Mini #643: Time Capsule Mafia, Game Over


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Mini #643: Time Capsule Mafia, Game Over

Post Post #0 (isolation #0) » Thu Jul 24, 2008 1:12 pm

Post by petroleumjelly »

Mini #643: Time Capsule Mafia


Alive
: 5
  • 1.)
    Knight of Cydonia
    (
    rep. jayfin3
    (
    rep. Battousai
    ))
  • 3.)
    Darox

  • 5.)
    melikefood

  • 6.)
    pacman281292

  • 10.)
    TheSweatpantsNinja
Dead
: 7
  • 12.) Ythill, lynched Day One

  • 9.) SensFan, killed Night One

  • 7.) roffman, lynched Day Two

  • 2.) clammy, killed Night Two

  • 8.) Rotten Snitch, lynched Day Three

  • 11.) Yosarian2, killed Night Three

  • 4.) icemanE, lynched Day Four
Status: Game Over.

Beginning of Day One - End of Day One
Day Two - End of Day Two
Day Three - End of Day Three
Day Four - End of Day Four

Roles
Last edited by petroleumjelly on Wed Oct 08, 2008 12:25 pm, edited 28 times in total.
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Post Post #1 (isolation #1) » Thu Jul 24, 2008 1:46 pm

Post by petroleumjelly »

Condensed Rules


1.)
Be civil.
2.)
No talking outside the game about this game, unless your role PM allows otherwise.
3.)
No editing or deleting your own posts or another's posts.
4.)
No mod-quoting. Only paraphrase in your own words.
5.)
A lynch (or a No Lynch) takes a majority of votes. In the event of a deadline, a majority of a majority will do. (In other words, if 7 players are alive, it takes 4 votes to lynch normally, and 3 votes with a deadline). If there is a tie, first come, first served.
6.)
To vote, post a bolded
Vote: PJ
. To unvote, post a bolded
Unvote: PJ
. If you are switching votes, an unvote is not necessary, but appreciated.
7.)
If you have a request, please use a bolded
Mod: So-and-So
.
8.)
If you're dead, do not post.
9.)
If you notice there has been a lynch, stop posting.

Special Rules: Please, Please Read


10.)
Above all,
Respect the No-Reveal aspect of this game
. If you do not, I will not only modkill you, but I will find a way to further harm your faction.
11.)
If your role has a Sheet of Paper, read this. During the night, send me (the mod) a PM a message of 50 characters or less (not including spaces). Any characters past 50 will be deleted. Also inform me which Time Capsule you wish to place your Sheet of Paper in. On the appropriate day, your message will be revealed to the town, exactly as it is written. You clearly may not quote the mod in these messages.
12.)
There may or may not be other items which can be placed in the capsules. Unless otherwise specified, they work like sheets of paper: specify at night what item goes in what capsule.

13.
Clarifications:
  • Every Day is a "Year". Day One is January 1, 2001. Day Two is January 1, 2002. And so forth.
  • Therefore, if a sheet of paper (or other item) is placed in the January 1, 2006 capsule, the paper will be revealed on Day Six, assuming nothing interferes with that paper (or item).
  • By "No Reveal", I mean I will not reveal alignments or roles upon death.
    You are more than free to
    claim
    your roles or alignments.
    Exceptions which will result in much unpleasantness are: (1) quoting your role PM, (2) fake quoting a role PM, (3) talking to a player in the game when you are not supposed to talk to them, (4) talking to a player after you are dead, (5) posting a "Bah, Go Town!" or similar post after you have been lynched or have otherwise died. Just use common sense, as this is
    not
    an exhaustive list. I sincerely hope this will not be a problem.
  • Yes, it may be possible for some players to increase the number of sheets of paper (or other items) they have in their possession. If this happens, I will inform the players in question that this has occurred.
Sample Role PM:
Townie Role PM wrote:You are a
Townie
. You are perfectly fine splitting up the treasure with others – and in fact, you sometimes wish you had never
been
on that stupid hike to begin with: at least then you wouldn't have been caught up in all of this.

You currently have 0 [Zero] sheets of paper. Read the game rules to learn how to use sheets of paper.

You win when the Town has rid itself of all anti-town factions. Please confirm your role by paraphrasing it to me by PM. If you have any questions, do not be shy to ask. Good luck, and have fun!
Last edited by petroleumjelly on Fri Jul 25, 2008 4:20 am, edited 5 times in total.
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Post Post #2 (isolation #2) » Thu Jul 24, 2008 1:47 pm

Post by petroleumjelly »

July 16, 1998.

