Micro 1067: Is There a Doctor in the House? - Game over!
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Elements she/herBloopshe/her
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Don't worry Doctor, I'll help you find those rival spies!
VOTE: TabibitosI agree with everything Elements is posting - Papa Zito
It's scummy as fak tho - Gamma Emerald
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Mwahaha
VOTE: GandpaMoI agree with everything Elements is posting - Papa Zito
It's scummy as fak tho - Gamma Emerald
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mine is David Tennant's incarnation of The DoctorI agree with everything Elements is posting - Papa Zito
It's scummy as fak tho - Gamma Emerald
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Last time I hydraed we had an in game chat like masonsI agree with everything Elements is posting - Papa Zito
It's scummy as fak tho - Gamma Emerald
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Go for it. Trying to fix the wonk sometime makes it even more wonk. Either way I'm all here for itIn post 13, Tabibitos wrote:I have already an early idea about how we could try to optimally play the setup perhaps but not only I'm in the phone atm so it's a pain to write long posts, as much as I want to do lol strategies on a semi-bastard games, I don't know much about the player list here and their opinion on trying to play a wonky setup optimally versus enjoying the wonkiness of it. I would need everyone cooperation on the mech plan so before we argue how good of a mech plan it is, does anyone oppose the very idea of trying to minimize the wonky aka "fun" (be it good or bad) nature of the setup?I agree with everything Elements is posting - Papa Zito
It's scummy as fak tho - Gamma Emerald
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found scum y'all
I agree with everything Elements is posting - Papa Zito
It's scummy as fak tho - Gamma Emerald
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VOTE: ScoliosisI agree with everything Elements is posting - Papa Zito
It's scummy as fak tho - Gamma Emerald
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No I'm SpartacusIn post 44, Enchant wrote:I am absolutely 1000% real Nurse not scumI agree with everything Elements is posting - Papa Zito
It's scummy as fak tho - Gamma Emerald
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Does that not work because the no kill could be from a doctor saving someone or the night kill could be a doctor killing someone?I agree with everything Elements is posting - Papa Zito
It's scummy as fak tho - Gamma Emerald
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PopI agree with everything Elements is posting - Papa Zito
It's scummy as fak tho - Gamma Emerald
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Could yall put the giant walls and quoting of giant walls in spoilers pleaseI agree with everything Elements is posting - Papa Zito
It's scummy as fak tho - Gamma Emerald
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The mountainous idea won't work. At least enchant will try out their night actionI agree with everything Elements is posting - Papa Zito
It's scummy as fak tho - Gamma Emerald
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SssssecretsssssI agree with everything Elements is posting - Papa Zito
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Here:In post 203, Vanderscamp wrote:What's the scum slip?In post 67, Vanderscamp wrote:I do declare myself to be scumI agree with everything Elements is posting - Papa Zito
It's scummy as fak tho - Gamma Emerald
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UNVOTE:I agree with everything Elements is posting - Papa Zito
It's scummy as fak tho - Gamma Emerald
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This seems quite standard from my experience with enchant. If anything is more activity than I'd expectI agree with everything Elements is posting - Papa Zito
It's scummy as fak tho - Gamma Emerald
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I didn't get anything, it's just how I've come to expect enchant to play.In post 245, GrandpaMo wrote:
ok can u tell me what u got out of the convo? i got nothing.In post 243, Elements wrote:This seems quite standard from my experience with enchant. If anything is more activity than I'd expect
its just seems like im wasting my time trying to talk to them.
