Mini 684: Quacks and Masons Mafia- Game Over
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roflcopter Jack of All Trades
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this game has too much setup discussion and not nearly enough discussing how scummy clammy issoi soi soi
wins: open 69 (townie), mini 592 (sk), mini 617 (mafia rb), open 102 (mafia lover), crackers! (doctor), mini 712 (doctor), mini 715 (townie), mini 770 (inventor), lynch all lurkers (townie), mafia 100 (mason), space mafia (neighborizer)-
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clammy Mafia Scum
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roflcopter Jack of All Trades
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way to entirely sidestep the issue of how scummy you are
i'm right on the money again methinkssoi soi soi
wins: open 69 (townie), mini 592 (sk), mini 617 (mafia rb), open 102 (mafia lover), crackers! (doctor), mini 712 (doctor), mini 715 (townie), mini 770 (inventor), lynch all lurkers (townie), mafia 100 (mason), space mafia (neighborizer)-
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clammy Mafia Scum
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roflcopter Jack of All Trades
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deflection! 2 points
why does everyone always expect reasons for a vote to be constantly repeated?soi soi soi
wins: open 69 (townie), mini 592 (sk), mini 617 (mafia rb), open 102 (mafia lover), crackers! (doctor), mini 712 (doctor), mini 715 (townie), mini 770 (inventor), lynch all lurkers (townie), mafia 100 (mason), space mafia (neighborizer)-
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clammy Mafia Scum
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roflcopter Jack of All Trades
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did you miss the part where you proposed a plan that would out the masons to the scum on day one and then i voted you for trying to enact a plan that is so blatantly pro scum?
thats the accusation that i'd better come up with. still think i'm irrelevant?soi soi soi
wins: open 69 (townie), mini 592 (sk), mini 617 (mafia rb), open 102 (mafia lover), crackers! (doctor), mini 712 (doctor), mini 715 (townie), mini 770 (inventor), lynch all lurkers (townie), mafia 100 (mason), space mafia (neighborizer)-
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clammy Mafia Scum
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roflcopter Jack of All Trades
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i'm glad we can speak so candidly about this
i do think i'm a big deal
you still haven't addressed the fact that your plan was proscum, but i guess i'll wait til anyone else weighs in on this. not that i wouldn't enjoy an entire page of back and forth between us.soi soi soi
wins: open 69 (townie), mini 592 (sk), mini 617 (mafia rb), open 102 (mafia lover), crackers! (doctor), mini 712 (doctor), mini 715 (townie), mini 770 (inventor), lynch all lurkers (townie), mafia 100 (mason), space mafia (neighborizer)-
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muffinhead Goon
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Vote Count
Netlava (2)- Dattebayo, Riceballtail
clammy (1)- roflcopter
Riceballtail (1)- Netlava
Not Voting (8)- Pimhel, Sun Tsu, springlullaby,clammy,pacman281292,Light-Kun,raider8169,sotty7
7 will do it
ShowFor more info about my gaming history and future plans visit my wiki at
http://www.mafiascum.net/wiki/index.php?title=Muffinhead
May run normal game quacks and masons mafia 2 IF I get enough intrest. pm me if your intrested.-
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Sotty7 That Damn Good
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roflcopter wrote:did you miss the part where you proposed a plan that would out the masons to the scum on day one and then i voted you for trying to enact a plan that is so blatantly pro scum?
You think it's irrelevant that you suggested such a bad plan? To me, that's actually pretty damn relevant.clammy wrote:Yes.
I didn't miss that at all, you seem to think yourself and that post so important that i should quake at your presence rather than objectively assess your intent.
I choose sense, i still think your post is irrelevant.
FOS: Clammy
I'd also like to second Dattebayo's call to Netlava, asking if the vote on RTB was serious or not.-
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pacman281292 Mafia Scum
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wait WAIT I HAVE AN IDEA:
I don't know if docs and/or quacks can target themselves, but if they can, they might then target themselves:
Docs will not die.
Quacks will instantly die; we get rid of them.
There is a 2/3 probability of scum targetting doc or quack (no effects) and 1/3 of scum targetting mason (unlucky).