In a petite clearing alongside a trail found in the Oleum Woods, it was observed that the a corner of a metallic object was protruding from the ground. The group of friends – who were taking an afternoon hike – literally stumbled across it.

After a quick excavation, they unearthed a curious contraption. It was a mechanized metallic box, and attached to the outside were ten metal capsules. They each had tiny twist-lids on the top, a number etched into the side, and a flashing red light. They read "01/01/2001", "01/01/2002", "01/01/2003", and so on up to "01/01/2010". The friends all smiled at each other and made a point to come back to this spot on New Years Day, 2001.

~~~~~

January 1, 2001

Reunion! Still dazzled from the fireworks show, the friends take a midnight hike back through the trail in the Oleum Woods. Although the spot had some overgrowth, finding the box again is not a problem.

The capsule which reads "01/01/2001" no longer had a red flashing light. Instead, it has a steady green light. First one of you twists the cap off; it comes off easily, but the innards of the capsule remain unseen. The lid is replaced, there is a sucking sound, and it closes again. It is soon determined through an experiment with several pebbles that the capsule can have items put into it, but they cannot be taken out again by simply twisting off the cap.

Finally, somebody has the sense to push the green light, and the capsule falls apart off the side of the box as if it were made of popsicle sticks and silly string. To the ground also drop the experimental pebbles, a key, a large wad of money, and a folded piece of paper.

The paper reads as follows:
Note Found within the 01/01/2001 Capsule wrote:Congratulations unto you, the discoverer(s) of this most worthy Time Capsule! It is my privilege to present to you a treasure the likes of which will allow you (and perhaps a few friends) to live a luxurious life for the rest of your days.

However, before this cache of valuables can be bestowed upon you, you must first wait until the date of January 1, 2010.

You see, I am rather clever physicist, and I have constructed this box to have ten capsules, each of which will only open upon predetermined dates etched upon the side of each capsule. Within each of these capsules is a key. All of these keys are necessary in order to obtain the treasure. My suggestion to you: place the key within this capsule in the capsule marked "01/01/2010" immediately, and be sure to do the same with all eight other keys. This way, no keys are accidentally lost.

To convince you this is not a hoax, there is also $10,000.00 within this first capsule.

Warning: Do not try to forcibly open or remove any capsule on any date other than that etched upon said capsule. To do so will result in the tenth capsule being utterly destroyed, along with its contents. You may, however, feel free to place any item that will fit into any capsule if you are interested to see how it fares over the years. Simply twist a cap, plop it in, and have patience!

I hope to see you again next year!
The twelve of you look at each other... suspiciously. After splitting up the money (with some argument), carefully placing the key in the tenth capsule, and reburying the box (nobody was willing to let one person take it home), you decide to reconvene at this same spot tomorrow, after you've all had some rest and time to think. And so begins the adventure that is bound to ruin many friendships, and end many lives.

The game will begin once all players have confirmed.
"Logic? I call that flapdoodle."
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Post Post #3 (isolation #3) » Thu Jul 24, 2008 6:03 pm

Post by petroleumjelly »

I have added a "clarifications" section in the rules posts for things I may have been unclear about. Hopefully they deal with the more common questions.
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Post Post #4 (isolation #4) » Sun Jul 27, 2008 9:51 pm

Post by petroleumjelly »

All players have confirmed -- since I had a couple questions, I decided to wait before officially opening the game so that roles with night-talking abilities would have time to talk with each other.

It is now
Day One
. With
12
players alive, it takes
7
votes to lynch! Deadline August 18, 9:59 pm Central District Time.
"Logic? I call that flapdoodle."
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Post Post #33 (isolation #5) » Mon Jul 28, 2008 1:55 pm

Post by petroleumjelly »

Day One Vote Count #1


4 Ythill (Yosarian2, icemanE, Battousai, Rotten Snitch)
3 Darox (roffman, clammy, SensFan)
1 clammy (Darox)
1 Yosarian2 (TheSweatpantsNinja)

With
12
alive, it takes
7
to lynch! Deadline August 18, 9:59 pm CDT.

Not Voting – 3 – melikefood, pacman281292, Ythill
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Post Post #57 (isolation #6) » Tue Jul 29, 2008 10:47 am

Post by petroleumjelly »

Day One Vote Count #2