and when im trying to understand them they shut me up
A budget Not_MafiaI agree with everything Elements is posting - Papa Zito
It's scummy as fak tho - Gamma Emerald
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Idk what it says about their allotments yet but I'm loving this Mo/Enchant interactionI agree with everything Elements is posting - Papa Zito
It's scummy as fak tho - Gamma Emerald
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If a normal doctor and a CPR doctor target the same player they live right?I agree with everything Elements is posting - Papa Zito
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would it not be
doc targets player 1
mafia targets player 2
CPR targets player 1 >> quack doctor
initial doctor saves from the CPR kill
Player 1 lives
Doc targets player 1
mafia targets player 1 >> doc saves from mafia kill
CRP targets player 1 who is not currently going to die >> quack doctor
Player 1 diesI agree with everything Elements is posting - Papa Zito
It's scummy as fak tho - Gamma Emerald
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I think we're deciding on our night plan before we get the nurse to claim. In case something something mech specIn post 282, Gimli wrote:is someone around to tell me why isn't the nurse just an IC and why shouldn't we out them on d1I agree with everything Elements is posting - Papa Zito
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there won't be a cc todayIn post 285, Gimli wrote:plan: get the nurse out on d1. if counterclaimed, resolve the claim. don't use any NAs. play it out.I agree with everything Elements is posting - Papa Zito
It's scummy as fak tho - Gamma Emerald
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I think it's this way round for this scenario because: 1 CPR Doctor - Saves their target if their target wouldIn post 281, Elements wrote: Doc targets player 1
mafia targets player 1 >> doc saves from mafia kill
CRP targets player 1 who is not currently going to die >> quack doctor
Player 1 diesotherwisebe killed – otherwise, kills their target
Without the CQP doctor targeting player 1, player 1 would live. So CPR would killI agree with everything Elements is posting - Papa Zito
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This is most likely to happen if we circular target I think.In post 288, Gimli wrote:if we misuse our NAs horribly enough they can reach parity on d2:
elim
weak dies
quack kills
cpr kills
mafia kill
and d2 will be 2vs2. so whatever NAs, we have to set them up and everyone needs to agree with it (I'm too dumb to figure out how to properly use them) or it's best to agree to not use them, at least not on n1.
Hence the 2 groups idea that's been going around. That way we have max 3 dead town tomorrowI agree with everything Elements is posting - Papa Zito
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I can see this being the rulingIn post 280, GrandpaMo wrote: doctor targets player 1 >> saves player 1
mafia targets player 2
CPR targets player 1 >> kills player 1 (becomes quack esstentially)
player 1 diesI agree with everything Elements is posting - Papa Zito
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the problem I have with organising night actions is that the mafia just get to kill someoneI agree with everything Elements is posting - Papa Zito
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In post 295, Gimli wrote: can you explain that to me in a few words?
the only way to have 4 night kills is if CPR, Quack, Weak, Mafia all target different people and weak hits mafia. The easiest way for this to happen is if we target in a circle. Then Quack and CPR will 100% kill their targets + mafia kill makes 3. Then all we need is for weak to be next to a mafia.This is most likely to happen if we circular target I think.
Circular targeting almost always results in 2 kills. The only way it doesn't is if the mafia doing the kill gets jailed.
With two groups, only two players will be targeted.Hence the 2 groups idea that's been going around. That way we have max 3 dead town tomorrow
The only way to get 3 town killed is if both targets die + mafia kill.
The jailer will guarantee one of the targets lives so there can only be 2 town deaths.
The only way for there to be 3 deaths is if the weak doctor dies and the non-jailed target dies. In this case the non-jailed target is scum and also dies.
Does that make sense?I agree with everything Elements is posting - Papa Zito
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I think eliminating today is the better option.In post 301, GrandpaMo wrote:tldr
If we hit scum, that's incredibly good for us. We can pick players and targets, maybe 2 or 3, and gain so much information about their roles without fear of losing to night actions because there's only 1 mafia left.
If we hit town. We still have all 8 town roles left in the game and can do the 2 groups strategy.
In this scenario I don't see any reason for the nurse to claim?
Nurse never gets exiled here because they just claim if they're on the block and without claiming the mafia will have to guess who to kill to get rid of a confirmed town tomorrow.I agree with everything Elements is posting - Papa Zito
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4+5=9In post 301, GrandpaMo wrote: 1st group (4 people) -- this group will all target the nurse to protect them
2nd group (nurse will be in this group so 5 people) -- this group will investigate by targeting a person who they think is sus within group 2.I agree with everything Elements is posting - Papa Zito
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sure the possibility of 4 deaths is unlikely, but why even risk it when it straight up loses the gameIn post 306, GrandpaMo wrote: what are the possible situatuiions? then you would try to rule out much possibilities but like i told abnegation the possibility of 4 deaths is just highly unlikely and we dont need to think that far ahead until it comes out.I agree with everything Elements is posting - Papa Zito
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I also like the idea of targeting the 2 scummiest players with the groups. 1 will be role blocked and one has a fair chance of being killed.I agree with everything Elements is posting - Papa Zito
