Mushroom Kingdom Mafia (Game over!)


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Post Post #275 (ISO) » Fri Jun 06, 2008 5:17 am

Post by iamausername »

woot, simulpost!


Mod edit:
Visible votecount:
Cream147 (3): armlx, Phoebus, Alabaska J
TheSweatpantsNinja (2): sideney, iamausername
populartajo (2): Rogue Shenanigans, farside22
Xtoxm (2): DragonsofSummer, alvinz95
Alabaska J (1): populartajo
Surye (1): Celebloki
Mr. Incrediball (1): Riceballtail
somestrangeflea (1): Dead Rikimaru
farside22 (1): TheSweatpantsNinja
Surye (1): Gimbo
armlx (1): killa seven
Gimbo (1): somestrangeflea

Not voting (7): Xtoxm, Surye, mr. incrediball, MafiaSSK, Pepsidude, Cream147, FaerieLord

With 24 alive it takes 13 real votes to lynch.
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Post Post #276 (ISO) » Fri Jun 06, 2008 5:33 am

Post by farside22 »

I just thinking lets give it to someone is bad. Alright. Lets say survey gets it. Now he keeps it and is scum. You know why it would be a good reason to keep the item. Because it takes the item out of play.
I don't see anywhere in the rules that items are given during the night do you?
So the idea that scum can get rid of a valuable item by sacrificing themself is not a bad one. Did any of you read the one person who thought the item was too powerful because this could mean we return anyone in a power role?
Sarcasm is just a way of saying how stupid you think someone is but in a more polite way.
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Post Post #277 (ISO) » Fri Jun 06, 2008 5:42 am

Post by Rogue Shenanigans »

farside22 wrote:I just thinking lets give it to someone is bad. Alright. Lets say survey gets it. Now he keeps it and is scum. You know why it would be a good reason to keep the item. Because it takes the item out of play.
1) Now that Gimbo has claimed, there is no real way that we can ensure that saftey of Gimbo if he is tellling the truth. We are just going to have to rely on protecting roles(which in an item based game- there is no real guarantee of one).

2) This means that Gimbo can't wait for a decent power role thats worth reviving, which is the only dangerous prospect for scum.

3) Given 1 and 2. Would scum really be willing to go one for one on something so trivial?
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Post Post #278 (ISO) » Fri Jun 06, 2008 5:45 am

Post by populartajo »

1 scum for 1 mushroom doesnt seem bad to me.
And if he isnt scum then well we can semiconfirm 2 townies, right?
What bothers me is why Surye doesnt have an item.
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Post Post #279 (ISO) » Fri Jun 06, 2008 5:49 am

Post by Rogue Shenanigans »

populartajo wrote: What bothers me is why Surye doesnt have an item.
The item-trading mechanics of the game means that some players should be brought into the game without items to allow for movement and coin-trades.
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Post Post #280 (ISO) » Fri Jun 06, 2008 5:54 am

Post by farside22 »

populartajo wrote:1 scum for 1 mushroom doesnt seem bad to me.
And if he isnt scum then well we can semiconfirm 2 townies, right?
What bothers me is why Surye doesnt have an item.
I wouldn't say in semiconfirms Surye at all.
Sarcasm is just a way of saying how stupid you think someone is but in a more polite way.
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Post Post #281 (ISO) » Fri Jun 06, 2008 5:57 am

Post by iamausername »

Rogue Shenanigans wrote:1) Now that Gimbo has claimed, there is no real way that we can ensure that saftey of Gimbo if he is tellling the truth. We are just going to have to rely on protecting roles(which in an item based game- there is no real guarantee of one).

2) This means that Gimbo can't wait for a decent power role thats worth reviving, which is the only dangerous prospect for scum.
Yeah, I think we need to stop thinking in terms of "power roles" altogether in this game, because the item mechanics seem to strongly suggest that we don't really have them, or at least a lot fewer and/or weaker than you'd normally expect in a game of this size.
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Post Post #282 (ISO) » Fri Jun 06, 2008 6:12 am

Post by populartajo »

farside22 wrote:
populartajo wrote:1 scum for 1 mushroom doesnt seem bad to me.
And if he isnt scum then well we can semiconfirm 2 townies, right?
What bothers me is why Surye doesnt have an item.
I wouldn't say in semiconfirms Surye at all.
But we know if Gimbo is telling or not telling the truth.
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Post Post #283 (ISO) » Fri Jun 06, 2008 6:24 am

Post by Cream147 »

iamausername wrote:
Rogue Shenanigans wrote:1) Now that Gimbo has claimed, there is no real way that we can ensure that saftey of Gimbo if he is tellling the truth. We are just going to have to rely on protecting roles(which in an item based game- there is no real guarantee of one).