3 Darox (roffman, clammy, SensFan)
3 Ythill (Yosarian2, icemanE, Rotten Snitch)
2 Yosarian2 (TheSweatpantsNinja, Ythill)
1 clammy (Darox)

With
12
alive, it takes
7
to lynch! Deadline August 18, 9:59 pm CDT.

Not Voting – 3 – Battousai, melikefood, pacman281292
"Logic? I call that flapdoodle."
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Post Post #77 (isolation #7) » Wed Jul 30, 2008 5:01 pm

Post by petroleumjelly »

Day One Vote Count #3


4 Ythill (Yosarian2, icemanE, Rotten Snitch, roffman)
2 Darox (clammy, SensFan)
2 Yosarian2 (TheSweatpantsNinja, Ythill)
1 clammy (Darox)

With
12
alive, it takes
7
to lynch! Deadline August 18, 9:59 pm CDT.

Not Voting – 3 – Battousai, melikefood, pacman281292
"Logic? I call that flapdoodle."
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Post Post #99 (isolation #8) » Thu Jul 31, 2008 7:33 pm

Post by petroleumjelly »

End of Day One Vote Count


7 Ythill (Yosarian2, icemanE, Rotten Snitch, roffman, TheSweatpantsNinja, Ythill, melikefood)
2 Darox (clammy, SensFan)
1 clammy (Darox)

Not Voting – 2 – Battousai, pacman281292

With
7
votes, Ythill has been lynched! It is now
Night One
. Choices are due to me by Sunday, August 3, 11:59 pm PST.

Do not break my rules again, please. They are there for a reason.
"Logic? I call that flapdoodle."
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Post Post #100 (isolation #9) » Tue Aug 05, 2008 10:57 am

Post by petroleumjelly »

December 31, 2001...

Another midnight gathering. The trees shiver in the cold. Each of you comes to the area, one by one, lit by the moonlight. Eyes flicker back and forth. The January 1, 2002 capsule flashes from red to green. Time seems to stand still, and nobody speaks. You wait for SensFan, but he never shows up.
SensFan has been killed
. A wolf howls somewhere in the distance.

Tired of waiting, you gather ‘round and press the green button. The capsule begins to crumble. A twisting bundle of ivy curls out of the metal, as if freshly grown. A small piece of paper also flutters to the ground, following the heavy thud of a key. The paper reads as follows:
Paper wrote:You're all wrong about the set-up

There is no “scum” faction
The second key is placed in the tenth capsule for safe-keeping, and
Day Two
begins. With
10
alive, it takes
6
to lynch. Deadline August 26, 9:59 pm CDT.
"Logic? I call that flapdoodle."
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Post Post #200 (isolation #10) » Sun Aug 17, 2008 4:41 pm

Post by petroleumjelly »

I'll try to get a post count and updates up sometime tomorrow -- been a busy weekend.
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Post Post #203 (isolation #11) » Mon Aug 18, 2008 3:18 pm

Post by petroleumjelly »

Day Two: Vote Count #1

3 clammy (Rotten Snitch, icemanE, Battousai)
3 melikefood (TheSweatpantsNinja, Darox, roffman)
2 roffman (Yosarian2, clammy)

With
10
alive, it takes
6
to lynch! Deadline August 26, 9:59 CDT.

Not Voting – 2 – melikefood, pacman281292

Battousai is being replaced by request.
"Logic? I call that flapdoodle."
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Post Post #211 (isolation #12) » Wed Aug 20, 2008 4:06 pm

Post by petroleumjelly »

jayfin3 replaces Battousai, effective immediately.
"Logic? I call that flapdoodle."
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Post Post #215 (isolation #13) » Fri Aug 22, 2008 4:34 am

Post by petroleumjelly »

Knight of Cydonia replaces jayfin3, effective immediately. Deadline still in place.
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Post Post #260 (isolation #14) » Tue Aug 26, 2008 6:00 am

Post by petroleumjelly »

Day Two: Vote Count #2

5 roffman (Yosarian2, clammy, TheSweatpantsNinja, Knight of Cydonia, icemanE)
2 melikefood (Darox, roffman)

With
10
alive, it takes
6
to lynch! Deadline August 26, 9:59 CDT. At deadline it takes
4
to lynch.

Not Voting – 3 – melikefood, pacman281292, Rotten Snitch
"Logic? I call that flapdoodle."
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Post Post #277 (isolation #15) » Tue Aug 26, 2008 5:28 pm

Post by petroleumjelly »

End of Day Two Votecount

5 roffman (Yosarian2, clammy, TheSweatpantsNinja, Knight of Cydonia, icemanE)
2 melikefood (Darox, roffman)

With
10
alive, it takes
6
to lynch!

Not Voting – 3 – melikefood, pacman281292, Rotten Snitch

roffman has been lynched
. It is now
Night Two
. Nightchoices are due to me by August 29, 9:59 pm CDT.
"Logic? I call that flapdoodle."
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Post Post #278 (isolation #16) » Fri Aug 29, 2008 5:03 pm

Post by petroleumjelly »

January 1, 2003.

A solemn meeting:
Their friendship binds and tears them
To pieces, ‘til death.

clammy has been killed
.
Paper wrote:There are two scum remaining. One is using a pile of crap to de
Paper wrote:Ythill was telling the truth about his role
It is now
Day Three
. With
8
alive it takes
5