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Group 1: A, b, c, d - Target E
Group 2: E, f, g, h - Target AI agree with everything Elements is posting - Papa Zito
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where does the 3rd person come from?I agree with everything Elements is posting - Papa Zito
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that's why I don't think nurse should outI agree with everything Elements is posting - Papa Zito
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Seeing as I'm getting into the mech spec I'll do my due diligence and go through Aether's explanation properlyI agree with everything Elements is posting - Papa Zito
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The town on the nurse does have a 1 in 4 chance of just killing them.In post 323, GrandpaMo wrote: just put enchant with group 1 -- there u go, u will always have atleast ONE TOWN on nurse at all times. i think this is solid so in conclusion
group 1 - a, b, c -- target nurse
group 2 - d, e -- target each other
group 3 - f, g -- target each other
group 4 - nurse -- target no one
And we also don't get much info of the Nurse's abilityI agree with everything Elements is posting - Papa Zito
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reading through Aether's post I found this
Which I'm not sure what it changes but I'm going to have a think about it so thanks for that catch AetherIn post 85, Tabibitos wrote: The other group would as said be targeting a suspect, but now that I'm writing this I realize that we should choose someone inside this group to be targeted. The reason is that I realized that if the JK is in this group, and they target someone protecting the Nurse, it may block someone ability causing imbalance on the amount of protection/killing power and accidentally killing the Nurse without giving us much info.I agree with everything Elements is posting - Papa Zito
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I'm considering actually doing the maths...I agree with everything Elements is posting - Papa Zito
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When a town die they flip as "Doctor" and doesn't tell us their ability.In post 330, Gimli wrote:if we can protect the nurse, it's even more important for it to be outed d1, as the inherited ability will be the only confirmed ability and increases our n2 impact immensely. not outing the nurse can get it killed at night.I agree with everything Elements is posting - Papa Zito
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When we decide our co-ordination we can put in the caveat:In post 331, Gimli wrote:also, not outing the nurse can have the bandwagoned scum claiming nurse, which will get cc'ed anyway, but then we might have less time to coordinate our NAs.
If the nurse is outed, the other group targets her instead.
e.g.
Group 1: A, b, c, d -> E
Group 2: E, f, g, h -> A
c is outed as nurse
Group 1: A, b, c, d -> E
Group 2: E, f, g, h -> cI agree with everything Elements is posting - Papa Zito
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You changing your pfp confused me for a sec there GimliI agree with everything Elements is posting - Papa Zito
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saying that the nurse would just claim doctor knowing they won't get cc'd whenever they out themselfI agree with everything Elements is posting - Papa Zito
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I agree. Wh0 doesn;t think about the mafia kill when playing mafia?I agree with everything Elements is posting - Papa Zito
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^ townI agree with everything Elements is posting - Papa Zito
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Maths Behind 2 Groups!
Group 1: A, b, c, d -> E
Group 2: E, f, g, h -> A
(all this is the same if you replace A with E)
Spoiler: NAR and CPR
Mafia kill does not target A
In order for A to die, one of group 1 must be the JK.
Therefore 3 roles will be told to target A.
35 combinations to target A.
Spoiler: Maths
The second condition required for A to die is for the Quack or CPR to kill them.
Case without CPR
Without CPR the only way for A to die is by Quack killing them.
This happens is Quack is in Group 2 and is not Jail-kept.
There is a 3/10 chance for the Quack to kill this way.
Spoiler: Maths
Case without Quack
Without the Quack, the CPR will act like a Quack so the above maths can be used.
3/10 chance of death.
Case with CPR and Quack
If the Quack were to kill the CPR will save the target so only the CPR can kill.
There is a 2/5 chance of death.
Spoiler: Maths
Overall
8/35 chance of killing the target.
Mafia kill does target A
We have 35 combinations of roles as before.
For A to die there must be more kills than heals on them.
Case with Quack but without CPR
There will be 2 kill instances on A.
A will only live if there are 2 heal instances.
There is only 1/10 chance of there being 2 heal instances.
There is a 9/10 chance of death.
(See Mafia kill doesn't target A subsection Case without CPR for maths)
Case with CPR but without Quack
Due to the additional kill on A, CPR doesn't act quite the same as before.
6/10 chance of death
Spoiler: Maths
Case with Quack and CPR
In this scenario there are always 2 kill instances on A so the CPR will always act to heal.
3/5 chance of death.
Spoiler: Maths
Case without Quack or CPR
There is 1 kill instance in this scenario.
6/10 chance of death
Spoiler: Maths
Overall
24/35 chance of death
Conclusion
If we co-ordinate our kills in the two group cross targeting system one of the targets will survive and the other probably will unless the mafia choose to kill them. The mafia don't know which group is targeted by the JK so choosing to kill one of the targets is risky for them. If both mafia are in the same group that might make them choose to kill their target as it's less likely for them to have the JK in their group but I personally wouldn't. The chance of both mafia being in the same group is 3/7 so it's not too unlikely.
