Mini #597 - Swift speed: Werewolves (Game over)


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Post Post #400 (ISO) » Mon May 26, 2008 3:35 am

Post by Xanatos Roulette »

great game.
shame I was too busy for most of it.
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Post Post #401 (ISO) » Mon May 26, 2008 3:35 am

Post by Jenter Brolincani »

Commiserations though, you all played well, just against the wrong guys.
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...this would be much simpler for me if one of you could stop making sense and act like scum. - Elmo

...So the only scum is a player with no vote, no NK and doesn't exist? - Rogue Shenanigans
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Post Post #402 (ISO) » Mon May 26, 2008 3:42 am

Post by SleepyPanda »

Pshh, I was all for voting Jenter first, but the longer Korts kept up, he became more suspicious. I really didn't suspect donkey though, after SG got lynched. I thought he played really well.
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Post Post #403 (ISO) » Mon May 26, 2008 3:44 am

Post by SleepyPanda »

So on day 1, did Phoebus really guard the right person?
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Post Post #404 (ISO) » Mon May 26, 2008 3:46 am

Post by donkeyz12212 »

No. I made a mistake by hammering too early lol. I didn't realize there was no night.

Jenter forgot to send the choice in.
Citizen Win: 2 out of 3
Mafia Win: 1 out of 1
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Post Post #405 (ISO) » Mon May 26, 2008 3:47 am

Post by Johoohno »

Roles


Shy Guy & Water_foul

You role: Secret society (a.k.a. mason)

You belong to a secret society (yes there is one even in this puny village). The other member in the secret society is
– insert name –
. The two of you may communicate privately all through the game (using MSN, ICQ or whatever) no matter if it is night or day. You win when all the threats against the village have been eliminated.


Grimmy

You role: Seer (a.k.a. cop)

You can make spirits do your biddings. Each game day you can PM me a player name that you want the spirits to investigate. During the night phase I will tell you the investigated player’s alignment (town or werewolf). You win when all the threats against the village have been eliminated.


clammy

You role: Tracker

You are a tracker and that makes you good at following trails. During each game day you can follow a player around and see who, if any, that player visits (PM me the name of a player before deadline and during the night phase I will inform you if that player has visited/targeted any other player since last deadline. You win when all the threats against the village have been eliminated.


Phoebus

Your role: Guardian (a.k.a. doc)

You are the only one of the villagers who is accustomed to fighting and weapons, therefore you have taken it upon yourself to try to protect the village. Before each deadline you may PM me the name of a player (even yourself) you want to protect from night kills the coming night. You may not protect the same player two nights in a row. You win when all the threats against the village have been eliminated.


killa seven, Mr. Blonde, Korts & SleepyPanda

Your role: Villager (a.k.a. townie)

What a horror, werewolves are roaming in the village. Your only measure to get rid of them is to vote whom to lynch each day. It is a grim situation, but you are well aware of that being the only way for the village to survive. You win when all the threats against the village have been eliminated.


Jenter Brolincani

Your role: Pack leader (a.k.a. godfather)

You are the leader of a pack of werewolves (
donkeyz12212
being the werewolf nestor, a.k.a roleblocker, and
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being a simple werewolf, a.k.a. goon). The three of you may communicate privately all through the game (using MSN, ICQ or whatever) no matter if it is night or day. Before each deadline YOU decide who of the three of you will go for the night kill and YOU send in that PM to me. If the pack leader dies, the nestor is the one who decides whom to night kill. If both the pack leader and the nestor are dead the final werewolf decides whom to nightkill. If there is a cop in the game, he will see you as “werewolf” if you’re investigated.

You win when the werewolves are of equal or greater number than the town aligned players.


donkeyz12212

Your role: Werewolf nestor (a.k.a. mafia roleblocker)

You are the werewolf nestor, an old and especially wise werewolf in the pack (
Jenter Brolincani
being the pack leader, a.k.a godfather, and
Xanatos Roulette
being a simple werewolf; a.k.a. goon). The three of you may communicate privately all through the game (using MSN, ICQ or whatever) no matter if it is night or day. Before each deadline the pack leader decides who of the three of you will go for the night kill and he/she sends in that PM to me. If the pack leader dies, the nestor is the one who decides whom to night kill. If both the pack leader and the nestor are dead the final werewolf decides whom to nightkill.