to lynch. Deadline September 19, 9:59 pm CDT.
"Logic? I call that flapdoodle."
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Post Post #353 (isolation #17) » Sun Sep 07, 2008 5:10 pm

Post by petroleumjelly »

Day Three Vote Count #1


2 Darox (TheSweatpantsNinja, Knight of Cydonia)
1 icemanE (Rotten Snitch)

With
8
alive, it takes
5
to lynch. Deadline September 19, 9:59 pm PST.

Not Voting – 5 – Darox, icemanE, melikefood, pacman281292, Yosarian2

Note: Thanks to everybody for sticking with the game so far! It makes me ecstatic that I have not had to replace many players for this game. Let's keep it that way. :D
Last edited by petroleumjelly on Sun Sep 14, 2008 5:11 am, edited 1 time in total.
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Post Post #395 (isolation #18) » Sun Sep 14, 2008 5:15 am

Post by petroleumjelly »

Day Three Vote Count #2


2 pacman281292 (Darox, TheSweatpantsNinja)
1 Knight of Cydonia (Rotten Snitch)

With
8
alive, it takes
5
to lynch. Deadline September 19, 9:59 pm PST.

Not Voting – 5 – icemanE, Knight of Cydonia, melikefood, pacman281292, Yosarian2
"Logic? I call that flapdoodle."
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Post Post #483 (isolation #19) » Fri Sep 19, 2008 4:08 pm

Post by petroleumjelly »

End of Day Three Vote Count


4 Rotten Snitch (Yosarian2, Knight of Cydonia, Darox, TheSweatpantsNinja)
2 Knight of Cydonia (Rotten Snitch, melikefood)
1 TheSweatpantsNinja (pacman281292)

With
8
alive, it takes
5
to lynch. Deadline September 19, 9:59 pm PST.

Not Voting – 1 – icemanE

With
4
votes at deadline, Rotten Snitch has been lynched. It is now
Night Three
. Choices are due to me by Monday, 9:59 pm CDT.
"Logic? I call that flapdoodle."
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Post Post #484 (isolation #20) » Mon Sep 22, 2008 4:06 pm

Post by petroleumjelly »

The twilight frost glistens, tiny crystalline pods for incubated blades of grass. Acorns and vines crunch underfoot.

The time capsule machine glows eerily in the clearing, first red and then green. It is the only source of a very faint light, until six pairs of eyes reflect the luminescence. Yosarian2 is no more.

Yosarian2 has been killed
.

It is now
Day Four
. With
6
alive, it takes
4
to lynch.
"Logic? I call that flapdoodle."
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Post Post #494 (isolation #21) » Tue Sep 23, 2008 5:59 am

Post by petroleumjelly »

Day Four Vote Count #1

3 icemanE (Darox, TheSweatpantsNinja, Knight of Cydonia)
1 pacman281292 (icemanE)

With
6
alive, it takes
4
to lynch!

Not Voting – 2 – melikefood, pacman281292

Mod Note: My apologies, the opening scene was supposed to imply that the capsule was opened, but that nothing of note was in it. Failing to specifically mention that was my fault. Of course, you still obtained the necessary key within the capsule.
"Logic? I call that flapdoodle."
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Post Post #521 (isolation #22) » Sun Sep 28, 2008 6:16 am

Post by petroleumjelly »

Day Four Vote Count #2

2 icemanE (Darox, TheSweatpantsNinja)
1 pacman281292 (icemanE)

With
6
alive, it takes
4
to lynch! Deadline October 13, 9:59 pm CDT.

Not Voting – 3 – Knight of Cydonia, melikefood, pacman281292
"Logic? I call that flapdoodle."
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Post Post #531 (isolation #23) » Wed Oct 01, 2008 6:33 am

Post by petroleumjelly »

Day Four Vote Count #3

3 icemanE (Darox, TheSweatpantsNinja, icemanE)
1 pacman281292 (Knight of Cydonia)

With
6
alive, it takes
4
to lynch! Deadline October 13, 9:59 pm CDT.

Not Voting – 2 – melikefood, pacman281292
Last edited by petroleumjelly on Wed Oct 01, 2008 12:39 pm, edited 1 time in total.
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Post Post #545 (isolation #24) » Fri Oct 03, 2008 6:11 am

Post by petroleumjelly »

Day Four Vote Count #4

4 icemanE (Darox, TheSweatpantsNinja, Knight of Cydonia, icemanE)
1 pacman281292 (icemanE)

With
6
alive, it takes
4
to lynch! Deadline October 13, 9:59 pm CDT.

Not Voting – 2 – melikefood, pacman281292

icemanE has been lynched.


Game Over
.

Scene, roles, and all that goodness to be revealed shortly.
"Logic? I call that flapdoodle."
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Post Post #546 (isolation #25) » Fri Oct 03, 2008 7:37 am

Post by petroleumjelly »

A mist of snow falls from the boughs of the tree as the midnight hour approaches. The birds have gone silent, and the group is weary from argument. Mossy rocks and logs serve as makeshift seats, away from the damp grass. The group is sitting in an oval shape; in the center is a fire, and off to the side is the time capsule machine.

Discussion stops.

icemanE’s face is devoid of all emotion; bloodless. Whether this is from the cold or from a sudden lack of interest in living, he knows not. He is further not quite sure how this all happened; the experience has seemed more unreal than his wildest dreams. Only four years ago he had led a happy, fulfilling life. He had goals; dreams; a purpose.