2) This means that Gimbo can't wait for a decent power role thats worth reviving, which is the only dangerous prospect for scum.
Yeah, I think we need to stop thinking in terms of "power roles" altogether in this game, because the item mechanics seem to strongly suggest that we don't really have them, or at least a lot fewer and/or weaker than you'd normally expect in a game of this size.
This seems pretty accurate. I can't see there being many powerful power roles in this game either. I completely disagree with 'coin pooling' to get investigations though because we could just be handing all the coins to the scum. I think the best course of action today is to lynch someone (it's fine for that someone to be me if you all want by the way) and for Gimbo to revive them, if they're town, to prove his and their alignments. If Gimbo doesn't revive the lynched person, then we lynch him (and maybe this game can slow down to a reasonable pace!)
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Post Post #284 (ISO) » Fri Jun 06, 2008 6:27 am

Post by Rogue Shenanigans »

Cream147 wrote:If Gimbo doesn't revive the lynched person, then we lynch him (and maybe this game can slow down to a reasonable pace!)
Its at a reasonable pace. This site is too used to drawn out days with little activity.
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Post Post #285 (ISO) » Fri Jun 06, 2008 6:33 am

Post by Cream147 »

Rogue Shenanigans wrote:
Cream147 wrote:If Gimbo doesn't revive the lynched person, then we lynch him (and maybe this game can slow down to a reasonable pace!)
Its at a reasonable pace. This site is too used to drawn out days with little activity.
Oh, I don't like low activity either. But seriously, having to read 4 pages for not being here 21 hours I think is excessive. It's also hard to keep up with.
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Post Post #286 (ISO) » Fri Jun 06, 2008 6:40 am

Post by Phoebus »

I doubt the farside Gimbo thing will work because both are already holding an item. Not sure one handed tossing works.

Surye might be best person (or another item less person) for something like this...
At most...it will help scum confirm the existence of 1UP mushroom.
Gimbo's probably dead tomorrow anyway.

In another news: potential 36h away period.
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Post Post #287 (ISO) » Fri Jun 06, 2008 6:42 am

Post by populartajo »

Gimbo, stop lurking. There have been like 2-3 hours withouth any of his posts. That guy is clearly lurking.
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Post Post #288 (ISO) » Fri Jun 06, 2008 6:44 am

Post by Rogue Shenanigans »

populartajo wrote:Gimbo, stop lurking. There have been like 2-3 hours withouth any of his posts. That guy is clearly lurking.
Lawlz

Dont though, the sarcasm may be lost on him.
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Post Post #289 (ISO) » Fri Jun 06, 2008 6:44 am

Post by populartajo »

Phoebus wrote:I doubt the farside Gimbo thing will work because both are already holding an item. Not sure one handed tossing works.

Surye might be best person (or another item less person) for something like this...
At most...it will help scum confirm the existence of 1UP mushroom.
Gimbo's probably dead tomorrow anyway.

In another news: potential 36h away period.
If Gimbo isnt scum then mafia already know there is a 1UP mushroom.
I still agree that we should test Gimbo's words. This doesnt confirm at all Surye's behavior (thx Farside) but we dont lose anything trying.
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Post Post #290 (ISO) » Fri Jun 06, 2008 7:21 am

Post by TheSweatpantsNinja »

pepsidude wrote: So we're not going to pool our coins and purchase a couple of investigations? Even if not all of the pooled coins get into town hands, this would still give us a good lead to go off of.
Pepsidude is an upstanding young citizen.
somestrangeflea wrote: We could, you know, play Mafia. You seem to be focussing on the coins as though they are the sole factor that will make or break the game. They're like powers in any other game: They're useful if we've got them, but we shouldn't be relying on them. Vigs, Cops and Bulletproofs (powers which we can buy) exist in many other games, but they don't serve as a replacement for standard scumhunting.
Thanks for that strawman. Obviously we should also be scumhunting. But we have this coin mechanic, and we ought to use it in the way that most benefits the town.
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Post Post #291 (ISO) » Fri Jun 06, 2008 7:27 am

Post by somestrangeflea »