As long as you are alive you may stealthily and subtly influence or distract one of the other players not to use his/her night action (PM me a player name you want to roleblock before deadline), if he/she has one. The player you roleblock will not be aware of what you did, but will not receive any night information from the night choice, if he/she had and made one.

You win when the werewolves are of equal or greater number than the town aligned players.


Xanatos Roulette

Your role: Werewolf (a.k.a. goon)

You are a werewolf in a small pack (pack (
Jenter Brolincani
being the pack leader, a.k.a godfather, and
donkeyz12212
being the werewolf nestor, a.k.a role blocker). The three of you may communicate privately all through the game (using MSN, ICQ or whatever) no matter if it is night or day. Before each deadline the pack leader decides who of the three of you will go for the night kill and he/she sends in that PM to me. If the pack leader dies, the nestor is the one who decides whom to night kill. If both the pack leader and the nestor are dead the final werewolf decides whom to nightkill.

You win when the werewolves are of equal or greater number than the town aligned players.
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Post Post #406 (ISO) » Mon May 26, 2008 3:47 am

Post by donkeyz12212 »

It ended up benefitting me in the long run and led to this win really.
Citizen Win: 2 out of 3
Mafia Win: 1 out of 1
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Post Post #407 (ISO) » Mon May 26, 2008 3:52 am

Post by SleepyPanda »

Thanks to mod for hosting the game too. He was really on top of things. o.o
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Post Post #408 (ISO) » Mon May 26, 2008 3:53 am

Post by donkeyz12212 »

Jeez Grimmy was the cop? Totally could have won.
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Post Post #409 (ISO) » Mon May 26, 2008 3:58 am

Post by SleepyPanda »

Didn't even see that. T_T
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Post Post #410 (ISO) » Mon May 26, 2008 4:07 am

Post by Korts »

:shock: Dammit. I shouldn't have left Jenter at that.

Kudos, guys. donkeyz especially, although Jenter buddied up to me perfectly too. It was impossible to get a read on Xanatos, though. Anyway... I screwed up, I guess. Sorry, SP.
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Post Post #411 (ISO) » Mon May 26, 2008 4:08 am

Post by Johoohno »

Night choices

Night 1

Phoebus: Protect self
Clammy: Track Mr. Blonde

Night 2

Grimmy: Investigate Phoebus
Phoebus: Protect Shy Guy
Xanatos: Kill Mr. Blonde
donkeyz12212: Roleblock Korts

Night 3

Grimmy: Investigate Korts
Xanatos: Kill Water_foul
donkeyz12212: Roleblock Korts
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Post Post #412 (ISO) » Mon May 26, 2008 4:08 am

Post by Korts »

donkeyz12212 wrote:Jeez Grimmy was the cop? Totally could have won.
How, though? He could've pegged Jenter, maybe.
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Post Post #413 (ISO) » Mon May 26, 2008 4:10 am

Post by Korts »

Well, it's nice to know the mafia thought me more important than I actually was, at least.
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Post Post #414 (ISO) » Mon May 26, 2008 4:13 am

Post by Korts »

It's also nice that D2 the two competing wagons were the Cop and the Doc...

Oh yeah, kudos to the mod, to. On top of things, very much.

I liked this game, although my suspects were all the wrong ones.
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Post Post #415 (ISO) » Mon May 26, 2008 4:14 am

Post by Korts »

too*
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Post Post #416 (ISO) » Mon May 26, 2008 4:15 am

Post by donkeyz12212 »

Grimmy should have led the defence. It would have made a difference. Jenter would have probably been lynched.

Grimmy claims cop. Says korts is innocent.

>Blame either goes to Sleepy/Jenter.

>I already stated that I think Sleepy was townie and iffy on Jenter. So might had to vote for Jenter.


I took a gamble and vote Jenter during the close vote between him and Shy Guy...God lol, that was too risky and didn't expect it to be that close.
Citizen Win: 2 out of 3
Mafia Win: 1 out of 1
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Post Post #417 (ISO) » Mon May 26, 2008 4:15 am

Post by Johoohno »

Mod questions


Since this is my first modded games I've got a few questions for you in order to improve my modding, setup balance and game mechanics:

questions

1. Was 72 hours too short time for a day?
2. Any opinions on the night choice mechanic? (that you had to PM it before the deadline)
3. Any opinions on the private communication (secret society and werewolves) could go on at all times?
4. Was the game balanced considering power roles?
5. Would you join another swift game? why/why not?