Since then, his life has been characterized by suspicion and a deep internal terror. Every month, he would flip his calendar and find that New Years Day was rolling steadily closer, and he dreaded that day. Getting by these four years had been like escaping Damocles’ sword multiple times, only to have another repeatedly erected over his head, time after time.

Time. Now was the time.

The gunshot reverberates into the night. The gunshot is soon after followed by three more gunshots. Darox and TheSweatPantsNinja give each other grins of mixed feelings, as they look at the dead bodies of melikefood, Knight of Cydonia, and pacman281292.

Is money worth more than friendship? They will learn that lesson on New Years Day, 2010. For now, they simply place the key of 2004 into the final capsule, and silently go their own paths, with a faint suspicion that the other may double-cross them…

The mafia (Rotten Snitch, Darox, and TheSweatpantsNinja) have won.
"Logic? I call that flapdoodle."
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Post Post #547 (isolation #26) » Fri Oct 03, 2008 7:40 am

Post by petroleumjelly »

Town

Townies with 1 Sheet: Battousai, clammy, Ythill wrote: You are a
Townie
. You are perfectly fine splitting up the treasure with others – and in fact, you sometimes wish you had never been on that stupid hike to begin with: at least then you wouldn't have been caught up in all of this.

You currently have 1 [One] sheet of paper. Read the game rules to learn how to use sheets of paper.

You win when the Town has rid itself of all anti-town factions. Please confirm your role by paraphrasing it to me by PM. If you have any questions, do not be shy to ask. Good luck, and have fun!
Townies with 0 Sheets: melikefood wrote: You are a
Townie
. You are perfectly fine splitting up the treasure with others – and in fact, you sometimes wish you had never been on that stupid hike to begin with: at least then you wouldn't have been caught up in all of this.

You currently have 0 [Zero] sheets of paper. Read the game rules to learn how to use sheets of paper.

You win when the Town has rid itself of all anti-town factions. Please confirm your role by paraphrasing it to me by PM. If you have any questions, do not be shy to ask. Good luck, and have fun!
Cop, Yosarian2 wrote: You are a
Cop
. Each year (night), you may investigate one player in the game. You will always receive one of these three results: "Mafia", "Not Mafia", or "No Result".

You currently have 1 [One] sheet of paper. Read the game rules to learn how to use sheets of paper.

You win when the Town has rid itself of all anti-town factions. Please confirm your role by paraphrasing it to me by PM. If you have any questions, do not be shy to ask. Good luck, and have fun!
Coroner, SensFan wrote: You are a
Coroner
. Each year (night), you may investigate one dead player in the game. You may investigate a player you have already investigated if you wish to do so. You will be told one of these three results: "Guilty", "Innocent", or "No Result".

You currently have 1 [One] sheet of paper. Read the game rules to learn how to use sheets of paper.

You win when the Town has rid itself of all anti-town factions. Please confirm your role by paraphrasing it to me by PM. If you have any questions, do not be shy to ask. Good luck, and have fun!
Tallyman, icemanE wrote: You are a
Tally Man
. Each year (night), you may target an unopened capsule of your choice, and learn how many sheets of paper are inside of it at that time. This is done by the scientific method of shaking the box and listening very closely. No matter when you formally send your investigation, your result will be the number of papers inside the capsule not including those placed in it that same year. In other words, if another player puts a piece of paper into a capsule you investigate that same year, you will not have tallied it. You cannot be role-blocked.

You currently have 1 [One] sheet of paper. Read the game rules to learn how to use sheets of paper.

You win when the Town has rid itself of all anti-town factions. Please confirm your role by paraphrasing it to me by PM. If you have any questions, do not be shy to ask. Good luck, and have fun!
Horticulturist, pacman281292 wrote: You are a
Horticulturist
. In your possession, you have the following items:

-->
a.
1 [One] Ivy seed.
-->
b.
1 [One] Bleeding Heart seed.

During any year (night) of the game, you may place a seed in any time capsule. If you manage to time things just right, when the capsule opens the corresponding plant will have bloomed in the capsule. [How is this possible without soil, sun, or water? Nobody knows. Good luck explaining this.] If you time things incorrectly, there will be no evidence of your effort.

