For completed/abandoned Mish Mash Games.
Menalque
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Menalque he/him
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Location: Madrid, Spain
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Post #125 (ISO ) » Thu Jun 03, 2021 3:19 pm
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by Menalque » Thu Jun 03, 2021 3:19 pm
Let’s fuck this hobgoblin up
attack
"we knew everything... And we knew nothing."
OkaPoka
OkaPoka
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OkaPoka
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Posts: 17300 Joined: March 28, 2014
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Post #126 (ISO ) » Thu Jun 03, 2021 3:20 pm
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by OkaPoka » Thu Jun 03, 2021 3:20 pm
IF WE DIE
WE DIE
BUT WE DIE FOR VALHALLA OR SOMETHING
lilith2013
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Post #127 (ISO ) » Thu Jun 03, 2021 3:21 pm
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by lilith2013 » Thu Jun 03, 2021 3:21 pm
Menalque
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Posts: 23727 Joined: May 15, 2019
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Post #128 (ISO ) » Thu Jun 03, 2021 3:22 pm
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by Menalque » Thu Jun 03, 2021 3:22 pm
Also, stop apologising peta
Thank u for running this and taking the time to type shit up
"we knew everything... And we knew nothing."
petapan
petapan
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petapan
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Posts: 11897 Joined: May 8, 2012
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Post #129 (ISO ) » Thu Jun 03, 2021 3:46 pm
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by petapan » Thu Jun 03, 2021 3:46 pm
welcome to being a 2nd level magic user
In post 119 , unwnd wrote: I was prepared for him to turn us into a pretzel which would've been hilarious
@Mod if we speak to the monster, are you going strictly off the book?
yeah, the rules in
R7 are a little oddly worded in that they say you can do it if you win the initiative, but don't say it's necessarily unavailable if you go second. i'm choosing to allow it whenever it's our turn. if we speak to the monster, it won't attack and will allow us to pass unharmed, although we will not get the experience for defeating it
since it was unclear what that does, i'll wait for people to confirm if they still want to attack
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OkaPoka
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Post #130 (ISO ) » Thu Jun 03, 2021 4:02 pm
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by OkaPoka » Thu Jun 03, 2021 4:02 pm
YOU DONT NEED CHARISMA TO SPEAK?
OkaPoka
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Post #131 (ISO ) » Thu Jun 03, 2021 4:03 pm
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by OkaPoka » Thu Jun 03, 2021 4:03 pm
maybe we speak hmm
Charles510
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Goon
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Posts: 274 Joined: March 11, 2017
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Post #132 (ISO ) » Thu Jun 03, 2021 4:32 pm
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by Charles510 » Thu Jun 03, 2021 4:32 pm
Attack!
Charles510
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Post #133 (ISO ) » Thu Jun 03, 2021 4:33 pm
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by Charles510 » Thu Jun 03, 2021 4:33 pm
Wait, do we have spells?
Charles510
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Post #134 (ISO ) » Thu Jun 03, 2021 4:34 pm
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by Charles510 » Thu Jun 03, 2021 4:34 pm
Never mind, attack!
Bell
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Sharp Note
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Post #135 (ISO ) » Thu Jun 03, 2021 5:09 pm
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by Bell » Thu Jun 03, 2021 5:09 pm
If we level up do we fully heal.
Attack
Menalque
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Posts: 23727 Joined: May 15, 2019
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Post #136 (ISO ) » Fri Jun 04, 2021 4:56 am
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by Menalque » Fri Jun 04, 2021 4:56 am
fuck. that. hobgoblin. up!
"we knew everything... And we knew nothing."
petapan
petapan
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petapan
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Post #137 (ISO ) » Fri Jun 04, 2021 1:14 pm
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by petapan » Fri Jun 04, 2021 1:14 pm
we are not going to get anywhere close to the amount of xp needed to level up (we're at 2500 for level 2, level 3 is 5000), but when you level up you do not fully recover your hp but do gain an additional hit die
anyway, attacking is still the majority, so let's roll. The hobgoblin has an AC of 6, which means our hit roll is a 13. However, our weapon is a +1 dagger, so we at least get +1 on the attack roll.
Original Roll String: 1d20+1
1 20-Sided Dice: (7)+1 = 8
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petapan
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Post #138 (ISO ) » Fri Jun 04, 2021 1:18 pm
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by petapan » Fri Jun 04, 2021 1:18 pm
unfortunately for us, critical hits don't exist in D&D basic. still, we hit the hobgoblin with our +1 dagger
damage:
Original Roll String: 1d4+1
1 4-Sided Dice: (3)+1 = 4
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petapan
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Post #139 (ISO ) » Fri Jun 04, 2021 1:26 pm
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by petapan » Fri Jun 04, 2021 1:26 pm
Zayghel's HP:
3/5
Hobgoblin's HP:
4/6
the combat checklist says we roll initiative each time through the cycle, which is strange, but let's just go with it because i get to use more dice tags this way
our initiative:
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2
hobgoblin's initiative:
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4
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petapan
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Post #140 (ISO ) » Fri Jun 04, 2021 1:27 pm
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by petapan » Fri Jun 04, 2021 1:27 pm
we have once again lost the initiative, and are attacked by the hobgoblin:
Original Roll String: 1d20
1 20-Sided Dice: (16) = 16
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OkaPoka
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Post #141 (ISO ) » Fri Jun 04, 2021 1:31 pm
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by OkaPoka » Fri Jun 04, 2021 1:31 pm
some classic hearthstone rng rn
petapan
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Post #142 (ISO ) » Fri Jun 04, 2021 1:31 pm
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by petapan » Fri Jun 04, 2021 1:31 pm
oh crap, moderator error: I forgot to make a morale check for the hobgoblin (not used to this rule). The hobgoblin has a morale of 8. Here it is:
Original Roll String: 2d6
2 6-Sided Dice: (3, 1) = 4
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petapan
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petapan
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Post #143 (ISO ) » Fri Jun 04, 2021 1:33 pm
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by petapan » Fri Jun 04, 2021 1:33 pm
that is higher than the monster's morale, so it retreats in terror from our mighty wizard with a dagger! we are faster than it, so we can choose to either attack it while it retreats, or let it run away
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Charles510
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Post #144 (ISO ) » Fri Jun 04, 2021 1:34 pm
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by Charles510 » Fri Jun 04, 2021 1:34 pm
Attack!
OkaPoka
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Post #145 (ISO ) » Fri Jun 04, 2021 1:37 pm
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by OkaPoka » Fri Jun 04, 2021 1:37 pm
OkaPoka
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Post #146 (ISO ) » Fri Jun 04, 2021 1:37 pm
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by OkaPoka » Fri Jun 04, 2021 1:37 pm
no way the dice rolls screw us again right heh
Bell
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Post #147 (ISO ) » Fri Jun 04, 2021 5:05 pm
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by Bell » Fri Jun 04, 2021 5:05 pm
We should absolutely chase the hobgoblin through a trap filled dungeon.
Though, it'll probably not matter.
Bell
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Post #148 (ISO ) » Fri Jun 04, 2021 5:22 pm
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by Bell » Fri Jun 04, 2021 5:22 pm
petapan
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Post #149 (ISO ) » Sat Jun 05, 2021 3:53 am
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by petapan » Sat Jun 05, 2021 3:53 am
let's kick that hobgoblin's ass
we get a +2 bonus to our attack while it's retreating as well
Original Roll String: 1d20+3
1 20-Sided Dice: (9)+3 = 12
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