Spoiler: Maths
Having done all this I think the two groups option works well to keep people alive but doesn't give us that much information on anyone's roles if that's what we're going for.I agree with everything Elements is posting - Papa Zito
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Tl;dr
Having done all this I think the two groups option works well to keep people alive but doesn't give us that much information on anyone's roles if that's what we're going for.I agree with everything Elements is posting - Papa Zito
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nah, I just did some mathsIn post 363, Gimli wrote:I don't deserve to be in the same town as elements
you totally deserve to be here <3I agree with everything Elements is posting - Papa Zito
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pffft, wish I knew
I've done more mech spec than scum hunting so far so I think we should try that for a few das seeing as we have 7 leftI agree with everything Elements is posting - Papa Zito
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In post 368, Enchant wrote:Someone has too much freetimeI agree with everything Elements is posting - Papa Zito
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Not as far as I remember.In post 371, Tabibitos wrote:Did you ever do it before Elements? On what game?
As for my play style changing, I took a couple of years break and now I've come back my playstyle has just changed *shrug*
Also I'm a they/she now :3I agree with everything Elements is posting - Papa Zito
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Grandpa, you are probably the least subtle person I have ever metI agree with everything Elements is posting - Papa Zito
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It's just a thing, not good or badI agree with everything Elements is posting - Papa Zito
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VOTE: FreedomI agree with everything Elements is posting - Papa Zito
It's scummy as fak tho - Gamma Emerald
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Elements she/herBloopshe/her
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is the mod lurking for a pagetop....I agree with everything Elements is posting - Papa Zito
It's scummy as fak tho - Gamma Emerald
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Elements she/herBloopshe/her
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not if i get there first!I agree with everything Elements is posting - Papa Zito
It's scummy as fak tho - Gamma Emerald
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Elements she/herBloopshe/her
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I agree with everything Elements is posting - Papa Zito
It's scummy as fak tho - Gamma Emerald
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Elements she/herBloopshe/her
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Why are the groups targeting scum reads when we're more likely to protect than kill?In post 435, GrandpaMo wrote:
how does everyone think of this? IF we do choose to elim freeedom during the day.In post 434, GrandpaMo wrote:vander looks way better than freedom nd enchat fwiw
i think we should investigate it like this since enchant is also someone in interest.
im gonna group a town core with one common suspect in each group so i will group my bottom scumreads .
group a - scoloisis, elements, grandpa, galron
group b - gimli, vander, tabibitos, enchant
group a target enchant
group b target galronI agree with everything Elements is posting - Papa Zito
It's scummy as fak tho - Gamma Emerald
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Elements she/herBloopshe/her
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group a - scoloisis, elements, enchant, galronIn post 442, GrandpaMo wrote:how will that work then? groups need to choose their town core? that wouldn't make sense
group b - gimli, vander, tabibitos, gandpa
group a targets grandpa
group b targets elementsI agree with everything Elements is posting - Papa Zito
It's scummy as fak tho - Gamma Emerald
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Elements she/herBloopshe/her
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Is anyone opposed to this?In post 446, Elements wrote:
group a - scoloisis, elements, enchant, galronIn post 442, GrandpaMo wrote:how will that work then? groups need to choose their town core? that wouldn't make sense
group b - gimli, vander, tabibitos, gandpa
group a targets grandpa
group b targets elements
If we end up liking someone other than freedom just replace their name with freedom's in the groupingsI agree with everything Elements is posting - Papa Zito
It's scummy as fak tho - Gamma Emerald
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Elements she/herBloopshe/her
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Targeting town reads guarantees one won't die and likely the other won't die. Scum probably won't kill either target because of the chance the JK is on them and then it's only a 9/35 chance to kill which are chances I'd take over just letting mafia pick me.
If we target scum, unless we choose both scum exactly the scum pair will know which of them is being targeted so the other can perform the kill. and there's only a 9/35 chance to kill one of them.I agree with everything Elements is posting - Papa Zito
It's scummy as fak tho - Gamma Emerald
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Elements she/herBloopshe/her
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if we get scum eliminated day 1, co-ordinating night actions don't matter as they can't lose us the game in that scenario.I agree with everything Elements is posting - Papa Zito
It's scummy as fak tho - Gamma Emerald
All my completed games-
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Elements she/herBloopshe/her
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