You currently have 0 [Zero] sheets of paper. Read the game rules to learn how to use sheets of paper.

You win when the Town has rid itself of all anti-town factions. Please confirm your role by paraphrasing it to me by PM. If you have any questions, do not be shy to ask. Good luck, and have fun!
Mod Notes: Ivy seed successfully grows if planted one year before capsule opens. Bleeding Heart successfully grows fi planted two years before capsule opens.
1-Shot Vigilante: roffman wrote: You are a
1-Shot Vigilante
. During one year (night) of the game, you may target one player in the game, and kill them. Your flavor for killing will simply be "killed", and there will be nothing to differentiate your kill from any other conducted at night.

You currently have 0 [Zero] sheets of paper.

You win when the town has rid itself of all anti-town factions. Please confirm your role by paraphrasing it to me by PM. If you have any questions, do not be shy to ask. Good luck, and have fun!
"Logic? I call that flapdoodle."
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Post Post #548 (isolation #27) » Fri Oct 03, 2008 7:40 am

Post by petroleumjelly »

Mafia

Mafia Mortician: Darox wrote: You are the
Mafia Mortician
. Your partners are the Mafia Fumigator,
TheSweatpantsNinja
, and a Mafia Goon,
Rotten Snitch
. The three of you have decided – after a few furtive phone calls – to split up the contents of the Year 2010 capsule. Sure, those other people might have been your friends, but you won't need them after you're rich. Collectively you decide on players to kill as each year (night) passes; each year you must designate a single player in your group to kill another player (or no player at all).

During any year of the game, you may target a player who is already dead. You will retrieve all sheets of paper in their possession, and possibly other items as well.

You currently have 0 [Zero] sheets of paper. Read the game rules to learn how to use sheets of paper.

You win when your mafia group kills all players who are not a part of your mafia group, or nothing can prevent the same. Please confirm your role by paraphrasing it to me by PM. If you have any questions, do not be shy to ask. Good luck, and have fun!
Mafia Fumigator: TheSweatpantsNinja wrote: You are the
Mafia Fumigator
. Your partners are the Mafia Mortician,
Darox
, and a Mafia Goon,
Rotten Snitch
. The three of you have decided – after a few furtive phone calls – to split up the contents of the Year 2010 capsule. Sure, those other people might have been your friends, but you won't need them after you're rich. Collectively you decide on players to kill as each year (night) passes; each year you must designate a single player in your group to kill another player (or no player at all).

During one year of the game (including pre-game, if you wish), you may place a single Incineration Tablet into a single time capsule of your choice. When that capsule is opened, all of the combustible contents (this thankfully does not include the key) within the capsule will be immediately incinerated. You may personally commit a kill during that same year if you choose do to so.

You currently have 0 [Zero] sheets of paper. Read the game rules to learn how to use sheets of paper.

You win when your mafia group kills all players who are not a part of your mafia group, or nothing can prevent the same. Please confirm your role by paraphrasing it to me by PM. If you have any questions, do not be shy to ask. Good luck, and have fun!
Mafia Goon: Rotten Snitch wrote: You are a
Mafia Goon
. Your partners are the Mafia Fumigator,
TheSweatpantsNinja
, and the Mafia Mortician,
Darox
. The three of you have decided – after a few furtive phone calls – to split up the contents of the Year 2010 capsule. Sure, those other people might have been your friends, but you won't need them after you're rich. Collectively you decide on players to kill as each year (night) passes; each year you must designate a single player in your group to kill another player (or no player at all).

You currently have 1 [One] sheet of paper. Read the game rules to learn how to use sheets of paper.

You win when your mafia group kills all players who are not a part of your mafia group, or nothing can prevent the same. Please confirm your role by paraphrasing it to me by PM. If you have any questions, do not be shy to ask. Good luck, and have fun!
"Logic? I call that flapdoodle."
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Post Post #549 (isolation #28) » Fri Oct 03, 2008 7:41 am

Post by petroleumjelly »

Actions


Day One
  • Lynch Ythill, Townie
Night One
  • clammy, Townie with 1 paper, sends paper for 2002:
    "You're all wrong about the set-up

    There is no “scum” faction"
  • SensFan, Coroner, attempts to investigate Ythill [but dies]
  • Yosarian2, Cop, investigates melikefood [result: Not Mafia]
  • pacman281292, Horticulturist, places Ivy in 2002 [success] and Bleeding Heart in 2005 [fail]
