Civilization Mafia - Town Wins!
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Ok. Thanks for posting that Puzzle. I got on this time, but I don't know about later. I had a good post on page 3, but the summary was
- Inhim stops complaining about game breaking
- We lynch people since no-lynch gives them as much tempo.
- We go with the plan.
- IVote Inhimfor not wanting to game break.Away Wednesday the 24th through the 31st-
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1 mafia with 2 roleblockers shuts down (potentially) 2 townies.SinisterOverlord wrote: -Some units have a Bombard value - these can be used as roleblockers. The player can choose to have the Bombard-capable unit target the player's cities or units. Should they target the cities, then that player's unit production or era-advancement for the night will be nullified. Should they target the units, then all that player's units will be unable to perform any actions.-
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armlx Most JDTay-like
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armlx Most JDTay-like
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armlx Most JDTay-like
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armlx Most JDTay-like
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Well, I think Puzzle's claim means nothing, but I will go along. I personally think there are only the 20 main game civs, with 4 barbarians with safe claims and one sleeper or mafia helper civ (like the Iriquio or Zulu).
And if someone has info on someone, I'm ready to go all in at this point.
Unvote
Vote EmpTygerAway Wednesday the 24th through the 31st-
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