[SETUP] Investigative Reporting

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[SETUP] Investigative Reporting

Post Post #0 (isolation #0) » Sat May 05, 2018 7:46 pm

Post by northsidegal »

21 Players

1 Mafia Watcher

4 Mafia Goon

1 Publishing Cop

1 Vigilante

14 Vanilla Town


Publishing Cop's results are made public at the start of the day should the cop survive the night.

Main issue I see is with swinginess. If it's too townsided, could also change the cop to be loyal.
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Post Post #3 (isolation #1) » Sun May 06, 2018 11:46 am

Post by northsidegal »

Is there any way of making the larger setup work? Remove the mafia watcher, maybe? A strategy was pointed out to me where any scum run up will simply claim Vig and then watch that person as the vig shoots them
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Post Post #7 (isolation #2) » Sun May 06, 2018 12:57 pm

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In post 6, RadiantCowbells wrote:Cop claims should have to target a specific person, real cop just has to not target that person and guilty next day.
these types of strategies are why i want to run this game to see how it plays out.

any cop claims should be instantly sorted by the NK anyways given that scum can't really afford to leave the cop alive?
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Post Post #10 (isolation #3) » Sun May 06, 2018 1:05 pm

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Cop can't self-target.
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Post Post #12 (isolation #4) » Sun May 06, 2018 1:34 pm

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also going off the assumption that the cop's results only get published if the cop survives the night
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Post Post #16 (isolation #5) » Sun May 06, 2018 1:43 pm

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what if the cop started with a head start i.e. the game begins with one person confirmed as innocent?
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Post Post #19 (isolation #6) » Sun May 06, 2018 1:48 pm

Post by northsidegal »

In post 17, Mathdino wrote:One VT or one random? If vig starts confirmed innocent it's pretty bad.

I suspect the main reason that killing ICs is so +EV for scum is because you run a high likelihood of NKing the vig. I haven't accounted for a potential strategy of not killing ICs once the vig is dead.
probably just random? i'm not sure how much of an effect it would actually have.
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Post Post #23 (isolation #7) » Sun May 06, 2018 2:04 pm

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In post 21, RadiantCowbells wrote:Interesting idea: what if vig check came privately to avoid outing the vig?

Wait I'm going to double check your numbers when I get home, I have a program that does this in general cases
i'm not sure i get this. are you saying if the vig gets investigated then it isn't made public?
In post 22, Mathdino wrote:Oh my bad I forgot to actually add the ICs into the program.

Cop head start brings town EV up to 48%.
i like the way that sounds.




Investigative Reporting


21 Players

5 Mafia Goons

1 Publishing Cop

1 Vigilante

14 Vanilla Town


Publishing Cop's results are made public at the start of the day should the cop survive the night. A random innocent on a town-aligned player is published at the start of Day 1.
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Post Post #26 (isolation #8) » Fri May 11, 2018 9:00 am

Post by northsidegal »

Do you necessarily need to corroborate your claim? Scum can't really afford to let the cop live anyways.

I wonder if that actually produces some perverse incentive for town about to get lynched to fakeclaim in order to make the scum nk work for town.
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Post Post #28 (isolation #9) » Sat May 12, 2018 7:01 pm

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what would the point of the mafia publishing cop be?
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