  • Darox, Mafia Mortician, attempts to steal from Ythill [success, 1 paper]
  • Rotten Snith, Mafia Goon, kills SensFan
Day Two
  • Lynch roffman, 1-Shot Vigilante
Night Two
  • Knight of Cydonia, Townie with 1 paper, sends paper for 2003:
    There are two scum remaining. One is using a pile of crap to defend his mistakes.
  • Darox, Mafia Mortician with 1 stolen paper, sends paper for 2003:
    Ythill was telling the truth about his role
  • Yosarian2, Cop, investigates clammy [result: Not Mafia]
  • Darox, Mortician, attempts to steal from roffman [failure]
  • Rotten Snitch, Mafia Goon, kills clammy
Day Three
  • Lynch Rotten Snitch, Mafia Goon
Night Three
  • icemanE, Tallyman, tallies the 2004 capsule [result: nothing in the capsule]
  • Yosarian2, Cop, attempts to investigate pacman281292 [but dies]
  • Darox, Mafia Mortician, attempts to steal from clammy [failure]
  • TheSweatpantsNinja, Mafia Fumigator, fumigates the 2005 capsule
  • TheSweatpantsNinja, Mafia Fumigator, kills Yosarian2
Day Four
  • Lynch icemanE, Townie
  • Mafia endgames town
Last edited by petroleumjelly on Fri Oct 03, 2008 7:42 am, edited 1 time in total.
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Post Post #551 (isolation #29) » Fri Oct 03, 2008 7:48 am

Post by petroleumjelly »

Roles


1.)
Knight of Cydonia (
rep. jayfin3
(
rep. Battousai
)), Townie
2.)
clammy, Townie
3.)
Darox, Mafia Mortician

4.)
icemanE, Tallyman
5.)
melikefood, Townie
6.)
pacman281292, Horticulturist
7.)
roffman, 1-Shot Vigilante
8.)
Rotten Snitch, Mafia Goon

9.)
SensFan, Coroner
10.)
TheSweatPantsNinja, Mafia Fumigator

11.)
Yosarian2, Cop
12.)
Ythill, Townie
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Post Post #552 (isolation #30) » Fri Oct 03, 2008 8:18 am

Post by petroleumjelly »

Commentary


1.)
Obviously this game was an experimental game in a number of respects. First, it was completely no-reveal (excepting for the Coroner role, which still could never be truly “confirmed”), and secondly, it had a mechanic of allowable players to “talk to the future” in a limited way.

I think I have largely failed in both respects. [See below].

2.)
I am unhappy with how powerful the No-Reveal aspect was. The point of playing No-Reveal was to essentially strip away the power of information roles, and force the town to rely more on their scumhunting skills than the average game would otherwise require. Having a Cop claim is nice in a regular game, but here you
always
have to second-guess a Cop claim precisely because you are
never
sure if they were telling the truth, even if the player they claimed a result on has died.

I think my earlier renditions of the game may have given a fairer chance to the town, but I am unsure about the costs. Any commentary on this would be appreciated.

a.)
I originally was going to include more information roles; I had pondered adding a Tracker role (in place of the Tallyman / Horticulturist) for the
longest
time, but I ended up not liking that since the point of no reveal
was not
to end with a “process of elimination”-type game. Best case scenario (for town), you get Coroner with results being cleared by Cop who becomes cleared by Tracker, who then (with the 1-Shot Vigilante) proceed to win by simply killing everybody who is not them.

More information roles also seemed to be contrary to the nature of the game I was trying to run (i.e. forcing towns to not rely on information roles as much as they currently do).

b.)
I had considered giving investigation results during the night (as opposed to “dawn”) so that investigative roles could include that information in a paper they slip into a capsule overnight. I decided against this, however, as this actually serves as a
disincentive for scum to kill Cops late in the game
as the Cops would (a) be able to get their information out regardless, and (b) through being nightkilled be essentially “confirmed” to be town.

c.)
What I
most
wished I had done was to take a leaf out of another site’s no-reveal structure. I cannot say what ultimately made me decide against it, but if I were to run a 12-player no reveal again, I would
definitely
do so with the following:
  • 2 Mafia
  • 1 Traitor who knows who the Mafia are (and loses if the mafia is dead)
  • The town is told that there are 2 Mafiates and 1 Traitor
This really helps facilitate the town in being able to scumhunt, as the town is aware there is a Traitor who is most likely trying to (a) alert the mafia that they are traitor, (b) be willing to sacrifice their own life over a mafiate’s life if possible, (c) be willing to point out players who might be dropping power role tells, and (d) avoid being nightkilled. Under a system of 3 Mafia, a town is much less likely to be able to catch the relationships between the scum.

3.)
