HAGGLE IV - Mafia Style - Guardian Wins

For completed/abandoned Mish Mash Games.
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Post Post #275 (ISO) » Tue Apr 15, 2008 10:11 am

Post by Guardian »

Trade offer Guardian gives 2, 4 --> to andersonw for Cult Recruit(1) and Goon(1)


Fair?
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Post Post #276 (ISO) » Tue Apr 15, 2008 10:13 am

Post by andersonw »

Actually, wizardcat has a point. I think I'll be trading with him. Sorry.
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Post Post #277 (ISO) » Tue Apr 15, 2008 10:13 am

Post by Guardian »

You can trade with both of us :?.
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Post Post #278 (ISO) » Tue Apr 15, 2008 10:14 am

Post by Wizardcat »

andersonw wrote:Okay, how about a seer and townie for a doctor and some rules?
My doctor stays (*growl*) but I'll offer up to five rules of your choice to compensate.
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Post Post #279 (ISO) » Tue Apr 15, 2008 10:15 am

Post by Guardian »

Five rules for a Seer and a townie? That gives up the advantage of playing well very easily. Your prerogative Wizardcat.
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Post Post #280 (ISO) » Tue Apr 15, 2008 10:17 am

Post by Wizardcat »

Guardian wrote:Five rules for a Seer and a townie? That gives up the advantage of playing well very easily. Your prerogative Wizardcat.
Well, I was hoping he'd up townies for something like that, but I'm a nice person. Despite whatever people who know me tell you.
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Post Post #281 (ISO) » Tue Apr 15, 2008 10:19 am

Post by Guardian »

I know you're nice, but this is about haggling, not niceness ;).

Your attempt to get him to catch up to me and not let him catch up by advising him not to trade with me is the right kind of idea ;).

However, as an ECON major, I really do feel that free trade benefits both sides. Embargoes don't make sense because people will break them, those who break them will profit, and those who don't will be further behind.
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Post Post #282 (ISO) » Tue Apr 15, 2008 10:22 am

Post by Wizardcat »

I agree and know what this game is about, but I felt guilty about declining the Doc. Seriously, guys, don't ask me for that; I'm not giving it up and I don't like having to decline to people.

Also, 'cause I think you're a monster at this game and will devour us all unless we try to work together against you.

<3?
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Post Post #283 (ISO) » Tue Apr 15, 2008 10:23 am

Post by Guardian »

I think you are putting on a facade.

You just traded with me an hour ago, and are now advising andersonw not to.

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Post Post #284 (ISO) » Tue Apr 15, 2008 10:24 am

Post by Wizardcat »

Well, it's not like Rule 10 was helpful for you, considering you have neither of the cards in question.
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Post Post #285 (ISO) » Tue Apr 15, 2008 10:24 am

Post by Guardian »

;). I'm gonna go work on my paper. Peace gents.
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Post Post #286 (ISO) » Tue Apr 15, 2008 10:46 am

Post by andersonw »

Guardian wrote:Five rules for a Seer and a townie? That gives up the advantage of playing well very easily. Your prerogative Wizardcat.
Says the person who offers 2 rules for a goon and cult recruit. :wink:


Okay, wizardcat, how about six rules for a seer and townie? 4, 5, 7, 10, 12, and 14?
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Post Post #287 (ISO) » Tue Apr 15, 2008 10:47 am

Post by Guardian »

Wizardcat, that's folly. You should not make that trade.
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Post Post #288 (ISO) » Tue Apr 15, 2008 10:47 am

Post by Guardian »

paper </3
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Post Post #289 (ISO) » Tue Apr 15, 2008 10:56 am

Post by Wizardcat »

I think Guardian's right; I'm being too nice. Look at that guy just try to walk all over me! He also dares to not capitalize the w!

Um.

Trade andersonw: Rules 5, 7, 10, 12, 14 for Seer and Townie X2.


It's 5:3 ratio as opposed to Guardian's 1:1 and thus nearly two times a better deal. Especially considering what he wanted for them!
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Post Post #290 (ISO) » Tue Apr 15, 2008 11:13 am

Post by dahill1 »

ooba wrote:Ok dahill give me something else for the seer you do not have .
Would prefer SKs,Werewolves
i have a lurker, some goons, a townie that i would trade
also rules
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Post Post #291 (ISO) » Tue Apr 15, 2008 11:22 am

Post by Guardian »

trade andersonw: rule 1 for cult recruit


You want rule 1.
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Post Post #292 (ISO) » Tue Apr 15, 2008 11:23 am

Post by dahill1 »

oops ooba forgot to mention my cult recruit as well
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Post Post #293 (ISO) » Tue Apr 15, 2008 12:20 pm

Post by Andycyca »

andersonw wrote:Andycyca, I will trade rules 9, 11, 18 for 1, 2, and 3. I will also give you godfather and SK for kingmaker.
Yes to the rules

You'll have to outbid Guardian for the Kingmaker.

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Post Post #294 (ISO) » Tue Apr 15, 2008 12:26 pm

Post by Andycyca »

Cop (1)
Jester (1)
Kingmaker (1)
Lurker (1)
Townie (2)
Werewolf (4)

rules 1, 2, 4, 5, 13, 15, 19, 20
Planning: Katamari Damacy Mafia - Less than 50% done!

BTRAF 6 coming to a Mafia Forum near you. Now with 50% less chlorine! Bring your tin foil hat
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Post Post #295 (ISO) » Tue Apr 15, 2008 12:33 pm

Post by Guardian »

trade Guardian rule 3,7,9 for Andycyca Cop(1)
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Post Post #296 (ISO) » Tue Apr 15, 2008 12:52 pm

Post by andersonw »

Trade to andycyca: rules 9, 11, 18 for 1, 2, 3
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Post Post #297 (ISO) » Tue Apr 15, 2008 12:55 pm

Post by andersonw »

Wizardcat wrote:I think Guardian's right; I'm being too nice. Look at that guy just try to walk all over me! He also dares to not capitalize the w!

Um.

Trade andersonw: Rules 5, 7, 10, 12, 14 for Seer and Townie X2.


It's 5:3 ratio as opposed to Guardian's 1:1 and thus nearly two times a better deal. Especially considering what he wanted for them!
Okay, sure, I'm probably going to lose this game anyways.
Trade wizardcat: seer and townie x2 for 5, 7, 10, 12, and 14
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Post Post #298 (ISO) » Tue Apr 15, 2008 12:55 pm

Post by andersonw »

Andycyca, I'll give you both of my SKs for kingmaker.
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Post Post #299 (ISO) » Tue Apr 15, 2008 1:16 pm

Post by Andycyca »

Confirm Trade: andersonw: rules 9, 11, 18 for andycyca --->rules 1, 2, 3
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