 alive, it takes 4 to lynch. Deadline is the end of Sunday, August 9.
The Newbie Queue ALWAYS needs ICs and Mods!
Are you willing to help out? Check the Queue title to see what roles we need filled!
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Post #747 (isolation #35) » Tue Aug 11, 2009 7:35 am
Postby Vel-Rahn Koon »
The night seems to fly by, and the dawning of Day 3 doesn't bring much comfort as the town Doc has taken a turn for the worse. Since you don't have any medical training it's hard to say what the cause of death was, but you're pretty sure that big bullet hole in his chest has something to do with it...
Raskol,
Doc
, killed Night 2
Day 3 has begun. With 5 alive, it takes 3 to lynch. Deadline is the end of Tuesday, September 1st.
The Newbie Queue ALWAYS needs ICs and Mods!
Are you willing to help out? Check the Queue title to see what roles we need filled!
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Post #855 (isolation #43) » Wed Sep 02, 2009 4:56 am
Postby Vel-Rahn Koon »
There is no leniency when the mob of angry townsfolk come to get you. Although there should have been if you wanted to keep this town out of the Mafia's hands...
No one was lynched Day 3.
KittyMo and 12Keyblade
win the game for the
Mafia
team!!
The Newbie Queue ALWAYS needs ICs and Mods!
Are you willing to help out? Check the Queue title to see what roles we need filled!
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Post #857 (isolation #45) » Wed Sep 02, 2009 5:01 am
Postby Vel-Rahn Koon »
Everyone should use this time to post thoughts and observations about the game. Ask questions and try to figure out what went wrong (and right) with your play and how you can learn from it and improve. Be polite in pointing out mistakes made by others! Conversely, if someone points something out, learn from it – don’t get offended!!
My Observations
:
Town had a chance to win this game if they hadn't lurked their way into a loss in the endgame. This is what happens when you let voting come down to a non-majority lynch. Sometimes you don't get the necessary number of votes.
I'm not recalling anything from earlier in the game.
The Newbie Queue ALWAYS needs ICs and Mods!
Are you willing to help out? Check the Queue title to see what roles we need filled!
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Post #885 (isolation #46) » Thu Sep 03, 2009 1:03 am
Postby Vel-Rahn Koon »
12Keyblade wrote:Town: THAT HAMMER WAS NOT SCUMMY! I JUMPED THE GUN BY LIKE 1 HOUR! JEEZ!
Actually it was. Very scummy. You're lucky the ICs were out of the way by that point or you would have gotten hammered to the wall.
There was no need for you to rush the vote. If people say wait, then as scum you should wait. You don't WANT to be a hammer vote as scum anyway, as a general rule. The town really screwed up by not grilling the hell out of you for doing that.
The Newbie Queue ALWAYS needs ICs and Mods!
Are you willing to help out? Check the Queue title to see what roles we need filled!
Post
Post #888 (isolation #47) » Thu Sep 03, 2009 6:12 am
Postby Vel-Rahn Koon »
Zachrulez wrote:I wouldn't say you don't want to hammer as a general rule when you're scum. There was a situation in this newbie game I was playing as scum at the same time as this one where it would have made perfect sense for me to hammer had the situation not changed in the face of an approaching deadline. The momentum happened to change to another player at the last minute, which was actually something I didn't expect. (Because the town actually backed off of a vanilla claim on the player in question that I was in position to hammer.)
What is probably more accurate to say is that when you are scum, you don't want a hammer vote to stand out,
which is why you try to avoid doing it in general, because there's a lot of potential risk in your hammer doing exactly that.
(See Amberrock in newbie 784, and keyblade in this one.) Jumping the gun might seem fine on the surface, but breaking an agreement not to hammer will make your vote stand out.
Which is exactly what I said "As a general rule" implies that there are exceptions as you pointed out.
The Newbie Queue ALWAYS needs ICs and Mods!
Are you willing to help out? Check the Queue title to see what roles we need filled!