And I also don't have a name in a parenthesis.
Also,
In the last votecount,Tar put me as voting him. So I want to wait one more votecount to see if my vote goes elsewhere.Cavebear with a toothache wrote:
It's slightly worrying (or at least weird) that Korts could vote Battle Mage and Battousai could vote Tarhalindur but MafiaSSK can't vote Tar. MafiaSSK, can you vote Battle Mage?
True, it is usually a terrible strategy. However, this is a differet type of Mafia. We should try out different strategies than normal.iamausername wrote:For the reason I FoSed him in this post - What he said there was basically akin to suggesting that we should vote No Lynch today because quote "town usually doesn't lycnh scum on the first day", which I'm sure we can all agree is a terrible strategy.Macavenger wrote:iamausername - why would you rather be voting SSK than Jex currently? They've both been somewhat lurkish.
I didn't realize there was a confirmation. So since he confirmed it, I'll believe him andCavebear with a toothache wrote:
iamausername wrote:Do not like this.MafiaSSK wrote:Yes [we should try lynching the mod]. Since town usually doesn't lycnh scum on the first day.FoS: MafiaSSK.But he didn't actually suggest a no lynch, he suggested lynching the mod. Which, according to Korts (if I understand him correctly) is more like a random lynch. Which is even worse.iamausername wrote:For the reason I FoSed him in this post - What he said there was basically akin to suggesting that we should vote No Lynch today because quote "town usually doesn't lycnh scum on the first day", which I'm sure we can all agree is a terrible strategy.
MafiaSSK, despite Korts confirmation that he's got a reason for saying that lynching the mod will lead to someone else dying instead of him, you have neither retracted your position on this nor unvoted Tarhalindur. Care to clarify your stand? For that matter, do you think Korts is right/wrong?
Can you tell us which player?Korts wrote:I may be wrong, and I'm certainly not going to lynch over this single point, but the PM was pretty indicative of this format.Cavebear with a toothache wrote:Well, I disagree, because I don't think it's a good idea to lynch based on what you can assume about other people's role pm's, but I won't stop you from placing higher value in it.Korts wrote:"Pretty much know" means about 80-90% sure. I'm not a hundred percent sure, but I think it's more than safe to assume.
Nonono. Not random. A specific player, if I'm right.Korts wrote:iamausername wrote:Do not like this.MafiaSSK wrote:Yes [we should try lynching the mod]. Since town usually doesn't lycnh scum on the first day.FoS: MafiaSSK.But he didn't actually suggest a no lynch, he suggested lynching the mod. Which, according to Korts (if I understand him correctly) is more like a random lynch. Which is even worse.iamausername wrote:For the reason I FoSed him in this post - What he said there was basically akin to suggesting that we should vote No Lynch today because quote "town usually doesn't lycnh scum on the first day", which I'm sure we can all agree is a terrible strategy.
Your doing setup discussion in this one too? I suppose I won't FoS you only because of Akatsuki Mafia.Battousai wrote:No, I just wanted everyone to not mark you as town yet. Hell, when I mentioned a deflective type role I didn't even say who it could be as it could have been anyone in the game.
Mac: deflective role would mean that he was also killed by his own hands along with your theory. If your theory is correct (he targeted Yos) then that only means Yos is not in the same mafia family as Jenter.
Nope. I'm trying not to use the same strategy. I also haven't really found anything worth quesitoning about.Battousai wrote:Vote: Jex
Last game I was in with MafiaSSK, he was very quite and not contributing to the point of lurking. Upon being fronted with this he came up with the Lurk Strategy in which protown players don't bring attention to lurkers until close to deadline and scum bring them out early as they are easy lynches/ distractionary. He was killed and he was scum. If he's trying the same strategy, I think there is an equal chance of him being scum.
Jex hasn't been that active also (When I think about the game without rereading, I don't remember much content from him.).
FoS: Jex
Why do you want to lynch a lurker so badly? Surely you have opions on whom you could think are scum and usually scum are better to lynch than lurkers.Macavenger wrote:I don't care whether you're using the same strategy or not. You're still active lurking and being blatantly anti-town about it. There has been plenty going on to give at least a few comments or questions. Start contributing or die.MafiaSSK wrote:Nope. I'm trying not to use the same strategy. I also haven't really found anything worth quesitoning about.
