While you are alive, each hammer is followed by a 48-hour twilight period where everyone including the recently hammered player may continue to talk. The flip occurs after the twilight period ends, and for all intents and purposes, the hammered player is still considered alive but untargetable. The twilight period may be ended early via unanimous consent.
Each twilight, you may attempt to shoot a living player. Your action will resolve at the end of twilight. You must submit your action privately; in-thread shots will be ignored.
While you are alive, each hammer is followed by a 48-hour twilight period where everyone including the recently hammered player may continue to talk. The flip occurs after the twilight period ends, and for all intents and purposes, the hammered player is still considered alive but untargetable. The twilight period may be ended early via unanimous consent.
Each twilight, you may attempt to protect a player from a single kill. Your action resolves like a night action but at the end of Twilight rather than night. Your action only works against actions performed in Twilight.
While you are alive, each hammer is followed by a 48-hour twilight period where everyone including the recently hammered player may continue to talk. The flip occurs after the twilight period ends, and for all intents and purposes, the hammered player is still considered alive but untargetable. The twilight period may be ended early via unanimous consent.
Each twilight, you may attempt to jail a player simultaneously protecting them from all kills and preventing them from acting. Your action resolves like a night action but at the end of Twilight rather than night. Your action only works against actions performed in Twilight.