TheSweatpantsNinja wrote:
somestrangeflea wrote: We could, you know, play Mafia. You seem to be focussing on the coins as though they are the sole factor that will make or break the game. They're like powers in any other game: They're useful if we've got them, but we shouldn't be relying on them. Vigs, Cops and Bulletproofs (powers which we can buy) exist in many other games, but they don't serve as a replacement for standard scumhunting.
Thanks for that strawman.
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Post Post #292 (ISO) » Fri Jun 06, 2008 7:52 am

Post by Rogue Shenanigans »

somestrangeflea wrote:
TheSweatpantsNinja wrote:
somestrangeflea wrote: We could, you know, play Mafia. You seem to be focussing on the coins as though they are the sole factor that will make or break the game. They're like powers in any other game: They're useful if we've got them, but we shouldn't be relying on them. Vigs, Cops and Bulletproofs (powers which we can buy) exist in many other games, but they don't serve as a replacement for standard scumhunting.
Thanks for that strawman.
You're welcome... wheat...dude (?)
Cute.

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Just in case you were serious.
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Post Post #293 (ISO) » Fri Jun 06, 2008 8:02 am

Post by somestrangeflea »

TheSweatpantsNinja wrote:
somestrangeflea wrote: We could, you know, play Mafia. You seem to be focussing on the coins as though they are the sole factor that will make or break the game. They're like powers in any other game: They're useful if we've got them, but we shouldn't be relying on them. Vigs, Cops and Bulletproofs (powers which we can buy) exist in many other games, but they don't serve as a replacement for standard scumhunting.
Thanks for that strawman. Obviously we should also be scumhunting. But we have this coin mechanic, and we ought to use it in the way that most benefits the town.
It wasn't an argument, just an observation.
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Post Post #294 (ISO) » Fri Jun 06, 2008 8:05 am

Post by mr. incrediball »

HAI GUYZ!

sorry for lurking, i didn't manage to get online yesterday.

gimbo's claim is strange, but it's pretty solid.

now, i kinda agree with surye's plan, since

if surye refuses to give the 1-up back, and we lynch him, we

a) hit a scum (always an achievement for day 1)

b)can play as if the mushroom never existed (which, since that's how we were playing before gimbo's claim, isn't that great a loss, yes?)
Show
i'm this good at mafia:

wins: none so far (on this site, anyway)

losses: open 72 (as a townie) :(
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Post Post #295 (ISO) » Fri Jun 06, 2008 9:09 am

Post by armlx »

The trade + trade back thing seems valid, though I don't see what it accomplishes besides prove Surye has no item. Pretty sure Gimbo has an item based on that farside thing, unless farside was just bluffing her item (which was probably the other reason Lawrencelot was talking about as the first post says there are no power roles), and again his claim is confirmable by itself.

Those calling out Surye for the plan are dumb, as if Surye doesn't give it back he obv dies. Trading a scum for an item in a scenario where odds are you can NK that same item out of the game seems poor.

I found Gimbo's statement that one of the 6 players who talked about him early was scum and that we would just have to look back on D5 or whenever to see funny, as if you choose a random 5 people out of 24 odds are there is at least 1 scum among them.

SSF saying that he agrees with TSN that coin stuff can break the game but then saying he doesn't want to pile coins is odd. Saying you don't think TSN's strategy is a breaking one is valid, but saying it may be but not wanting to do it is shady.

SSF also attacked Gimbo's claim, saying 1-up is not a alignment based item. SSF, it is. Revival is a very town specific action.

Surye did the same. Deserves an
FOS
for that, but not his other behavior.
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Post Post #296 (ISO) » Fri Jun 06, 2008 9:39 am

Post by Surye »

I realize now that it would pretty much confirm him, as that as a day item would have almost no utility to a scum (except in VERY end game). I know farside is more logical then this, and how she could miss the logic in my plan concerns me.
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Post Post #297 (ISO) » Fri Jun 06, 2008 9:41 am

Post by armlx »

1-up for scum is very useless until it is very broken more or less.
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Post Post #298 (ISO) » Fri Jun 06, 2008 9:44 am

Post by Surye »

armlx wrote:1-up for scum is very useless until it is very broken more or less.
I was thinking in endgame if the item has been kept secret, it could tip the majority balance and cause a scum win. That is the only time it is useful to scum.
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Post Post #299 (ISO) » Fri Jun 06, 2008 9:46 am

Post by farside22 »

Surye wrote:I realize now that it would pretty much confirm him, as that as a day item would have almost no utility to a scum (except in VERY end game). I know farside is more logical then this, and how she could miss the logic in my plan concerns me.
I'm concerned with it being you and how willing you are to the idea. It sits very heavy in my stomach
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