If I roleclaimed you'd understand a lot why you shouldn't lynch me.Macavenger wrote:You're presenting two false assertions here. One is that lurkers aren't scum. They don't have to be, but lurking is an anti-town action, and should be punished accordingly. The other is that I'm playing lynch the lurker, which I'm not. If I were, I'd be going after Jex also. You've gone well beyond simple lurking.MafiaSSK wrote:Why do you want to lynch a lurker so badly? Surely you have opions on whom you could think are scum and usually scum are better to lynch than lurkers.
My usual first step in dealing with lurkers is to try to get them to post more content. If they do, you judge alignment based on content. If not, you use threat of lynch to get them to do so, and lynch them if they still don't.
I demanded content from you some time ago, and you've completely refused to provide. As such, I'm going to push a lynch until you actually do so.
What few posts you have are poor beyond lurking. Suggesting that we try lynching the mod Day 1 because town doesn't usually hit scum Day 1 anyway is like advocating a no lynch, only worse because we'd actually be losing a player of some sort, with at best a random lynch's chance of hitting scum, from what we knew.
You've also supported a name claim, which is mildly scummy in my opinion, and implied Battousai was scummy for doing setup discussion when you haven't contributed anything above that level yourself.
So SSK, why should we be lynching someone instead of you?
I will try and improve my contributing.Macavenger wrote:As I've said, there are different types of lurking. You've engaged in the worst type of it, which is posting just enough to avoid replacement, while contributing nothing. Not posting much doesn't mean you can't contribute. You, however, are explicitly refusing to contribute anything, which is completely unacceptable.MafiaSSK wrote:I don't really see a true case against besides the fact that I'm lurking. There's also how I was pro-nameclaim, but that was because I really doubt the scum could benefit from learning the rolename of any town person.
The fact that you have not scumhunted this game at all, and are blatantly refusing to do so when asked, is the biggest issue here.
Convenient. Does this mean you can only cheat death or revive once, or can you do them once each? Did you try to revive Korts last night? Do you die if you revive someone? Name claim also.MafiaSSK wrote:Since, I softclaimed I will full claim right here. I am a One-Shot Pro-Town Reviver. I can also Cheat Death where if I'm killed in any way it is revealed as an elaborate ruse by the other players and I am not killed. However, I can only do this once.
I'm sorry if I actually forget to do things, yet I do. If could quote my role, I would.Macavenger wrote:Anyone in the game particularly familiar with The Prisoner? I've looked over the wikipedia article on his claimed character, and I can sorta maybe get the Cheat Death ability out of that (very sketchy), but not a reviver in any way.
An elaboration on my previous post:This is not an answer I would expect from a real reviver. Things that would seem reasonable to me include, but not necessarily limited to, "I wasn't sure he was the best choice and didn't want to use it yet," "I can't because he was modkilled," "I tried, but failed because of the target changing rule." "I forgot" seems like a cop out. I'm not impressed with SSKs claimed level of knowledge of his own role.MafiaSSK wrote:And no I forgot to try and revive Korts last night.
I personally don't want to use my role power, unless a doctor dies. I also believe I can only revive pro-town roles.Macavenger wrote:I'm not so sure how testable it is right now. As I kind of hinted earlier, it wouldn't surprise me if Korts is not revivable since he was modkilled. Obviously we don't want to revive Jenter. So you want to wait until N3 to test the ability of someone who has demonstrated weak knowledge of and attention to their roleclaim, which doesn't really appear to fit their claimed name, while steadfastly refusing to contribute anything to the scumhunt? I'm not so inclined to wait that long, myself.iamausername wrote:Revival is a wholly testable ability, and one which I think is highly unlikely to be in the hands of scum. Why wouldn't I unvote?
Obviously if SSK starts scumhunting, things change. But for the moment, I see no compelling reason not to be voting him. I don't buy the claim at all.
Fine, I'll try and use my power on a pro-town player.iamausername wrote:No. You're using your power on the first pro-town player you get the chance to, because we want proof that you actually have this power, and when we reach endgame, it doesn't matter what other powers they have; confirmed town status is incredibly useful in itself.MafiaSSK wrote:I personally don't want to use my role power, unless a doctor dies. I also believe I can only revive pro-town roles.
And, yeah, I'd like to see a flavour explanation for why you can revive people. And if you're not sure about exactly how your role works (like, whether you can use both your powers in one night), then PM the mod and find out. You should do that as soon as you read the role PM.