My plan is to mod another swift game (probably a sequel to this one). I have a few fixes thought out already. What do you think of them:
* Day will last a week instead
* Stress the no night phase more so that fewer miss it.
* Private communication will be given quick topic threads to take place in (to make it easy for me to follow and for replacements to hop in.
* I need to do soemthing about lurking since that is something the werewolves benefit a bit too much from.
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Post Post #418 (ISO) » Mon May 26, 2008 4:23 am

Post by Korts »

1. 72 hours was short, but I liked it this way. Much more active game.
2. The night choice mechanic seems strange from my perspective, but I didn't have a night choice, so I don't know.
3. The secret society I can agree with, but the werewolves had a bit unfair advantage over us, I think.
4. the roles were pretty much balanced, yeah.
5. Sure, if I can be mafia :D I liked it because of the faster pace.

About the plans: I think 72 hours was better than a week. Maybe 98 hours (four days) but a week is too long. The no night phase thing I probably missed because I didn't read the rules thoroughly enough, but it doesn't hurt if you stress it. Quicktopic is a fair idea. Maybe about the lurking: modkill everyone who doesn't post at least every 24-48 hours. That may be a little strict, though.
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Post Post #419 (ISO) » Mon May 26, 2008 4:44 am

Post by Jenter Brolincani »

Add 1 more member to the secret society, that will balance out the commmunication issue by allowing town to co-ordinate as well as scum.

I play better as scum than town... I was v. pleased with myself for getting SG out the way, then co-ordinating the double hammer was pure deadliness.
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No access on thursdays.

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...So the only scum is a player with no vote, no NK and doesn't exist? - Rogue Shenanigans
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Post Post #420 (ISO) » Mon May 26, 2008 4:47 am

Post by SleepyPanda »

Kudos, guys. donkeyz especially, although Jenter buddied up to me perfectly too. It was impossible to get a read on Xanatos, though. Anyway... I screwed up, I guess. Sorry, SP.
It's not all your fault. I share the blame too as I was also going in the wrong direction.

1. I really liked the concept of 72 hours per day. But I think lurking has to be enforced more strictly.
Questions 2, 3 and 4 I can't really comment on them as I didn't have night commands or a power role.
5. I'd join again. Your sequel all sounds like good improvements.
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Post Post #421 (ISO) » Mon May 26, 2008 5:02 am

Post by Johoohno »

Thanks everyone for participating, I've enjoyed it a lot and probably spent a bit too much time on this forum the last two weeks.

(I was seriously hoping for the town to get a werewolf in the end - it all seemed so unfair, and I was the engine behind it all :twisted: )
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Post Post #422 (ISO) » Mon May 26, 2008 5:05 am

Post by Mr. Blonde »

Man.... I knew Xanatos & Jenter were werewolves! No wonder you ate me :p

Darn.

Congraz on the winners and thanks everybody.

Johoohno: 72 is definitely not too short - it's very good. Very well modded game - looking forward to see more :)
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Post Post #423 (ISO) » Mon May 26, 2008 5:12 am

Post by donkeyz12212 »

1. Was 72 hours too short time for a day?
>It was perfect honestly. There are so many games on mafiascum that seem to take so long and in that process, you get players who used to be active, turn inactive. Of course there was some inactivity here as well but not as dominant.

2. Any opinions on the night choice mechanic? (that you had to PM it before the deadline)
>It was interesting definitely but should have been emphasized more in the game. It's not a common rule and most people enter mafia game assuming there is a night.

3. Any opinions on the private communication (secret society and werewolves) could go on at all times?
>I thought it benefited the wolves for sure being able to talk and update each other on what was going on. But mostly we talked about who to roleblock rather than who to attack all the time. We just each did our own thing.

4. Was the game balanced considering power roles?
>I thought it was fairly balanced. I kinda eve argue that the town had an advantage over the wolves. 3 powerful roles? cop, doc and tracker. The wolves only had a roleblocker. That was it.

5. Would you join another swift game? why/why not?
>Definitely. Loved this one.
Citizen Win: 2 out of 3
Mafia Win: 1 out of 1
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Post Post #424 (ISO) » Mon May 26, 2008 5:19 am

Post by Mr. Blonde »

Hmm... we couldn't kill a single werewolf?

Even monkeys who vote randomly would have killed some werewolf by chance. lol ;)

Eh, excellent victory for you weres!
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