I hope this works. It's just an idea, and might not work, and it might not be possible, but if it is, then we have a great advantage with two less town-killers. Thoughts?-
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springlullaby Mafia Scum
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pacman281292 wrote:wait WAIT I HAVE AN IDEA:
I don't know if docs and/or quacks can target themselves, but if they can, they might then target themselves:
Docs will not die.
Quacks will instantly die; we get rid of them.
There is a 2/3 probability of scum targetting doc or quack (no effects) and 1/3 of scum targetting mason (unlucky).
I hope this works. It's just an idea, and might not work, and it might not be possible, but if it is, then we have a great advantage with two less town-killers. Thoughts?
Mod, can docs target themselves?
Now, quack dying for the purpose of dying is out of the question.FOS Pacman.
Vote roflcopter, I don't the way you are pushing your case on clammy.
Fos clammy, your plan indeed sucks, and unless you can explain clearly what was your bright idea for night action, I'm calling it bluff, and my vote is switching onto you.-
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springlullaby Mafia Scum
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Clarification, Pacman's plan fail independently of whether or not doc can target themselve.
The question to the mod is to prevent any possible result to what I see as a dangerous question, or even an attempt at fishing. Docs should not be tempted into answering that question if they know the answer.-
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pacman281292 Mafia Scum
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That was just an idea. Quacks can be potentially dangerous for town, because they only kill pro-town players, not scum. In case they find out their sanity (near-impossible) they might work as Xdaamno's Colonel Witchhunter. But it's possible that a quack would never find out their sanity.
But, I think that it's still something very risky, and if the quacks die, we would be left with lots of doctors and a mason group, better than having two weird killing roles that might confuse the doctors.
and, in a last point, questions to mod can just be made via PM.ShowCurrent statistics (not counting games previous to June 2010):
Align: W/L/O
Town: 0/1/0
Scum: 1/0/0
Other: 0/0/0-
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raider8169 Mafia Scum
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Riceballtail Mafia Scum
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raider8169 Mafia Scum
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The plan sounds bad at first but it did have some chance of success. Ones the quacks are out of the picture we have hopefuly 4 docs that can start protecting anyone they can. That should cut down on night kills. I would prefere that we lynch scum during the day and then they nightkill one. Repeat and by the 3rd day docs can start doing their thing.Riceballtail wrote:FoS:Pacmanfor stating a plan I also don't like.
My plan most likely wont allow docs to start protecting until late in the game when they may not be as useful. I still think that has a better chance of success.-
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Dattebayo Goon
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I see bad plans as faults in logic rather than scum tells.
Anyway, my scumlist at this point is Netlava, Clammy, and Springlullaby.
You drop suspicon on Clammy for his bad plan (the same reason as rofl) but also vote rofl for the "way" that he pushes the case. That is somewhat contradictory and your keeping your foot in all doors.Springlullaby wrote:Vote roflcopter, I don't the way you are pushing your case on clammy.
Fos clammy, your plan indeed sucks, and unless you can explain clearly what was your bright idea for night action, I'm calling it bluff, and my vote is switching onto you.
Clammy's posts 80 and 82 come with the implication that roflcopter never came up with the any reasons for voting Clammy (bolded), but when rofl pointed out his reason again, Clammy said that "he didn't miss it [the original point] at all" and then dismisses the post as irrelevant without reason.Clammy in post 80 wrote:right..i sidestepped a very clearly articulated and fully developed outline of how scummy i am...
I also want to point his use of the word "frankly". It is used quite often by scum. Since scum spend most of the game in a lie, when they tell the truth, they often end up pointing it out.Clammy in post 82 wrote:I'm not asking for any reasons, frankly i don't care that you're voting me.
But if you're wanting anything but "deflection" you'd better start coming up with an accusation.
Otherwise, if you're okay with being irrelevant, then continue along this line of posting.
roflcopter wrote:did you miss the part where you proposed a plan that would out the masons to the scum on day one and then i voted you for trying to enact a plan that is so blatantly pro scum?
thats the accusation that i'd better come up with. still think i'm irrelevant?clammy wrote:Yes.
I didn't miss that at all, you seem to think yourself and that post so important that i should quake at your presence rather than objectively assess your intent.