I had intended for the papers to have slightly more of an impact on the game; not necessarily substance-wise, but “strategy”-wise. By supplying the Mafia with a Fumigator, I was inwardly hoping there would be a discussion on whether “everybody should make a note for Day X that both clearly identifies the note-writer and gives information if you have information”. Regardless of whether or not the Mafia Fumigator chose to destroy papers involved in such a discussion, that seemed like a very fun way to get discussion going with a
Bang!
right from the gate, and also when those papers were revealed
or
when the town learns that all the papers are not there.

4.)
The name of "Mafia Fumigator" was inspired by MikeBurnFire's claim of "Fumigator" from Simon Mafia.

5.)
I think the largest problem with this game was that I wanted it to go in a particular type of direction. As a mod, I think I am better served making a set-up as fair and balanced as possible while taking strategies into account and rewarding / counteracting those strategies as necessary (which I feel I did, if not as effectively as I would have liked), while avoiding trying to get towns into walking unclear paths I have tried to lay for them.

What this comes down to: Every modding experience is a learning experience.
"Logic? I call that flapdoodle."
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Post Post #553 (isolation #31) » Fri Oct 03, 2008 8:20 am

Post by petroleumjelly »

Social Commentary


1.)
When one awakens the proletariat masses...

Kidding, sorry.
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Post Post #556 (isolation #32) » Fri Oct 03, 2008 8:50 am

Post by petroleumjelly »

1.)
The Tallyman could, at the very least, confirm whether or not a particular player is lying when they say "I just a put a paper in the 2005 capsule", or alternatively could watch the same capsule to see what nights players are putting papers in that capsule (for example, if scum put something in a capsule on Night One with "three investigation results", you could catch them) and then match those results with when people claim to have put papers into capsules. It would also serve as a "confirmation" that papers had once existed in a capsule should they have been fumigated.

Other than that, the role was meant to be largely useless, but potentially informative if you employed strategies to
make
your role informative.

2.)
The seeds has absolutely no effect other than to help "confirm" the ability. It was pretty much meant to be as useless as roles come.

3.)
I would like to ask that despite the game being over, you please respect the "be civil" rule of the game. Thanks.
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Post Post #572 (isolation #33) » Sun Oct 05, 2008 3:11 pm

Post by petroleumjelly »

To add to my commentary:

I think my largest bone with this game (now that I've given it some more thought) is that I made the game 'too easy' for mafia. Certainly the Mafia had plenty of chances to shoot themselves in the foot (like if SensFan had been alive when Darox fake-claimed), but I almost always try to balance my games so that whoever wins, they really feel like they had to
work
for it -- I do not like to reward luck, but I
do
like to reward smart play. Although this says nothing about how the mafia played in this particular game, I do think the set-up could easily result in a mafia win without a good deal of effort/stress.

I talked to a number of people about what power roles they would give to the town, and almost uniformly people said I should not have an investigative role beyond the Coroner and the Cop, precisely because that could too easily result in a process of elimination game (i.e. "you don't have to work for it"), especially since that information could live longer than the player would (by using the pieces of paper).

I see there is a comment about the town being "woefully underpowered"; what powers would you then give to the town to make the game more balanced? Presumably, this would be replacing the Tallyman or the Horticulturist or both.
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Post Post #574 (isolation #34) » Sun Oct 05, 2008 6:26 pm

Post by petroleumjelly »

I do like the idea of identifying the author of a note, that plays nicely into the theme and is informative without being directly damning (although the contents of a note might be damning when compared to what the author says in-thread).

Obviously, I meant for the Horticulturist to be pretty much useless, except for the outside chance of being being able to 'confirm' the ability, which should do nothing to confirm the alignment. If that "brings suspicion" on him, that's a problem with the players and not the set-up. :wink:

Would really like to hear other suggestions if anybody has them; if not for me, anybody reviewing this game might appreciate the commentary you can give (especially if they are considering running either a no-reveal set-up or a 'talk to the future' set-up).
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