Micro 1013: IMoA [game over!]

Micro Games (9 players or fewer). Archived during the 2023 queue overhaul.
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Post Post #925 (ISO) » Mon May 31, 2021 1:09 pm

Post by Moongrass »

Andre any claim?
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Post Post #926 (ISO) » Mon May 31, 2021 1:09 pm

Post by Andresvmb »

I don’t know that I care enough about this game to really defend myself to be totally honest.

I’m Town Neighbor. My Neighbor is NSG.
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Post Post #927 (ISO) » Mon May 31, 2021 1:10 pm

Post by Andresvmb »

And the problem really is that you’re looking for really detailed cases when it isn’t warranted. I’ve given you my general vibes about most of the players. What you do with that is up to you. If you want to say I’ve played subpar, yeah probably.
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Post Post #928 (ISO) » Mon May 31, 2021 1:11 pm

Post by Moongrass »

That explains a lot.

UNVOTE:
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Post Post #929 (ISO) » Mon May 31, 2021 1:12 pm

Post by Moongrass »

Although why would you be concerned about NSG voting you if you are neighbours? It doesn't make sense to me.
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Post Post #930 (ISO) » Mon May 31, 2021 1:12 pm

Post by Andresvmb »

In post 929, Moongrass wrote:Although why would you be concerned about NSG voting you if you are neighbours? It doesn't make sense to me.
You would have to read our interactions to understand I think.
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Post Post #931 (ISO) » Mon May 31, 2021 1:13 pm

Post by Moongrass »

Reading not voted sorry*
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Post Post #932 (ISO) » Mon May 31, 2021 1:13 pm

Post by Something_Smart »

Anything noteworthy happen in the neighborhood?
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #933 (ISO) » Mon May 31, 2021 1:14 pm

Post by Something_Smart »

In post 928, Moongrass wrote:That explains a lot.
What does it explain?
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #934 (ISO) » Mon May 31, 2021 1:15 pm

Post by Moongrass »

In post 933, Something_Smart wrote:
In post 928, Moongrass wrote:That explains a lot.
What does it explain?
Nsg's read progression on Andre.
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Post Post #935 (ISO) » Mon May 31, 2021 1:16 pm

Post by Andresvmb »

In post 932, Something_Smart wrote:Anything noteworthy happen in the neighborhood?
Not really? NSG is using it a bit like a personal notes PT but I don’t think there’s much there that NSG hasn’t shared with the group. And it’s been relatively quiet to be totally honest, since I don’t know if I can trust NSG.
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Post Post #936 (ISO) » Mon May 31, 2021 1:18 pm

Post by Andresvmb »

Anyway. If I get a chance to reread I’ll do that otherwise I think I’ll stay a bit at the margins for now. I don’t think I’ve been focused enough to give solid opinions just yet.
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Post Post #937 (ISO) » Mon May 31, 2021 1:18 pm

Post by Moongrass »

I know you don't care much about this game Andre, but out of the votes that came onto you today which ones would be the most suspicious to you?
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Post Post #938 (ISO) » Mon May 31, 2021 1:23 pm

Post by VFP »

In post 928, Moongrass wrote:That explains a lot.

UNVOTE:
So does being a neibour make Andre town here for you?
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Post Post #939 (ISO) » Mon May 31, 2021 1:25 pm

Post by Moongrass »

In post 935, Andresvmb wrote:And it’s been relatively quiet to be totally honest, since I don’t know if I can trust NSG.
I think it's likely one of you two are scum based on mechanical reasons I'm not going to discuss today.
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Post Post #940 (ISO) » Mon May 31, 2021 1:26 pm

Post by Moongrass »

In post 938, VFP wrote:
In post 928, Moongrass wrote:That explains a lot.

UNVOTE:
So does being a neibour make Andre town here for you?
Not necessarily, but I'm going to pause to reread with that new information to see if it makes a difference.
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Post Post #941 (ISO) » Mon May 31, 2021 1:32 pm

Post by VFP »

Still plausible scum.
Outting NSG as a neibour too is pretty scummy.

Andre can't claim anything else as scum here though so I don't doubt the Neibour part of the claim.
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Post Post #942 (ISO) » Mon May 31, 2021 1:40 pm

Post by Moongrass »

@nsg thoughts on Andre please?
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Post Post #943 (ISO) » Mon May 31, 2021 1:51 pm

Post by Moongrass »

I actually think that out of the two nsg is more likely to be scum based on her approach to townreading Andre vs Andre's interactions with her. I also think this is nsg's scum meta, however I'm aware that is the weak part of my read considering it's 2 year old meta.

I have knowledge of a masonry existing in this game, now it would be hugely unbalanced if there were also a neighbor PT with two town players in it because once the neighbors townread each other it's effectively a double masonry in the game with 4 pseudo confirmed town. Therefore, in the name of balance it's likely that one of the two neighbors is scum and if it were Andre they would not have claimed their neighbor because if we did elim nsg at some point down the track it would mean Andre's head when the masonry is discovered.
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Post Post #944 (ISO) » Mon May 31, 2021 1:53 pm

Post by Moongrass »

If it were Andre, NSG would have likely been on board with his lim.
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Post Post #945 (ISO) » Mon May 31, 2021 1:56 pm

Post by Moongrass »

I don't have much hope on getting a CFD wagon onto nsg today though.
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Post Post #946 (ISO) » Mon May 31, 2021 1:57 pm

Post by Moongrass »

SS your thoughts? IIRC you love to talk mech spec.
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Post Post #947 (ISO) » Mon May 31, 2021 2:11 pm

Post by Something_Smart »

Ngl the first thing that went through my head was that this setup was rejected from normal review because it had a scum-scum neighborhood. That doesn't match my reads, but it isn't impossible.

I don't necessarily think that's likely, though.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #948 (ISO) » Mon May 31, 2021 3:58 pm

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In post 943, Moongrass wrote:I also think this is nsg's scum meta,
you're wrong
I have knowledge of a masonry existing in this game, now it would be hugely unbalanced if there were also a neighbor PT with two town players in it because once the neighbors townread each other it's effectively a double masonry in the game with 4 pseudo confirmed town. Therefore, in the name of balance it's likely that one of the two neighbors is scum
and if it were Andre they would not have claimed their neighbor because if we did elim nsg at some point down the track it would mean Andre's head when the masonry is discovered.
take this from an nrg reviewer, you're wrong about neighborhood balance. a neighborhood where they both townread each other is nothing close to a masonry - the strength in a masonry is mostly the confirmed aspect, not the communication aspect. two people separately informed the other is town is way closer in balance to a masonry than a mutual townread hood.

for the record though, it's not impossible that setup wise one of the neighbors is scum. given a traffic analyst in this setup, the pieces would sort of start to slot into place.

also, the bolded is actually just nonsense, sorry.
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Post Post #949 (ISO) » Mon May 31, 2021 4:02 pm

Post by northsidegal »

i think scum informed of a masonry seems more likely than town informed?
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