Perhaps because it is the only thing going on right now, your vehemence that we have no SK is standing out. While SK's are often required to kill every night, I believe there are instances where they are not as well.Jester wrote:Actually, after a second read of Nyktorion's post...
FOS: Battousai, unvote, vote: Nyktorion.
A SK does not hurt the town and the mafia equally. Just looking at basic probability, a SK has a 82% chance of hitting town on N1 and only an 18% chance of hitting mafia.
As for balance purposes, an SK would make a good addition to the scum hunt, and not overly unbalance the game against the town. For the first part of the game, an SK would basically need to behave like a Vig until scum is found and removed. That is why an SK is an equal threat to town and scum, and right now the bigger threat is to scum.
You might be town making that argument, more likely to be an SK making that argument, but I don't really see scum making that argument (they would need to find the SK and certainly wouldn't want to discourage the hunt)
So, for right now at least, I can feel reasonably safe that, today, we have the same goal. If I can nudge you from trying to convince us of the impossibility of an SK (pretend you are right if you want, I dont care) Who are your 2 best cases for being scum?