I choose sense, i still think your post is irrelevant.FoS: ClammyFoS: springlullaby-
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muffinhead Goon
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springlullaby wrote:Mod, can docs target themselves?
.NO. Doctors in normal games cannot protect themselves. The same applies here.ShowFor more info about my gaming history and future plans visit my wiki at
http://www.mafiascum.net/wiki/index.php?title=Muffinhead
May run normal game quacks and masons mafia 2 IF I get enough intrest. pm me if your intrested.-
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roflcopter Jack of All Trades
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holy crap springlullaby thank you for making it so obvious you are clammy's scumpartner.
fos: springlullabysoi soi soi
wins: open 69 (townie), mini 592 (sk), mini 617 (mafia rb), open 102 (mafia lover), crackers! (doctor), mini 712 (doctor), mini 715 (townie), mini 770 (inventor), lynch all lurkers (townie), mafia 100 (mason), space mafia (neighborizer)-
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pacman281292 Mafia Scum
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nevermind posts 86 and 89, then.
At the end of the game, a doc protection/quack fail would be catastrophic and might be the definitive move.raider8169 wrote: My plan most likely wont allow docs to start protecting until late in the game whenthey may not be as useful.I still think that has a better chance of success.-
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Netlava Mafia Scum
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Please explain.roflcopter wrote:holy crap springlullaby thank you for making it so obvious you are clammy's scumpartner.
Yes, for missing the idea that shortening the number of days may be justifiable if it ends positively for town.Dattebayo wrote:Were you serious with that vote?
Pacman's plan would make sense if it were to work. I'm curious why springlullaby and rice see it as such a major fail.
Also, one point that I forgot to consider earlier is that quacks will know that they are quacks if they end up killing someone, if protections are assigned correctly. I'm still trying to figure out a good way of making use of this, if it's possible to do so. (else we go vanilla and stick to it unless we hit lylo or something)-
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clammy Mafia Scum
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I see i've got some misnomers to dispell.
You've changed what i've said. Not that roflcoptor's opinion is irrelevant, nor that the impact of my stated plan here is irrelevant, but that roflcoptor's vote is irrelevant when he demands i respond to him in a particular way when i have no intention to take him seriously.Sotty7 wrote:roflcopter wrote:did you miss the part where you proposed a plan that would out the masons to the scum on day one and then i voted you for trying to enact a plan that is so blatantly pro scum?
You think it's irrelevant that you suggested such a bad plan? To me, that's actually pretty damn relevant.clammy wrote:Yes.
I didn't miss that at all, you seem to think yourself and that post so important that i should quake at your presence rather than objectively assess your intent.
I choose sense, i still think your post is irrelevant.
FOS: Clammy
A bet each way is not scum hunting, nor powerful play, but if it makes you look good and feel big about yourself it's probably all okay.springlullaby wrote:Vote roflcopter, I don't the way you are pushing your case on clammy.
Fos clammy, your plan indeed sucks, and unless you can explain clearly what was your bright idea for night action, I'm calling it bluff, and my vote is switching onto you.
Lying is poor play from scum, scum should tell the truth as often and as vigorously as possible, telling the truth is how scum get townies mis-lynched for "being caught in a lie".Dattebayo wrote:I also want to point his use of the word "frankly". It is used quite often by scum. Since scum spend most of the game in a lie, when they tell the truth, they often end up pointing it out.
Or maybe that's too logical.
Or maybe you're not very good at playing scum when you get that role.
I can see how you're reading in there that there was no attached acknowledgment of his original post, but as i've already pointed out in this post it's his vote that i find irrelevant and you're also changing what i said.Dattebayo wrote:Clammy's posts 80 and 82 come with the implication that roflcopter never came up with the any reasons for voting Clammy (bolded), but when rofl pointed out his reason again, Clammy said that "he didn't miss it [the original point] at all" and then dismisses the post as irrelevant without reason.-
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Netlava Mafia Scum
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I missed this post the first time around but, yeah, this is pretty scummy.springlullaby wrote:Vote roflcopter, I don't the way you are pushing your case on clammy.
Fos clammy, your plan indeed sucks, and unless you can explain clearly what was your bright idea for night action, I'm calling it bluff, and my vote is switching onto you.Unvote, vote: springlullaby
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